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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>001</number>
    <imageRB>rbspr001.gif</imageRB>
    <imageY>gby001.gif</imageY>
    <imageGN>poke1g.png</imageGN>
    <imageGS>poke1gs.png</imageGS>
    <imageSN>poke1s.png</imageSN>
    <imageSS>poke1ss.png</imageSS>
    <imageCN>poke1c.gif</imageCN>
    <imageCS>poke1cs.gif</imageCS>
    <englishName>Bulbasaur</englishName>
	  <japaneseName>フシギダネ (Fushigidane)</japaneseName>
	  <species>Seed Pokémon</species>
	  <elementalTypes>Grass/Poison</elementalTypes>
	  <height>2'04"</height>
    <weight>15.2 lbs.</weight>
    <genderRatio>12.5% ♀/87.5% ♂</genderRatio>
    <pronunciation>BUL-buh-sore</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          A strange seed was planted on its back at birth. The plant sprouts, and grows with this Pokémon.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          It can go for days without eating a single morsel. In the bulb on its back, it stores energy.
        </entry>
      </y_version>
      <g_version>
        <entry>
          The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.
        </entry>
      </g_version>
      <s_version>
        <entry>
          It carries a seed on its back right from birth. As it grows older, the seed also grows larger.
        </entry>
      </s_version>
      <c_version>
        <entry>
          While it is young, it uses the nutrients that are stored in the seeds on its back in order to grow.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>45</hp>
    <attack>49</attack>
    <defense>49</defense>
    <speed>45</speed>
    <special>65</special>
    <total>253</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>45</hp>
    <attack>49</attack>
    <defense>49</defense>
    <speed>45</speed>
    <specialAttack>65</specialAttack>
    <specialDefense>65</specialDefense>
    <total>318</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke1g.png</image>
      <name>Bulbasaur</name>
      <type>Ivysaur (Level 16)</type>
    </form>
    <form>
      <image>poke2g.png</image>
      <name>Ivysaur</name>
      <type>Venusaur (Level 32)</type>
    </form>
    <form>
      <image>poke3g.png</image>
      <name>Venusaur</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Flying (2x), Fire (2x) Psychic (2x), Ice (2x), and Bug (4x)</weak>
	<normal>Normal (1x), Poison (1x), Ground (1x), Rock (1x), Ghost (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Water (½x), Grass (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Flying (2x), Fire (2x), Psychic (2x), and Ice (2x)</weak>
    <normal>Normal (1x), Poison (1x), Ground (1x), Rock (1x), Bug (1x), Ghost (1x), Steel (1x), Dragon (1x), and Dark (1x)</normal>
    <resistant>Fighting (½x), Water (½x), Grass (½x), and Electric (½x)</resistant>
    <immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>One</rarity>
        <area>
          Starter Pokémon from Professor Oak in Pallet Town
        </area>
      </r_version>
      <b_version>
        <rarity>One</rarity>
        <area>
          Starter Pokémon from Professor Oak in Pallet Town
        </area>
      </b_version>
      <y_version>
        <rarity>One</rarity>
        <area>
          Received from a girl in Cerulean City if Pikachu's happiness is high enough
        </area>
      </y_version>
      <g_version>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </g_version>
      <s_version>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </s_version>
      <c_version>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Bitter Berry (100%) (Traded from Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Monster</groupName>
      <breedingCompatibility>Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Slowpoke, Slowbro, Cubone, Marowak, Lickitung, Rhyhorn, Rhydon, Kangaskhan, Lapras, Snorlax, Chikorita, Bayleef, Meganium, Totodile, Croconaw, Feraligatr, Mareep, Flaaffy, Ampharos, Slowking, Larvitar, Pupitar, and Tyranitar</breedingCompatibility>
    </group>
    <group>
      <groupName>Plant</groupName>
      <breedingCompatibility>Bulbasaur, Ivysaur, Venusaur, Oddish, Gloom, Vileplume, Paras, Parasect, Bellsprout, Weepinbell, Victreebel, Exeggcute, Exeggutor, Tangela, Chikorita, Bayleef, Meganium, Bellossom, Hoppip, Skiploom, Jumpluff, Sunkern, and Sunflora</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Leech Seed</name>
      <levelRB>7</levelRB>
      <levelY>Start</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
      </description>
    </move>
    <move>
      <name>Vine Whip</name>
      <levelRB>13</levelRB>
      <levelY>13</levelY>
      <elementalType>Grass</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is struck with slender, whiplike vines to inflict damage.
     </description>
    </move>
    <move>
      <name>Poison Powder</name>
      <levelRB>20</levelRB>
      <levelY>20</levelY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A cloud of poisonous dust is scattered on the foe. It may poison the target.
      </description>
    </move>
    <move>
      <name>Razor Leaf</name>
      <levelRB>27</levelRB>
      <levelY>27</levelY>
      <elementalType>Grass</elementalType>
      <power>55</power>
      <accuracy>95%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Growth</name>
      <levelRB>34</levelRB>
      <levelY>34</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user's body is forced to grow all at once. It raises the Sp. Atk stat.
      </description>
    </move>
    <move>
      <name>Sleep Powder</name>
      <levelRB>41</levelRB>
      <levelY>41</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user scatters a big cloud of sleep-inducing dust around the foe.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <levelRB>48</levelRB>
      <levelY>48</levelY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelGS>4</levelGS>
      <levelCrystal>4</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Leech Seed</name>
      <levelGS>7</levelGS>
      <levelCrystal>7</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
      </description>
    </move>
    <move>
      <name>Vine Whip</name>
      <levelGS>10</levelGS>
      <levelCrystal>10</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is struck with slender, whiplike vines to inflict damage.
