<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


<!-- This is a comment in the file -->
<pokedex>
  <general>
  	<number>016</number>
    <imageRB>rbspr016.gif</imageRB>
    <imageY>gby016.gif</imageY>
    <imageGN>poke16g.png</imageGN>
    <imageGS>poke16gs.png</imageGS>
    <imageSN>poke16s.png</imageSN>
    <imageSS>poke16ss.png</imageSS>
    <imageCN>poke16c.gif</imageCN>
    <imageCS>poke16cs.gif</imageCS>
    <englishName>Pidgey</englishName>
	  <japaneseName>ポッポ (Poppo)</japaneseName>
	  <species>Tiny Bird Pokémon</species>
	  <elementalTypes>Normal/Flying</elementalTypes>
	  <height>1'00"</height>
    <weight>4.0 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>PID-jee</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          A common sight in forests, and woods. It flaps its wings at ground level to kick up blinding sand.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Very docile. If attacked, it will often kick up sand to protect itself rather than fight back.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It usually hides in tall grass. Because it dislikes fighting, it protects itself by kicking up sand.
        </entry>
      </g_version>
      <s_version>
        <entry>
          Common in grassy areas, and forests, it is very docile, and will chase off enemies by flapping up sand.
        </entry>
      </s_version>
      <c_version>
        <entry>
          It rapidly flaps its wings in the grass, stirring up a dust cloud that drives insect prey out into the open.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>40</hp>
    <attack>45</attack>
    <defense>40</defense>
    <speed>56</speed>
    <special>35</special>
    <total>216</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>40</hp>
    <attack>45</attack>
    <defense>40</defense>
    <speed>56</speed>
    <specialAttack>35</specialAttack>
    <specialDefense>35</specialDefense>
    <total>251</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke16g.png</image>
      <name>Pidgey</name>
      <type>Pidgeotto (Level 18)</type>
    </form>
    <form>
      <image>poke17g.png</image>
      <name>Pidgeotto</name>
      <type>Pidgeot (Level 36)</type>
    </form>
    <form>
      <image>poke18g.png</image>
      <name>Pidgeot</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Rock (2x), Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Fire (1x), Water (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Bug (½x), and Grass (½x)</resistant>
	<immune>Ground (0x), and Ghost (0x)</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Rock (2x), Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Steel (1x), Fire (1x), Water (1x), Psychic (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Bug (½x), and Grass (½x)</resistant>
	<immune>Ground (0x), and Ghost (0x)</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 2, 3, 5, 6, 7, 8, 12, 13, 14, 15, 21, 24, and 25
        </area>
      </r_version>
      <b_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 2, 3, 5, 6, 7, 8, 12, 13, 14, 15, 21, 24, and 25
        </area>
      </b_version>
      <y_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 2, 5, 6, 7, 8, 11, 12, 13, 21, 24, and 25, Viridian Forest
        </area>
      </y_version>
      <g_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 2, 5, 25, 29, 30, 31, 32, 34 35, 36, and 37, National Park
        </area>
      </g_version>
      <s_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 2, 5, 25, 29, 30, 31, 32, 34 35, 36, and 37, National Park
        </area>
      </s_version>
      <c_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 2, 5, 25, 29, 30, 31, 35, 36, and 37, National Park, Ilex Forest
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Flying</groupName>
      <breedingCompatibility>Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Zubat, Golbat, Farfetch’d, Doduo, Dodrio, Aerodactyl, Hoothoot, Noctowl, Crobat, Togetic, Natu, Xatu, Murkrow, and Skarmory</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Gust</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Flying</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      A gust of wind is whipped up by wings, and launched at the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Sand Attack</name>
      <levelRB>5</levelRB>
      <levelY>5</levelY>
      <elementalType>Ground</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      Sand is hurled in the foe's face, reducing its accuracy.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <levelRB>12</levelRB>
      <levelY>12</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Whirlwind</name>
      <levelRB>19</levelRB>
      <levelY>19</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
      </description>
    </move>
    <move>
      <name>Wing Attack</name>
      <levelRB>28</levelRB>
      <levelY>28</levelY>
      <elementalType>Flying</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is struck with large, imposing wings spread wide to inflict damage.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelRB>36</levelRB>
      <levelY>36</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
    <move>
      <name>Mirror Move</name>
      <levelRB>44</levelRB>
      <levelY>44</levelY>
      <elementalType>Flying</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The user counters the foe by mimicking the move last used by the foe.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Sand-Attack</name>
      <levelGS>5</levelGS>
      <levelCrystal>5</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        Sand is hurled in the foe's face, reducing its accuracy.
