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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>004</number>
    <imageRB>rbspr004.gif</imageRB>
    <imageY>gby004.gif</imageY>
    <imageGN>poke4g.png</imageGN>
    <imageGS>poke4gs.png</imageGS>
    <imageSN>poke4s.png</imageSN>
    <imageSS>poke4ss.png</imageSS>
    <imageCN>poke4c.gif</imageCN>
    <imageCS>poke4cs.gif</imageCS>
    <englishName>Charmander</englishName>
	  <japaneseName>ヒトカゲ (Hitokage)</japaneseName>
	  <species>Lizard Pokémon</species>
	  <elementalTypes>Fire</elementalTypes>
	  <height>2'00"</height>
    <weight>18.7 lbs.</weight>
    <genderRatio>12.5% ♀/87.5% ♂</genderRatio>
    <pronunciation>CHAR-man-der</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places.
        </entry>
      </y_version>
      <g_version>
        <entry>
          The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
        </entry>
      </g_version>
      <s_version>
        <entry>
          The flame on its tail indicates Charmander's life force. If it is healthy, the flame burns brightly.
        </entry>
      </s_version>
      <c_version>
        <entry>
          If it's healthy, the flame on the tip of its tail will burn vigorously, even if it gets a bit wet.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>39</hp>
    <attack>52</attack>
    <defense>43</defense>
    <speed>65</speed>
    <special>50</special>
    <total>249</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>39</hp>
    <attack>52</attack>
    <defense>43</defense>
    <speed>65</speed>
    <specialAttack>60</specialAttack>
    <specialDefense>60</specialDefense>
    <total>319</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke4g.png</image>
      <name>Charmander</name>
      <type>Charmeleon (Level 16)</type>
    </form>
    <form>
      <image>poke5g.png</image>
      <name>Charmeleon</name>
      <type>Charizard (Level 36)</type>
    </form>
    <form>
      <image>poke6g.png</image>
      <name>Charizard</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Ground (2x), Rock (2x), and Water (2x)</weak>
	<normal>Normal (1x), Ice (1x), Fighting (1x), Flying (1x), Poison (1x), Ghost (1x), Electric (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Bug (½x), Fire (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Ground (2x), Rock (2x), and Water (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Ghost (1x), Electric (1x), Psychic (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Bug (½x), Steel (½x) Fire (½x), Grass (½x), and Ice (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>One</rarity>
        <area>
          Starter Pokémon from Professor Oak in Pallet Town
        </area>
      </r_version>
      <b_version>
        <rarity>One</rarity>
        <area>
          Starter Pokémon from Professor Oak in Pallet Town
        </area>
      </b_version>
      <y_version>
        <rarity>One</rarity>
        <area>
          Starter Pokémon from Professor Oak in Pallet Town
        </area>
      </y_version>
      <g_version>
        <rarity>None</rarity>
        <area>
          Must trade from Pokémon Red, Blue or Yellow Version
        </area>
      </g_version>
      <s_version>
        <rarity>None</rarity>
        <area>
          Must trade from Pokémon Red, Blue or Yellow Version
        </area>
      </s_version>
      <c_version>
        <rarity>None</rarity>
        <area>
          Must trade from Pokémon Red, Blue or Yellow Version
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Bitter Berry (100%) (Traded from Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Monster</groupName>
      <breedingCompatibility>Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Slowpoke, Slowbro, Cubone, Marowak, Lickitung, Rhyhorn, Rhydon, Kangaskhan, Lapras, Snorlax, Chikorita, Bayleef, Meganium, Totodile, Croconaw, Feraligatr, Mareep, Flaaffy, Ampharos, Slowking, Larvitar, Pupitar, and Tyranitar</breedingCompatibility>
    </group>
    <group>
      <groupName>Dragon</groupName>
      <breedingCompatibility>Charmander, Charmeleon, Charizard, Ekans, Arbok, Horsea, Seadra, Magikarp, Gyarados, Dratini, Dragonair, Dragonite, and Kingdra</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Scratch</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      Hard, pointed, and sharp claws rake the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
      The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Ember</name>
      <levelRB>9</levelRB>
      <levelY>9</levelY>
      <elementalType>Fire</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
      The foe is attacked with small flames. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelRB>15</levelRB>
      <levelY>15</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <levelRB>22</levelRB>
      <levelY>22</levelY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Slash</name>
      <levelRB>30</levelRB>
      <levelY>30</levelY>
      <elementalType>Nomrmal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Flamethrower</name>
      <levelRB>38</levelRB>
      <levelY>38</levelY>
      <elementalType>Fire</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The foe is scorched with an intense blast of fire. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Fire Spin</name>
      <levelRB>49</levelRB>
      <levelY>49</levelY>
      <elementalType>Fire</elementalType>
      <power>15</power>
      <accuracy>70%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Scratch</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        Hard, pointed, and sharp claws rake the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Ember</name>
      <levelGS>7</levelGS>
      <levelCrystal>7</levelCrystal>
      <elementalType>Fire</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with small flames. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Smokescreen</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <levelGS>19</levelGS>
      <levelCrystal>19</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Scary Face</name>
      <levelGS>25</levelGS>
      <levelCrystal>25</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user frightens the foe with a scary face to sharply reduce its Speed stat.
