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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>012</number>
    <imageRB>rbspr012.gif</imageRB>
    <imageY>gby012.gif</imageY>
    <imageGN>poke12g.png</imageGN>
    <imageGS>poke12gs.png</imageGS>
    <imageSN>poke12s.png</imageSN>
    <imageSS>poke12ss.png</imageSS>
    <imageCN>poke12c.gif</imageCN>
    <imageCS>poke12cs.gif</imageCS>
    <englishName>Butterfree</englishName>
	  <japaneseName>バタフリー (Batafurī)</japaneseName>
	  <species>Butterfly Pokémon</species>
	  <elementalTypes>Bug/Flying</elementalTypes>
	  <height>3'07"</height>
    <weight>70.5 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>BUT-er-free</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          In battle, it flaps its wings at high speed, releasing highly toxic dust into the air.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Its wings, covered with poisonous powders, repel water. This allows it to fly in the rain.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It collects honey every day. It rubs honey onto the hairs on its legs to carry it back to its nest.
        </entry>
      </g_version>
      <s_version>
        <entry>
          Water-repellent powder on its wings enables it to collect honey, even in the heaviest of rains.
        </entry>
      </s_version>
      <c_version>
        <entry>
          It flits from flower to flower, collecting honey. It can even identify distant flowers in bloom.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>60</hp>
    <attack>45</attack>
    <defense>50</defense>
    <speed>70</speed>
    <special>80</special>
    <total>305</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>60</hp>
    <attack>45</attack>
    <defense>50</defense>
    <speed>70</speed>
    <specialAttack>80</specialAttack>
    <specialDefense>80</specialDefense>
    <total>385</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke10g.png</image>
      <name>Caterpie</name>
      <type>Metapod (Level 7)</type>
    </form>
    <form>
      <image>poke11g.png</image>
      <name>Metapod</name>
      <type>Butterfree (Level 10)</type>
    </form>
    <form>
      <image>poke12g.png</image>
      <name>Butterfree</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Poison (2x), Flying (2x), Rock (4x), Fire (2x) Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Ghost (1x), Water (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Fighting (¼x), Bug (½x), and Grass (¼x)</resistant>
	<immune>Ground (0x)</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Flying (2x), Rock (4x), Fire (2x) Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Poison (1x), Ghost (1x), Steel (1x), Water (1x), Psychic (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Fighting (¼x), Bug (½x), and Grass (¼x)</resistant>
	<immune>Ground (0x)</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>None</rarity>
        <area>
          Evolve Metapod
        </area>
      </r_version>
      <b_version>
        <rarity>None</rarity>
        <area>
          Evolve Metapod
        </area>
      </b_version>
      <y_version>
        <rarity>None</rarity>
        <area>
          Evolve Metapod
        </area>
      </y_version>
      <g_version>
        <rarity>Uncommon</rarity>
        <area>
          National Park during the Bug-Catching Contest, Route 2, and may drop from Headbutted trees
        </area>
      </g_version>
      <s_version>
        <rarity>Rare</rarity>
        <area>
          National Park during the Bug-Catching Contest
        </area>
      </s_version>
      <c_version>
        <rarity>Uncommon</rarity>
        <area>
          National Park during the Bug-Catching Contest, Routes 2, 24, and 25, and may drop from Headbutted trees
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      None
    </rby_version>
    <gsc_version>
      SilverPowder (8%)
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Bug</groupName>
      <breedingCompatibility>Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Paras, Parasect, Venonat, Venomoth, Scyther, and Pinsir, Ledyba, Ledian, Spinarak, Ariados, Yanma, Pineco, Forretress, Gligar, Scizor, Shuckle, and Heracross</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Confusion</name>
      <levelRB>12</levelRB>
      <levelY>10</levelY>
      <elementalType>Psychic</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
      The foe is hit by a weak telekinetic force. It may also leave the foe confused.
      </description>
    </move>
    <move>
      <name>Poison Powder</name>
      <levelRB>15</levelRB>
      <levelY>13</levelY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      A cloud of poisonous dust is scattered on the foe. It may poison the target.
      </description>
    </move>
    <move>
      <name>Stun Spore</name>
      <levelRB>16</levelRB>
      <levelY>14</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user scatters a cloud of paralyzing powder. It may paralyze the target.
      </description>
    </move>
    <move>
      <name>Sleep Powder</name>
      <levelRB>17</levelRB>
      <levelY>15</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user scatters a big cloud of sleep-inducing dust around the foe.
      </description>
    </move>
    <move>
      <name>Supersonic</name>
      <levelRB>21</levelRB>
      <levelY>18</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The user generates odd sound waves from its body. It may confuse the target.
