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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>019</number>
    <imageRB>rbspr019.gif</imageRB>
    <imageY>gby019.gif</imageY>
    <imageGN>poke19g.png</imageGN>
    <imageGS>poke19gs.png</imageGS>
    <imageSN>poke19s.png</imageSN>
    <imageSS>poke19ss.png</imageSS>
    <imageCN>poke19c.gif</imageCN>
    <imageCS>poke19cs.gif</imageCS>
    <englishName>Rattata</englishName>
	  <japaneseName>コラッタ (Koratta)</japaneseName>
	  <species>Mouse Pokémon</species>
	  <elementalTypes>Normal</elementalTypes>
	  <height>1'00"</height>
    <weight>7.7 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>ruh-TA-tah</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Bites anything when it attacks. Small, and very quick, it is a common sight in many places.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Will chew on anything with its fangs. If you see one, it is certain that 40 more live in the area.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It eats everything. Wherever food is available, it will settle down, and produce offspring continuously.
        </entry>
      </g_version>
      <s_version>
        <entry>
          Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
        </entry>
      </s_version>
      <c_version>
        <entry>
          This Pokémon's impressive vitality allows it to live anywhere. It also multiplies very quickly.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>30</hp>
    <attack>56</attack>
    <defense>35</defense>
    <speed>72</speed>
    <special>25</special>
    <total>218</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>30</hp>
    <attack>56</attack>
    <defense>35</defense>
    <speed>72</speed>
    <specialAttack>25</specialAttack>
    <specialDefense>35</specialDefense>
    <total>253</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke19g.png</image>
      <name>Rattata</name>
      <type>Raticate (Level 20)</type>
    </form>
    <form>
      <image>poke20g.png</image>
      <name>Raticate</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Fighting (2x)</weak>
	<normal>Normal (1x), Flying (1x), Poison (1x), Ground (1x), Rock (1x), Bug (1x), Fire (1x), Water (1x), Grass (1x), Electric (1x), Psychic (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>None</resistant>
	<immune>Ghost (0x)</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Fighting (2x)</weak>
	<normal>Normal (1x), Flying (1x), Poison (1x), Ground (1x), Rock (1x), Bug (1x), Steel (1x), Fire (1x), Water (1x), Grass (1x), Electric (1x), Psychic (1x), Ice (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>None</resistant>
	<immune>Ghost (0x)</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 2, 4, 9, 10, 16, 17, 18, 21, and 22
        </area>
      </r_version>
      <b_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 2, 4, 9, 10, 16, 17, 18, 21, and 22
        </area>
      </b_version>
      <y_version>
        <rarity>Common</rarity>
        <area>
          Pokémon Mansion (1F-3F), and Routes 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 16, 18, 21, and 22
        </area>
      </y_version>
      <g_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 3, 4, 7, 9, 11, 22, 29, 30, 31, 32, 33, 34, 38, 39, and 46, Tin Tower, Mt. Mortar, Union Cave, Tohjo Falls, Sprout Tower, and Burned Tower
        </area>
      </g_version>
      <s_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 3, 4, 7, 9, 11, 22, 29, 30, 31, 32, 33, 34, 38, 39, and 46, Tin Tower, Mt. Mortar, Union Cave, Tohjo Falls, Sprout Tower, and Burned Tower
        </area>
      </s_version>
      <c_version>
        <rarity>Common</rarity>
        <area>
          Routes 1, 3, 4, 7, 9, 11, 21, 22, 29, 32, 33, 34, 38, 39, 42, and 46, Tin Tower, Mt. Mortar, Union Cave, Tohjo Falls, Sprout Tower, and Burned Tower
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Ground</groupName>
      <breedingCompatibility>Rattata, Raticate, Ekans, Arbok, Pikachu, Raichu, Sandshrew, Sandslash, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Vulpix, Ninetales, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Ponyta, Rapidash, Farfetch’d, Seel, Dewgong, Rhyhorn, Rhydon, Tauros, Eevee, Vaporeon, Jolteon, Flareon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, Mareep, Flaaffy, Ampharos, Aipom, Wooper, Quagsire, Espeon, Umbreon, Girafarig, Dunsparce, Snubbull, Granbull, Sneasel, Teddiursa, Ursaring, Swinub, Piloswine, Delibird, Houndour, Houndoom, Phanpy, Donphan, Stantler, Smeargle, and Miltank</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Tackle</name>
	  <levelRB>Start</levelRB>
	  <levelY>Start</levelY>
	  <elementalType>Normal</elementalType>
	  <power>35</power>
	  <accuracy>95%</accuracy>
	  <powerPoints>35 (max. 56)</powerPoints>
	  <description>
	  A physical attack in which the user charges, and slams into the foe with its whole body.
