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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>003</number>
    <imageRB>rbspr003.gif</imageRB>
    <imageY>gby003.gif</imageY>
    <imageGN>poke3g.png</imageGN>
    <imageGS>poke3gs.png</imageGS>
    <imageSN>poke3s.png</imageSN>
    <imageSS>poke3ss.png</imageSS>
    <imageCN>poke3c.gif</imageCN>
    <imageCS>poke3cs.gif</imageCS>
    <englishName>Venusaur</englishName>
	  <japaneseName>フシギバナ (Fushigibana)</japaneseName>
	  <species>Seed Pokémon</species>
	  <elementalTypes>Grass/Poison</elementalTypes>
	  <height>6'07"</height>
    <weight>220.5 lbs.</weight>
    <genderRatio>12.5% ♀/87.5% ♂</genderRatio>
    <pronunciation>VEE-nuh-sore</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          The plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          The flower on its back catches the sun's rays. The sunlight is then absorbed, and used for energy.
        </entry>
      </y_version>
      <g_version>
        <entry>
          By spreading the broad petals of its flower, and catching the sun's rays, it fills its body with power.
        </entry>
      </g_version>
      <s_version>
        <entry>
          It is able to convert sunlight into energy. As a result, it is more powerful in the summertime.
        </entry>
      </s_version>
      <c_version>
        <entry>
          As it warms itself, and absorbs the sunlight, its flower petals release a pleasant fragrance.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>80</hp>
    <attack>82</attack>
    <defense>83</defense>
    <speed>80</speed>
    <special>100</special>
	<total>425</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>80</hp>
    <attack>82</attack>
    <defense>83</defense>
    <speed>80</speed>
    <specialAttack>100</specialAttack>
    <specialDefense>100</specialDefense>
    <total>525</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke1g.png</image>
      <name>Bulbasaur</name>
      <type>Ivysaur (Level 16)</type>
    </form>
    <form>
      <image>poke2g.png</image>
      <name>Ivysaur</name>
      <type>Venusaur (Level 32)</type>
    </form>
    <form>
      <image>poke3g.png</image>
      <name>Venusaur</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Flying (2x), Fire (2x) Psychic (2x), Ice (2x), and Bug (4x)</weak>
	<normal>Normal (1x), Poison (1x), Ground (1x), Rock (1x), Ghost (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Water (½x), Grass (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Flying (2x), Fire (2x), Psychic (2x), and Ice (2x)</weak>
    <normal>Normal (1x), Poison (1x), Ground (1x), Rock (1x), Bug (1x), Ghost (1x), Steel (1x), Dragon (1x), and Dark (1x)</normal>
    <resistant>Fighting (½x), Water (½x), Grass (½x), and Electric (½x)</resistant>
    <immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Evolve</rarity>
        <area>
          Evolve Ivysaur
        </area>
      </r_version>
      <b_version>
        <rarity>Evolve</rarity>
        <area>
          Evolve Ivysaur
        </area>
      </b_version>
      <y_version>
        <rarity>Evolve</rarity>
        <area>
          Evolve Ivysaur
        </area>
      </y_version>
      <g_version>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </g_version>
      <s_version>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </s_version>
      <c_version>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      None
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Monster</groupName>
      <breedingCompatibility>Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Slowpoke, Slowbro, Cubone, Marowak, Lickitung, Rhyhorn, Rhydon, Kangaskhan, Lapras, Snorlax, Chikorita, Bayleef, Meganium, Totodile, Croconaw, Feraligatr, Mareep, Flaaffy, Ampharos, Slowking, Larvitar, Pupitar, and Tyranitar</breedingCompatibility>
    </group>
    <group>
      <groupName>Plant</groupName>
      <breedingCompatibility>Bulbasaur, Ivysaur, Venusaur, Oddish, Gloom, Vileplume, Paras, Parasect, Bellsprout, Weepinbell, Victreebel, Exeggcute, Exeggutor, Tangela, Chikorita, Bayleef, Meganium, Bellossom, Hoppip, Skiploom, Jumpluff, Sunkern, and Sunflora</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary --><move>
      <name>Tackle</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
      The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Leech Seed</name>
      <levelRB>Start/7</levelRB>
      <levelY>Start/7</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
      </description>
    </move>
    <move>
      <name>Vine Whip</name>
      <levelRB>Start/13</levelRB>
      <levelY>Start/13</levelY>
      <elementalType>Grass</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The foe is struck with slender, whiplike vines to inflict damage.
      </description>
    </move>
    <move>
      <name>Poison Powder</name>
      <levelRB>22</levelRB>
      <levelY>22</levelY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      A cloud of poisonous dust is scattered on the foe. It may poison the target.
      </description>
    </move>
    <move>
      <name>Razor Leaf</name>
      <levelRB>30</levelRB>
      <levelY>30</levelY>
      <elementalType>Grass</elementalType>
      <power>55</power>
      <accuracy>95%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
      A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Growth</name>
      <levelRB>43</levelRB>
      <levelY>43</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
      The user's body is forced to grow all at once. It raises the Sp. Atk stat.
      </description>
    </move>
    <move>
      <name>Sleep Powder</name>
      <levelRB>55</levelRB>
      <levelY>55</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user scatters a big cloud of sleep-inducing dust around the foe.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <levelRB>65</levelRB>
      <levelY>65</levelY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelGS>4</levelGS>
      <levelCrystal>4</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Leech Seed</name>
      <levelGS>7</levelGS>
      <levelCrystal>7</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
      </description>
    </move>
    <move>
      <name>Vine Whip</name>
      <levelGS>10</levelGS>
      <levelCrystal>10</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is struck with slender, whiplike vines to inflict damage.