      </description>
    </move>
    <move>
      <name>Whirlwind</name>
      <levelRB>26</levelRB>
      <levelY>23</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
      </description>
    </move>
    <move>
      <name>Gust</name>
      <levelRB>(Not Used)</levelRB>
      <levelY>28</levelY>
      <elementalType>Flying</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      A gust of wind is whipped up by wings, and launched at the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Psybeam</name>
      <levelRB>32</levelRB>
      <levelY>34</levelY>
      <elementalType>Psychic</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is attacked with a peculiar ray. It may also leave the target confused.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Confusion</name>
      <levelGS>10</levelGS>
      <levelCrystal>10</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit by a weak telekinetic force. It may also leave the foe confused.
      </description>
    </move>
    <move>
      <name>Poison Powder</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A cloud of poisonous dust is scattered on the foe. It may poison the target.
      </description>
    </move>
    <move>
      <name>Stun Spore</name>
      <levelGS>14</levelGS>
      <levelCrystal>14</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user scatters a cloud of paralyzing powder. It may paralyze the target.
      </description>
    </move>
    <move>
      <name>Sleep Powder</name>
      <levelGS>15</levelGS>
      <levelCrystal>15</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user scatters a big cloud of sleep-inducing dust around the foe.
      </description>
    </move>
    <move>
      <name>Supersonic</name>
      <levelGS>18</levelGS>
      <levelCrystal>18</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user generates odd sound waves from its body. It may confuse the target.
      </description>
    </move>
    <move>
      <name>Whirlwind</name>
      <levelGS>23</levelGS>
      <levelCrystal>23</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
      </description>
    </move>
    <move>
      <name>Gust</name>
      <levelGS>28</levelGS>
      <levelCrystal>28</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The user stiffens all the muscles in its body to raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Psybeam</name>
      <levelGS>34</levelGS>
      <levelCrystal>34</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is attacked with a peculiar ray. It may also leave the target confused.
      </description>
    </move>
    <move>
      <name>Safeguard</name>
      <levelGS>40</levelGS>
      <levelCrystal>40</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user creates a protective field that prevents status problems for five turns.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Razor Wind</name>
      <noRB>TM02</noRB>
      <noY>TM02</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Whirlwind</name>
      <noRB>TM04</noRB>
      <noY>TM04</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Solarbeam</name>
      <noRB>TM22</noRB>
      <noY>TM22</noY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <noRB>TM29</noRB>
      <noY>TM29</noY>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Teleport</name>
      <noRB>TM30</noRB>
      <noY>TM30</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Psywave</name>
      <noRB>TM46</noRB>
      <noY>TM46</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <noRB>(Not Used)</noRB>
      <noY>HM05</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rock Smash</name>
      <no>TM08</no>
      <elementalType>Fighting</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user slugs the foe with a shattering punch. It can also smash cracked boulders.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Sweet Scent</name>
      <no>TM12</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Giga Drain</name>
      <no>TM19</no>
      <elementalType>Grass</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Solarbeam</name>
      <no>TM22</no>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <no>TM29</no>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <no>TM40</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Nightmare</name>
      <no>TM50</no>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A sleeping foe is shown a nightmare that inflicts some damage every turn.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <no>HM05</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>10%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <availableGS></availableGS>
      <availableCrystal></availableCrystal>
      <father></father>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Butterfree cannot inherit any fathers' moves.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Butterfree cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Butterfree resembles a vaguely anthropomorphic butterfly. Unlike true insects, it only has four legs, which are a pale blue color. It has a nose-like structure which is a similar color. Butterfree's body’s coloration is a darker purple-blue. It has large veined wings which are white with black markings. These markings can help distinguish male, and female individuals. It has large compound eyes which tend to be a reddish color. Like members of the order Lepidoptera, Butterfree’s wings are covered in fine scales. Its legs are covered in fine hairs which aid in the collection of honey.
    </physiology>
    <abilities>
      The waterproof scales on Butterfree’s wings are loosely attached, and if the Butterfree flaps them hard enough, they will be released into the air. This resulting “dust” is toxic, and can be irritating if inhaled.
    </abilities>
    <behavior>
      Butterfree spends most of its time foraging for nectar, and pollen from flowers. In the wild they need to eat constantly. Special adaptations such as waterproofing on their wings, and tiny hairs on their legs let them gather food even in the rain. Butterfree will roam up to six miles from their nest in search of honey.
    </behavior>
    <habitat>
      Butterfree can be found in forests, and wooded areas with high amounts of moisture, and mist. They can also sometimes be found flying near the ocean, which may be part of Butterfrees' migratory breeding pattern.
    </habitat>
    <diet>
      Butterfree collect, and consume pollen, and honey from flowers. Butterfree also consume sap from trees if they have been opened by Heracross.
    </diet>
  </biology>
  <franchising>
    <design>
      Its design appears to be based upon a common butterfly, most likely a Cabbage White butterfly (more specifically, Aporia crataegi).
    </design>
    <origin>
      Butterfree's name a combination of "butterfly", and "free."
    </origin>
  </franchising>
</pokedex>