      </description>
    </move>
    <move>
      <name>Flamethrower</name>
      <levelGS>31</levelGS>
      <levelCrystal>31</levelCrystal>
      <elementalType>Fire</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is scorched with an intense blast of fire. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Slash</name>
      <levelGS>37</levelGS>
      <levelCrystal>37</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Dragon Rage</name>
      <levelGS>43</levelGS>
      <levelCrystal>43</levelCrystal>
      <elementalType>Dragon</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
      </description>
    </move>
    <move>
      <name>Fire Spin</name>
      <levelGS>49</levelGS>
      <levelCrystal>49</levelCrystal>
      <elementalType>Fire</elementalType>
      <power>60</power>
      <accuracy>70%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Mega Punch</name>
      <noRB>TM01</noRB>
      <noY>TM01</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is slugged by a punch thrown with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Mega Kick</name>
      <noRB>TM05</noRB>
      <noY>TM05</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>75%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is attacked by a kick launched with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <noRB>TM17</noRB>
      <noY>TM17</noY>
      <elementalType>Fighting</elementalType>
      <power>80</power>
      <accuracy>80%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
      The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
      </description>
    </move>
    <move>
      <name>Counter</name>
      <noRB>TM18</noRB>
      <noY>TM18</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <noRB>TM19</noRB>
      <noY>TM19</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Dragon Rage</name>
      <noRB>TM23</noRB>
      <noY>TM23</noY>
      <elementalType>Dragon</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <noRB>TM28</noRB>
      <noY>TM28</noY>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <noRB>TM38</noRB>
      <noY>TM38</noY>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <noRB>HM01</noRB>
      <noY>HM01</noY>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <noRB>HM04</noRB>
      <noY>HM04</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Dynamic Punch</name>
      <no>TM01</no>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
      </description>
    </move>
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rock Smash</name>
      <no>TM08</no>
      <elementalType>Fighting</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user slugs the foe with a shattering punch. It can also smash cracked boulders.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Iron Tail</name>
      <no>TM23</no>
      <elementalType>Steel</elementalType>
      <power>100</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
      </description>
    </move>
    <move>
      <name>Dragonbreath</name>
      <no>TM24</no>
      <elementalType>Dragon</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <no>TM28</no>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <no>TM38</no>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <no>TM40</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Fire Punch</name>
      <no>TM48</no>
      <elementalType>Fire</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with a fiery fist. It may leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Fury Cutter</name>
      <no>TM49</no>
      <elementalType>Bug</elementalType>
      <power>10</power>
      <accuracy>95%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slashed with scythes or claws. Its power increases if it hits in succession.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <no>HM01</no>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Ancientpower</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Cubone, Marowak, Chikorita, Bayleef, Meganium, Totodile, Croconaw, Feraligatr, Larvitar, Pupitar, and Tyranitar</father>
      <elementalType>Rock</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user attacks with a prehistoric power. It may also raise all the user's stats at once.
      </description>
    </move>
    <move>
      <name>Beat Up</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Ekans, Arbok, Nidoran♂, Nidorino, and Nidoking</father>
      <elementalType>Dark</elementalType>
      <power>10</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
      </description>
    </move>
    <move>
      <name>Belly Drum</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Snorlax</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user maximizes its Attack stat in exchange for HP equal to half its max HP.