      </description>
    </move>
    <move>
      <name>Gust</name>
      <levelGS>9</levelGS>
      <levelCrystal>9</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The user stiffens all the muscles in its body to raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <levelGS>15</levelGS>
      <levelCrystal>15</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Whirlwind</name>
      <levelGS>21</levelGS>
      <levelCrystal>21</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
      </description>
    </move>
    <move>
      <name>Wing Attack</name>
      <levelGS>29</levelGS>
      <levelCrystal>29</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is struck with large, imposing wings spread wide to inflict damage.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelGS>37</levelGS>
      <levelCrystal>37</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
    <move>
      <name>Mirror Move</name>
      <levelGS>47</levelGS>
      <levelCrystal>47</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user counters the foe by mimicking the move last used by the foe.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Razor Wind</name>
	  <noRB>TM02</noRB>
	  <noY>TM02</noY>
	  <elementalType>Normal</elementalType>
	  <power>80</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	    A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
	  </description>
    </move>
    <move>
      <name>Whirlwind</name>
      <noRB>TM04</noRB>
      <noY>TM04</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Sky Attack</name>
      <noRB>TM43</noRB>
      <noY>TM43</noY>
      <elementalType>Flying</elementalType>
      <power>140</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Fly</name>
      <noRB>HM02</noRB>
      <noY>HM02</noY>
      <elementalType>Flying</elementalType>
      <power>90</power>
      <accuracy>95%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Detect</name>
      <no>TM43</no>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Steel Wing</name>
      <no>TM47</no>
      <elementalType>Steel</elementalType>
      <power>70</power>
      <accuracy>90%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit with wings of steel. It may also raise the user's Defense stat.
      </description>
    </move>
    <move>
      <name>Fly</name>
      <no>HM02</no>
      <elementalType>Flying</elementalType>
      <power>90</power>
      <accuracy>95%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Faint Attack</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Murkrow</father>
      <elementalType>Dark</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
      </description>
    </move>
    <move>
      <name>Foresight</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Hoothoot, Noctowl</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
      </description>
    </move>
    <move>
      <name>Pursuit</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Spearow, Fearow, Doduo, Dodrio, and Murkrow</father>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        An attack move that inflicts double damage if used on a foe that is switching out of battle.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Pidgey cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Pidgey resembles a small, plump-bodied bird. It is a brown color, with a lighter colored throat, and belly. The tips of its wings share this cream color. Both its feet, and beak are a pinkish-gray color. Its plumage is fairly nondescript, particularly compared to its evolutions Pidgeotto, and Pidgeot. It has black markings around its eyes, and a small crest of brown, and cream feathers above its eyes. It resembles other small Flying-type Pokémon such as Spearow. However, due to the fact that (with the exception of Spearow) these Pokémon tend to be unique to a region, it is likely that they are a result of convergent evolution. Pidgey's feet allow it to walk on the ground for a while but can also reach out, and safely land on perches.
    </physiology>
    <abilities>
      Pidgey has an extremely sharp sense of direction, and homing instincts. It can locate its nest even when far removed from familiar surroundings. Because of this, it is extremely easy to train to deliver messages.
    </abilities>
    <behavior>
      Pidgey are very common, and can be seen in a variety of environments. It is a docile Pokémon, and generally prefers to flee from its enemies rather than fight them. Pidgey's small size permits it to easily hide in long grass, where it is typically found foraging for small insects. It is known to flush out potential prey from long grass by flapping its wings rapidly. This maneuver also serves to protect Pidgey from enemies. If disturbed, a Pidgey is capable of sending a blinding cloud of dust into the air, permitting it to make its escape. This evasive technique can also be applied to battles. While Pidgey generally do not like to fight, they have been known to strike with surprising fierceness when they are cornered. While Pidgey make ideal targets for young trainers, due to their temperaments, it is not unheard of for novice trainers to be seriously injured by a panicked Pidgey.
    </behavior>
    <habitat>
      Pidgey typically dwell in forests with thick growth, and large trees. They usually live alongside Rattata. They are very common.
    </habitat>
    <diet>
      Pidgey mainly eat Weedle, Caterpie, and other small insects.
    </diet>
  </biology>
  <franchising>
    <design>
      It shares some similarities with pigeons, and there have been some references to Pidgey Mail, alluding to homing pigeons.
    </design>
    <origin>
      Pidgey's name could be a corruption of "pigeon" or a combination of that with the word "budgie."
    </origin>
  </franchising>
</pokedex>