	  </description>
	</move>
	<move>
	  <name>Tail Whip</name>
	  <levelRB>Start</levelRB>
	  <levelY>Start</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>30 (max. 48)</powerPoints>
	  <description>
	  The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
	  </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <levelRB>7</levelRB>
      <levelY>7</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Hyper Fang</name>
      <levelRB>14</levelRB>
      <levelY>14</levelY>
      <elementalType>Nomral</elementalType>
      <power>80</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Focus Energy</name>
      <levelRB>23</levelRB>
      <levelY>23</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Super Fang</name>
      <levelRB>34</levelRB>
      <levelY>34</levelY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Tail Whip</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <levelGS>7</levelGS>
      <levelCrystal>7</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Hyper Fang</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Focus Energy</name>
      <levelGS>20</levelGS>
      <levelCrystal>20</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Pursuit</name>
      <levelGS>27</levelGS>
      <levelCrystal>27</levelCrystal>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        An attack move that inflicts double damage if used on a foe that is switching out of battle.
      </description>
    </move>
    <move>
      <name>Super Fang</name>
      <levelGS>34</levelGS>
      <levelCrystal>34</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
    </move>
    <move>
	  <name>Body Slam</name>
	  <noRB>TM08</noRB>
	  <noY>TM08</noY>
	  <elementalType>Normal</elementalType>
	  <power>85</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
	  </description>
    </move>
    <move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
    </move>
    <move>
	  <name>Double Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
    <move>
	  <name>Bubblebeam</name>
	  <noRB>TM11</noRB>
	  <noY>TM11</noY>
	  <elementalType>Water</elementalType>
	  <power>65</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
	  </description>
	</move>
	<move>
	  <name>Water Gun</name>
	  <noRB>TM12</noRB>
	  <noY>TM12</noY>
	  <elementalType>Water</elementalType>
	  <power>40</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>25 (max. 40)</powerPoints>
	  <description>
	  The foe is blasted with a forceful shot of water.
	  </description>
    </move>
	<move>
	  <name>Ice Beam</name>
	  <noRB>TM13</noRB>
	  <noY>TM13</noY>
	  <elementalType>Ice</elementalType>
	  <power>95</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
	  </description>
    </move>
    <move>
	  <name>Blizzard</name>
	  <noRB>TM14</noRB>
	  <noY>TM14</noY>
	  <elementalType>Ice</elementalType>
	  <power>120</power>
	  <accuracy>70%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
	  </description>
    </move>
    <move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <noRB>TM24</noRB>
      <noY>TM24</noY>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <noRB>TM25</noRB>
      <noY>TM25</noY>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
	  <name>Dig</name>
	  <noRB>TM28</noRB>
	  <noY>TM28</noY>
	  <elementalType>Ground</elementalType>
	  <power>80</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
	  </description>
    </move>
    <move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
	</move>
	<move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
    </move>
    <move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
    </move>
    <move>
	  <name>Swift</name>
	  <noRB>TM39</noRB>
	  <noY>TM39</noY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  Star-shaped rays are shot at the foe. This attack never misses.
