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<pokedex>
  <general>
  	<number>007</number>
    <imageRB>rbspr007.gif</imageRB>
    <imageY>gby007.gif</imageY>
    <imageGN>poke7g.png</imageGN>
    <imageGS>poke7gs.png</imageGS>
    <imageSN>poke7s.png</imageSN>
    <imageSS>poke7ss.png</imageSS>
    <imageCN>poke7c.gif</imageCN>
    <imageCS>poke7cs.gif</imageCS>
    <englishName>Squirtle</englishName>
	  <japaneseName>ゼニガメ (Zenigame)</japaneseName>
	  <species>Tiny Turtle Pokémon</species>
	  <elementalTypes>Water</elementalTypes>
	  <height>1'08"</height>
    <weight>19.8 lbs.</weight>
    <genderRatio>12.5% ♀/87.5% ♂</genderRatio>
    <pokedexDescriptions>
      <!-- Make as many copies of the <version> section as necessary -->
      <version>
        <name>Red/Blue</name>
        <description>
          After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.
        </description>
      </version>
      <version>
        <name>Yellow</name>
        <description>
          Shoots water at prey while in the water. Withdraws into its shell when in danger.
        </description>
      </version>
      <version>
        <name>Gold</name>
        <description>
          The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
        </description>
      </version>
      <version>
        <name>Silver</name>
        <description>
          The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
        </description>
      </version>
      <version>
        <name>Crystal</name>
        <description>
          When it feels threatened, it draws its legs inside its shell and sprays water from its mouth.
        </description>
      </version>
    </pokedexDescriptions>
  </general>
  <vitalStatistics>
    <hp>44</hp>
    <attack>48</attack>
    <defense>65</defense>
    <speed>43</speed>
    <specialAttack>50</specialAttack>
    <specialDefense>64</specialDefense>
  </vitalStatistics>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke7g.png</image>
      <name>Squirtle</name>
      <type>Wartortle (Level 16)</type>
    </form>
    <form>
      <image>poke8g.png</image>
      <name>Wartortle</name>
      <type>Blastoise (Level 36)</type>
    </form>
    <form>
      <image>poke9g.png</image>
      <name>Blastoise</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <version>
        <versionName>Red</versionName>
        <rarity>One</rarity>
        <area>
          Starter Pokémon from Professor Oak in Pallet Town
        </area>
      </version>
      <version>
        <versionName>Blue</versionName>
        <rarity>One</rarity>
        <area>
          Starter Pokémon from Professor Oak in Pallet Town
        </area>
      </version>
      <version>
        <versionName>Yellow</versionName>
        <rarity>One</rarity>
        <area>
          Police officer in Vermilion City after recieving the Thunderbadge
        </area>
      </version>
      <version>
        <versionName>Gold</versionName>
        <rarity>None</rarity>
        <area>
          Trade from Red, Blue and Yellow Version
        </area>
      </version>
      <version>
        <versionName>Silver</versionName>
        <rarity>None</rarity>
        <area>
          Trade from Red, Blue and Yellow Version
        </area>
      </version>
      <version>
        <versionName>Crystal</versionName>
        <rarity>None</rarity>
        <area>
          Trade from Red, Blue and Yellow Version
        </area>
      </version>
    </games>
  </location>
  <eggGroups>
    <group>
      <groupName>Monster</groupName>
      <breedingCompatibility>Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Slowpoke, Slowbro, Cubone, Marowak, Lickitung, Rhyhorn, Rhydon, Kangaskhan, Lapras, Snorlax, Chikorita, Bayleef, Meganium, Totodile, Croconaw, Feraligatr, Mareep, Flaaffy, Ampharos, Slowking, Larvitar, Pupitar, and Tyranitar</breedingCompatibility>
    </group>
    <group>
      <groupName>Water 1</groupName>
      <breedingCompatibility>Squirtle, Wartortle, Blastoise, Psyduck, Golduck, Poliwag, Poliwhirl, Poliwrath, Slowpoke, Slowbro, Seel, Dewgong, Horsea, Seadra, Lapras, Omanyte, Omastar, Kabuto, Kabutops, Dratini, Dragonair, Dragonite, Totodile, Croconaw, Feraligatr, Marill, Azumarill, Politoed, Wooper, Quagsire, Slowking, Corsola, Remoraid, Octillery, Delibird, Mantine, and Kingdra</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Tail Whip</name>
      <levelGS>4</levelGS>
      <levelCrystal>4</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
      </description>
    </move>
    <move>
      <name>Bubble</name>
      <levelGS>7</levelGS>
      <levelCrystal>7</levelCrystal>
      <elementalType>Water</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
      </description>
    </move>
    <move>
      <name>Withdraw</name>
      <levelGS>10</levelGS>
      <levelCrystal>10</levelCrystal>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user withdraws its body into its hard shell, raising its Defense stat.
      </description>
    </move>
    <move>
      <name>Water Gun</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Water</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is blasted with a forceful shot of water.
      </description>
    </move>
    <move>
      <name>Bite</name>
      <levelGS>18</levelGS>
      <levelCrystal>18</levelCrystal>
      <elementalType>Dark</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is bitten with viciously sharp fangs. It may make the target flinch.