      </description>
    </move>
    <move>
      <name>Poison Powder</name>
      <levelGS>15</levelGS>
      <levelCrystal>15</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A cloud of poisonous dust is scattered on the foe. It may poison the target.
      </description>
    </move>
    <move>
      <name>Sleep Powder</name>
      <levelGS>15</levelGS>
      <levelCrystal>15</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user scatters a big cloud of sleep-inducing dust around the foe.
      </description>
    </move>
    <move>
      <name>Razor Leaf</name>
      <levelGS>22</levelGS>
      <levelCrystal>22</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>55</power>
      <accuracy>95%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Sweet Scent</name>
      <levelGS>29</levelGS>
      <levelCrystal>29</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
      </description>
    </move>
    <move>
      <name>Growth</name>
      <levelGS>41</levelGS>
      <levelCrystal>41</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user's body is forced to grow all at once. It raises the Sp. Atk stat.
      </description>
    </move>
    <move>
      <name>Synthesis</name>
      <levelGS>53</levelGS>
      <levelCrystal>53</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user restores its own HP. The amount of HP regained varies with the weather.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <levelGS>65</levelGS>
      <levelCrystal>65</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <noRB>TM22</noRB>
      <noY>TM22</noY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <noRB>HM01</noRB>
      <noY>HM01</noY>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>90%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Roar</name>
      <no>TM05</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Sweet Scent</name>
      <no>TM12</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Giga Drain</name>
      <no>TM19</no>
      <elementalType>Grass</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Solarbeam</name>
      <no>TM22</no>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <no>TM40</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Fury Cutter</name>
      <no>TM49</no>
      <elementalType>Bug</elementalType>
      <power>10</power>
      <accuracy>95%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slashed with scythes or claws. Its power increases if it hits in succession.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <no>HM01</no>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <no>HM05</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>10%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Light Screen</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Chikorita, Bayleef, and Meganium</father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from special attacks for five turns.
      </description>
    </move>
    <move>
      <name>Petal Dance</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Venusaur, Oddish, Gloom, Vileplume, Meganium, and Sunflora</father>
      <elementalType>Grass</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user attacks by scattering petals for two to three turns. The user then becomes confused.
      </description>
    </move>
    <move>
      <name>Razor Wind</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Totodile, Croconaw, and Feraligatr</father>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Safeguard</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Lapras, Chikorita, Bayleef, and Meganium</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user creates a protective field that prevents status problems for five turns.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Squirtle, Wartortle, and Blastoise</father>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Venusaur cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
     Venusaur is considerably larger, and heavier than both of its pre-evolution cousins, and as such it moves slower than the two. However, it also has an incredible leap for such a heavy Pokémon, and it's able to dodge attacks, and jump across close rock formations. Its only downside is that its weight causes a small quake as it lands, which can break the platform its trying to land on, or cause it to get buried in mud or sand. Its special attacks are faster than ever, as the plant on its back has now reached its final stage, and flowered.
    </physiology>
    <abilities>
      Venusaur are able to manipulate nature by making the flowers on a tree bloom, controling roots, and branchies to attack Team Rocket or form a defensive wall around the garden. Also, they are able to make Bulbasaur evolve by making their bulbs grow. As with its pre-evolutions, most of Venusaur's attacks involve the plant on its back; but the attacks are clearly stronger than those from Bulbasaur, and Ivysaur. The flower on its back has a pleasant aroma that may attract other Pokémon. The aroma can also sooth people's emotions, and calm Pokémon engaged in battle. The fragrance is stronger after a rainy day. The flower also absorbs sunlight to convert it into energy, thus making it far stronger during summertime. It is also able to charge at its enemies to gain speed, then perform moves such as Skull Bash, and Body Slam with a force more powerful than a speeding armored truck. Venusaur is also capable of causing Earthquakes. Since Venusaur is a fully evolved Pokémon (and the final evolution of a Grass-typed Starter Pokémon for that matter), it can use Hyper Beam.
    </abilities>
    <behavior>
      Rarely in the wild, Venusaur usually lead the evolution rituals of Bulbasaur, and Ivysaur every year, away from human eyes. A Trainer must be well-experienced when around Venusaur because it is so powerful.
They still have a loyalty streak, though this isn't much seen, since most Venusaur act as the Trainer's bodyguard, and are rarely abandoned, if ever. For some unknown reason, possibly from age, Venusaur are very calm, and collected Pokémon, even after being caught.
    </behavior>
    <habitat>
      Venusaur's natural habitat seems to consist of plains with access to large amounts of sunshine, and fresh water; they can be found in forests, and jungles.
    </habitat>
    <diet>
      Venusaur gets most, if not all, of its energy from the flower on its back. The flower engages in photosynthesis, which provides energy for Venusaur. During this time, it remains completely still. Due to this, it prefers sunny areas, and is more powerful in the summertime. It is unknown if Venusaur have to eat at all.
    </diet>
  </biology>
  <franchising>
    <design>
      Venusaur resembles the mammal-like reptile from the Triassic Period, Kannemeyeria, as well as toads, as do its pre-evolutions Bulbasaur, and Ivysaur. The flowering plant's origin is unknown but it appears to be a palm tree. The flower itself resembles the parasitic Rafflesia.
    </design>
    <origin>
      Venusaur's name is a combination of the words "venus", and "saur," which is Greek for lizard.
    </origin>
  </franchising>
</pokedex>