      </description>
    </move>
    <move>
      <name>Poison Powder</name>
      <levelGS>15</levelGS>
      <levelCrystal>15</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A cloud of poisonous dust is scattered on the foe. It may poison the target.
      </description>
    </move>
    <move>
      <name>Sleep Powder</name>
      <levelGS>15</levelGS>
      <levelCrystal>15</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user scatters a big cloud of sleep-inducing dust around the foe.
      </description>
    </move>
    <move>
      <name>Razor Leaf</name>
      <levelGS>20</levelGS>
      <levelCrystal>20</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>55</power>
      <accuracy>95%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Sweet Scent</name>
      <levelGS>25</levelGS>
      <levelCrystal>25</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
      </description>
    </move>
    <move>
      <name>Growth</name>
      <levelGS>32</levelGS>
      <levelCrystal>32</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user's body is forced to grow all at once. It raises the Sp. Atk stat.
      </description>
    </move>
    <move>
      <name>Synthesis</name>
      <levelGS>39</levelGS>
      <levelCrystal>39</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user restores its own HP. The amount of HP regained varies with the weather.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <levelGS>46</levelGS>
      <levelCrystal>46</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <noRB>TM22</noRB>
      <noY>TM22</noY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <noRB>HM01</noRB>
      <noY>HM01</noY>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>90%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Sweet Scent</name>
      <no>TM12</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Giga Drain</name>
      <no>TM19</no>
      <elementalType>Grass</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Solarbeam</name>
      <no>TM22</no>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <no>TM40</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Fury Cutter</name>
      <no>TM49</no>
      <elementalType>Bug</elementalType>
      <power>10</power>
      <accuracy>95%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slashed with scythes or claws. Its power increases if it hits in succession.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <no>HM01</no>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <no>HM05</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>10%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Light Screen</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Chikorita, Bayleef, and Meganium</father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from special attacks for five turns.
      </description>
    </move>
    <move>
      <name>Petal Dance</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Venusaur, Oddish, Gloom, Vileplume, Meganium, and Sunflora</father>
      <elementalType>Grass</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user attacks by scattering petals for two to three turns. The user then becomes confused.
      </description>
    </move>
    <move>
      <name>Razor Wind</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Totodile, Croconaw, and Feraligatr</father>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Safeguard</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Lapras, Chikorita, Bayleef, and Meganium</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user creates a protective field that prevents status problems for five turns.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Squirtle, Wartortle, and Blastoise</father>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Bulbasaur cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Bulbasaur is a reptilian creature that somewhat resembles a toad or a young dinosaur with a spotted blue-green hide. Its eyes are a bright red, but the most notable feature of this Pokémon is the onion-like bulb on its back. This bulb has a symbiotic relationship with the Pokémon, growing from a seed planted on its back by its mother at birth. Unlike the parasitic tochukaso mushrooms growing on the back of Paras, which eventually take over its body as it evolves into Parasect, Bulbasaur's bulb shares a symbiotic relationship beneficial for both. This allows Bulbasaur to get an enhanced boost of energy from the Sun during the day, and the bulb to remain growing, and strong at night.
Though they usually walk on four legs, a Bulbasaur can rise up on its hind legs if it is young. Through evolution, it loses this ability, as the bulb grows far too heavy for it to support the weight. This, in turn, causes Bulbasaur's later evolutions to lose speed.
    </physiology>
    <abilities>
      Bulbasaur have a variety of Grass-type abilities granted to it by the bulb growing on its back. Powders, scents, petals, and seeds can come from the very tip of the bulb, and vines, and leaves can come from the base. By manipulating these into moves like Leech Seed, Vine Whip, Razor Leaf, Petal Dance, and Sweet Scent, Bulbasaur have quite an arsenal at their disposal.
The bulb can absorb sunlight, allowing Bulbasaur to restore health with Synthesis or fire off a powerful SolarBeam.
    </abilities>
    <behavior>
      Most Bulbasaur are domesticated Pokémon, raised by breeders to be distributed as starter Pokémon in the Kanto region. Due to this, they are regarded as mostly well-behaved Pokémon. Some consider them to be the easiest Pokémon to start with due to this, as well as the fact that they have a type advantage over the first two Gym Leaders in Kanto. Bulbasaur tend to have a strong loyalty to their friends, and Trainers. For example, a Bulbasaur was abandoned by its Trainer in the sewers of Trovitopolis, and remained there for years, yet was still happy to see him when finally brought out from the sewer by Ash, and his friends. It is shown that once annually in Kanto, large groups of Bulbasaur gather in a hidden garden to become Ivysaur. It is unknown whether or not this is the case in other regions, as Bulbasaur are more rare there. Bulbasaur can sometimes be found lying in the sun during the day to photosynthesize energy when food is scarce.
    </behavior>
    <habitat>
      Bulbasaur are scarce in the wild. Sometimes they can be found in secret places such as gardens, plains near large sources of fresh water, or hiding in the forest in hollow logs, but overall they are found far more often in the ownership of Trainers.
    </habitat>
    <diet>
      Much like most Pokémon, Bulbasaur appears to be an omnivore. However, in times of scarcity, it does not need to eat much food, since the bulb on its back can store energy from the sun.
    </diet>
  </biology>
  <franchising>
    <design>
      Bulbasaur appears to be based on some form of Dicynodont, mammal-like reptiles from the Permian period. Its bulb resembles that of a lily.
    </design>
    <origin>
      Bulbasaur's name is a combination of the words "bulb", and "saur," which is Greek for lizard.
    </origin>
  </franchising>
</pokedex>