	  </description>
	</move>
	<move>
	  <name>Skull Bash</name>
	  <noRB>TM40</noRB>
	  <noY>TM40</noY>
	  <elementalType>Normal</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
	  </description>
    </move>
    <move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rock Smash</name>
      <no>TM08</no>
      <elementalType>Fighting</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user slugs the foe with a shattering punch. It can also smash cracked boulders.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Blizzard</name>
      <no>TM14</no>
      <elementalType>Ice</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Icy Wind</name>
      <no>TM16</no>
      <elementalType>Ice</elementalType>
      <power>55</power>
      <accuracy>95%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Iron Tail</name>
      <no>TM23</no>
      <elementalType>Steel</elementalType>
      <power>100</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <no>TM25</no>
      <elementalType>Dark</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <no>TM28</no>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Shadow Ball</name>
      <no>TM30</no>
      <elementalType>Ghost</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <no>TM40</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Bite</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Ekans, Arbok, Meowth, Persian, Growlithe, Arcanine, Eevee, Vaporeon, Flareon, Snubbull, Granbull, Houndour, and Houndoom</father>
      <elementalType>Dark</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is bitten with viciously sharp fangs. It may make the target flinch.
      </description>
    </move>
    <move>
      <name>Counter</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Sandshrew, Sandslash, Nidoran♂, Nidorino, Nidoking, Mankey, Primeape, Rhyhorn, Rhydon, Aipom, Sneasel, Teddiursa, Ursaring, and Houndour, and Houndoom</father>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Flame Wheel</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Growlithe, Cyndaquil, Quilava, and Typhlosion</father>
      <elementalType>Fire</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user cloaks itself in fire, and charges at the foe. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Fury Swipes</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Sandshrew, Sandslash, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Sentret, Furret, Aipom, Sneasel, Teddiursa, and Ursaring</father>
      <elementalType>Normal</elementalType>
      <power>18</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is raked with sharp claws or scythes for two to five times in quick succession.
      </description>
    </move>
    <move>
      <name>Reversal</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Pikachu, Raichu, Nidoran♂, Nidorino, Nidoking, Mankey, Primeape, Rhyhorn, Rhydon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, Houndour, and Houndoom</father>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An all-out attack that becomes more powerful the less HP the user has.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Ekans, Arbok, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Aipom, Umbreon, Dunsparce, and Sneasel</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Rattata cannot learn any tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Rattata is a small, but unspecialized rodent. Its most notable feature is its large teeth. Like most rodents their teeth grow continuously throughout its life, and must be constantly worn down by gnawing. It has long whiskers, and a long, slightly curled tail. Rattata has purple fur on its back, and cream colored fur on its stomach. This coloration (dark on top, light on bottom) is a common protective mechanism for many small animals.
    </physiology>
    <abilities>
      Rattata have very basic survival needs, permitting them to thrive in nearly any environment. Because they reproduce so quickly, a pair of Rattata can quickly colonize an area. Rattata are also very quick, and their teeth grow constantly.
    </abilities>
    <behavior>
      Rattata have a fast metabolism. As a result, it spends most of its fast-paced life looking for food. Thanks to their sharp fangs, they are able to eat nearly anything. However, because they constantly need to chew on hard material to keep their teeth at a manageable length, it is hard to tell if they are actually eating something, or merely gnawing on it. When they are threatened, Rattata can deliver a powerful bite. In addition to its highly unspecialized diet, Rattata will also build their nests virtually anywhere. They are a common sight in many places, and can become a nuisance due to their rapid reproductive rate. It is said that for every one Rattata, forty other are hidden somewhere. Most young Trainers will train Rattata due to their easy accessibility.
    </behavior>
    <habitat>
      Rattata naturally live in plains, and savannas. However, they are found in most areas due to their ability to survive nearly any environment.
    </habitat>
    <diet>
      Rattata are not picky when it comes to food, and will eat nearly anything edible. However, they're sometimes found in possession of the Chilan Berry. Rattata likes cheese, nuts, fruit, and berries, and will steal food from stupid travelers.
    </diet>
  </biology>
  <franchising>
    <design>
      It appears to be based on a rat.
    </design>
    <origin>
      Rattata's name obviously incorporates "rat" into it, but the etymology of "tata" is not as clear. "Rat-a-tat" is the sound of knocking on wood or the sound a Tommy gun makes. It could also be a combination of "rat", and "attack."
    </origin>
  </franchising>
</pokedex>