      </description>
    </move>
    <move>
      <name>Rapid Spin</name>
      <levelGS>23</levelGS>
      <levelCrystal>23</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <levelGS>28</levelGS>
      <levelCrystal>28</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rain Dance</name>
      <levelGS>33</levelGS>
      <levelCrystal>33</levelCrystal>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user summons a heavy rain that falls for five turns, powering up Water-type moves.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <levelGS>40</levelGS>
      <levelCrystal>40</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Hydro Pump</name>
      <levelGS>47</levelGS>
      <levelCrystal>47</levelCrystal>
      <elementalType>Water</elementalType>
      <power>120</power>
      <accuracy>80%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is blasted by a huge volume of water launched under great pressure.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Dynamic Punch</name>
      <number>TM01</number>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
      </description>
    </move>
    <move>
      <name>Headbutt</name>
      <number>TM02</number>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <number>TM03</number>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Rollout</name>
      <number>TM04</number>
      <elementalType>Rock</elementalType>
      <power>30</power>
      <accuracy>90%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <number>TM06</number>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rock Smash</name>
      <number>TM08</number>
      <elementalType>Fighting</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user slugs the foe with a shattering punch. It can also smash cracked boulders.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <number>TM10</number>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <number>TM13</number>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Blizzard</name>
      <number>TM14</number>
      <elementalType>Ice</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Icy Wind</name>
      <number>TM16</number>
      <elementalType>Ice</elementalType>
      <power>55</power>
      <accuracy>95%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <number>TM17</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rain Dance</name>
      <number>TM18</number>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user summons a heavy rain that falls for five turns, powering up Water-type moves.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <number>TM20</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <number>TM21</number>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Iron Tail</name>
      <number>TM23</number>
      <elementalType>Steel</elementalType>
      <power>100</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
      </description>
    </move>
    <move>
      <name>Return</name>
      <number>TM27</number>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <number>TM28</number>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <number>TM31</number>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <number>TM32</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Ice Punch</name>
      <number>TM33</number>
      <elementalType>Ice</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an icy fist. It may leave the target frozen.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <number>TM34</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <number>TM35</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <number>TM40</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <number>TM44</number>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <number>TM45</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
      </description>
    </move>
    <move>
      <name>Surf</name>
      <number>HM03</number>
      <elementalType>Water</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <number>HM04</number>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
    <move>
      <name>Whirlpool</name>
      <number>HM06</number>
      <elementalType>Water</elementalType>
      <power>15</power>
      <accuracy>70%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
      </description>
    </move>
    <move>
      <name>Waterfall</name>
      <number>HM07</number>
      <elementalType>Water</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
      </description>
    </move>
  </technicalMoves>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Haze</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <elementalType>Ice</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
      </description>
    </move>
    <move>
      <name>Flail</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
      </description>
    </move>
    <move>
      <name>Mist</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <elementalType>Ice</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
      </description>
    </move>
    <move>
      <name>Confusion</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <elementalType>Psychic</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit by a weak telekinetic force. It may also leave the foe confused.
      </description>
    </move>
    <move>
      <name>Foresight</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
      </description>
    </move>
    <move>
      <name>Mirror Coat</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <elementalType>Psychic</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A retaliation move that counters any special attack, inflicting double the damage taken.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Ice Beam</name>
      <elementalType>Ice</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
      </description>
    </move>
  </tutorMoves>
  <miscellaneous>
    <biological>
      Squirtle is a bipedal turtle with its most notable feature being the hard shell on its back. This shell forms and hardens on its back after birth. It could perhaps be distantly related to some other turtle-like Pokémon, such as Torkoal and Turtwig, but Squirtle seems to only be closely related to its evolutions. Squirtle's shell is an extremely helpful defensive tool. It can withdraw into the shell to block physical attacks. Its smooth, hard shell and head also aid it in other ways, such as minimizing its resistance in water to increase its swimming speed, and allowing it to launch attacks like Rapid Spin and Skull Bash. Squirtle is a natural-born swimmer. However, due to its size, it's easier for it to transport something small like a Pikachu than to carry its trainer. Its jaws may not look like much, but they are strong enough that a Squirtle can learn to use a Bite attack. Squirtle can spray water from its mouth. At first, it may only be able to spray foam and bubbles, but with time it can learn to spray water jets like Water Gun and Hydro Pump. If it withdraws, it can still spray water out the holes in its shell. It can also be easily taught Ice-type moves like Ice Beam and Blizzard. Squirtle are scarce in the wild. Most are domestic Pokémon, raised to be distributed as starters by Professor Oak. As such, they are regarded as well-behaved Pokémon. They are not regarded as the easiest or hardest for a trainer to raise, since they are not as mild-mannered and easy as Bulbasaur but they are not as rash and hard as Charmander and its evolutions, and it has a type advantage against the first Kanto Gym Leader, Brock. They are very loyal to their groups, but they get along better with other Pokémon than with humans, and can sometimes have a bit of an attitude towards humans. It is far from uncommon for them to start or join larger groups, such as the Squirtle Squad in Here Comes the Squirtle Squad and a civilization of Squirtle and its evolutions in Beach Blank-Out Blastoise. Squirtle are scarce in the wild. Sometimes they can be found living on secluded islands in the ocean or swimming in the rivers of deep canyons, but their chief habitat seems to be small freshwater ponds and lakes. Overall they are found far more often in urban settings, usually in the ownership of trainers. Their diet is the usual omnivorous diet of a Pokémon.
    </biological>
    <nameOrigin>
      Squirtle's name is a combination of "squirt" and "turtle."
    </nameOrigin>
  </miscellaneous>
</pokedex>