      </description>
    </move>
    <move>
      <name>Bite</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Squirtle, Wartortle, Blastoise, Ekans, Arbok, Gyarados, Totodile, Croconaw, Feraligatr, Larvitar, Pupitar, Tyranitar</father>
      <elementalType>Dark</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is bitten with viciously sharp fangs. It may make the target flinch.
      </description>
    </move>
    <move>
      <name>Outrage</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Dratini, Dragonair, Dragonite</father>
      <elementalType>Dragon</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user rampages, and attacks for two to three turns. However, it then becomes confused.
      </description>
    </move>
    <move>
      <name>Rock Slide</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Larvitar, Pupitar, and Tyranitar</father>
      <elementalType>Rock</elementalType>
      <power>75</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Flamethrower</name>
      <elementalType>Fire</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is scorched with an intense blast of fire. The target may also be left with a burn.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Charmander is a reptilian creature resembling a bipedal salamander with some dinosaur qualities. Its most notable feature is the flame burning on the tip of its tail, which is there even at birth. It is said that if this flame goes out, the Pokémon dies, although this has never happened in the anime, manga, or video games. Despite the small size of its claws, and the cute look on its face, they should be regarded with caution, since even they are strong, and sharp enough that a Charmander can learn to use Slash.
    </physiology>
    <abilities>
      Charmander can breathe fire, which allows them to use a wide range of Fire-type attacks. However, the strength of these are very closely connected to the strength, and health of the Charmander, since it draws on the life force which fuels the flame on its tail to fuel the flames of its attacks. With time, it can learn powerful Fire-type techniques like Flamethrower, and Fire Blast. It can even learn to breathe the blue flames of Dragon Rage. It can also use the flame on its tail to attack by swinging it about. However, these attacks are usually weaker than those from the flames Charmander breathes.
    </abilities>
    <behavior>
      Charmander is easily the most mild-mannered of its evolution line. Its health, and emotions can be easily read by paying attention to the flame on the tip of its tail. For example, if the flame grows suddenly, the Charmander is probably angered, and perhaps even using a Rage attack. It is scarce in the wild. Most are domestic Pokémon, raised to be distributed as starters by Professor Oak. As such, they are regarded as well-behaved Pokémon. It is often regarded as the most difficult Pokémon to start with because it has a disadvantage against the first two Gym Leaders. There are some who choose it anyway under the impression that it is stronger than Bulbasaur or Squirtle. However, while a Charmander can certainly grow to be a very powerful Pokémon, its strength in battle is very closely connected to its condition, and health. Therefore, like a real fire, it must be tended to regularly, and not strained or neglected. Most Trainers shouldn't have a problem with this, though impatient ones who expect it to be very strong right off the bat will have severe difficulty raising this Pokémon. A Trainer abandoned his completely because of this. They are also stubbornly loyal. In that same episode, Charmander wouldn't move from the rock, because Damian told it to wait. Ash had to carry it because it refused to move, even in the rain.
    </behavior>
    <habitat>
      Charmander is rarely found in the wild. Sometimes they can gather in extremely hot areas, such as active volcanoes. They can also thrive in craggy mountains or in rocky, heated crags, and caves along the coast of the Sevii Islands. Their final evolution, Charizard, also inhabits the Charicific Valley or near mountain chains. However they are found far more often in the ownership of Trainers.
    </habitat>
    <diet>
      Their diet is the usual omnivorous diet of a Pokémon. The few places where Charmander can be seen in the wild, they usually hunt, and gather in small packs, and will call others over if any sort of food is found.
    </diet>
  </biology>
  <franchising>
    <design>
      Charmander may have been partially inspired by the salamander, an amphibian bearing a slender body, short nose, and a long tail; it exhibits other physical lizard like characteristics. The salamander, and Charmander themselves may have been inspired by the mythological creature of the same name, the salamander; fire-spirits who survive in extreme heat or flames, sometimes creatively rendered, and interpreted to be in the shape of lizards.
    </design>
    <origin>
      Charmander is a combination of the words "char," to burn, and "salamander."
    </origin>
  </franchising>
</pokedex>
