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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>022</number>
    <imageRB>rbspr022.gif</imageRB>
    <imageY>gby022.gif</imageY>
    <imageGN>poke22g.png</imageGN>
    <imageGS>poke22gs.png</imageGS>
    <imageSN>poke22s.png</imageSN>
    <imageSS>poke22ss.png</imageSS>
    <imageCN>poke22c.gif</imageCN>
    <imageCS>poke22cs.gif</imageCS>
    <englishName>Fearow</englishName>
	  <japaneseName>オニドリル (Onidoriru)</japaneseName>
	  <species>Beak Pokémon</species>
	  <elementalTypes>Normal/Flying</elementalTypes>
	  <height>3'11"</height>
    <weight>83.8 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>FEER-oh</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          With its huge, and magnificent wings, it can keep aloft without ever having to land for rest.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          A Pokémon that dates back many years. If it senses danger, it flies high, and away, instantly.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It shoots itself suddenly high into the sky, then plummets down in one fell swoop to strike its prey.
        </entry>
      </g_version>
      <s_version>
        <entry>
          It cleverly uses its thin, long beak to pluck, and eat small insects that hide under the ground.
        </entry>
      </s_version>
      <c_version>
        <entry>
          It uses its long beak to attack. It has a surprisingly long reach, so it must be treated with caution.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>65</hp>
    <attack>90</attack>
    <defense>65</defense>
    <speed>100</speed>
    <special>61</special>
    <total>381</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>65</hp>
    <attack>90</attack>
    <defense>65</defense>
    <speed>100</speed>
    <specialAttack>61</specialAttack>
    <specialDefense>61</specialDefense>
    <total>442</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke21g.png</image>
      <name>Spearow</name>
      <type>Fearow (Level 20)</type>
    </form>
    <form>
      <image>poke22g.png</image>
      <name>Fearow</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Rock (2x), Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Fire (1x), Water (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Bug (½x), and Grass (½x)</resistant>
	<immune>Ground (0x), and Ghost (0x)</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Rock (2x), Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Steel (1x), Fire (1x), Water (1x), Psychic (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Bug (½x), and Grass (½x)</resistant>
	<immune>Ground (0x), and Ghost (0x)</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Uncommon</rarity>
        <area>
          Routes 17, 18, and 23
        </area>
      </r_version>
      <b_version>
        <rarity>Uncommon</rarity>
        <area>
          Routes 17, 18, and 23
        </area>
      </b_version>
      <y_version>
        <rarity>Uncommon</rarity>
        <area>
          Routes 17, 18, and 23
        </area>
      </y_version>
      <g_version>
        <rarity>Uncommon</rarity>
        <area>
          Routes 9, 10, 16, 17, 18, 22
        </area>
      </g_version>
      <s_version>
        <rarity>Uncommon</rarity>
        <area>
          Routes 9, 10, 16, 17, 18, 22
        </area>
      </s_version>
      <c_version>
        <rarity>Uncommon</rarity>
        <area>
          Routes 9, 10, 16, 17, 18, 22, 42
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      Sharp Beak (8%)
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Flying</groupName>
      <breedingCompatibility>Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Zubat, Golbat, Farfetch’d, Doduo, Dodrio, Aerodactyl, Hoothoot, Noctowl, Crobat, Togetic, Natu, Xatu, Murkrow, and Skarmory</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Peck</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Flying</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is jabbed with a sharply pointed beak or horn.
      </description>
    </move>
    <move>
	  <name>Growl</name>
	  <levelRB>Start</levelRB>
	  <levelY>Start</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>40 (max. 64)</powerPoints>
	  <description>
	  The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
	  </description>
    </move>
    <move>
	  <name>Leer</name>
	  <levelRB>9</levelRB>
	  <levelY>9</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>30 (max. 48)</powerPoints>
	  <description>
	  The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
	  </description>
    </move>
    <move>
      <name>Fury Attack</name>
      <levelRB>15</levelRB>
      <levelY>15</levelY>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is jabbed repeatedly with a horn or beak two to five times in a row.
      </description>
    </move>
    <move>
	  <name>Mirror Move</name>
	  <levelRB>25</levelRB>
	  <levelY>25</levelY>
	  <elementalType>Flying</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The user counters the foe by mimicking the move last used by the foe.
	  </description>
    </move>
    <move>
      <name>Drill Peck</name>
      <levelRB>34</levelRB>
      <levelY>34</levelY>
      <elementalType>Flying</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A corkscrewing attack with the sharp beak acting as a drill.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelRB>43</levelRB>
      <levelY>43</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Peck</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is jabbed with a sharply pointed beak or horn.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelGS>7</levelGS>
      <levelCrystal>7</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
      </description>
    </move>
    <move>
      <name>Fury Attack</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is jabbed repeatedly with a horn or beak two to five times in a row.
      </description>
    </move>
    <move>
      <name>Pursuit</name>
      <levelGS>26</levelGS>
      <levelCrystal>26</levelCrystal>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        An attack move that inflicts double damage if used on a foe that is switching out of battle.
      </description>
    </move>
    <move>
      <name>Mirror Move</name>
      <levelGS>32</levelGS>
      <levelCrystal>32</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user counters the foe by mimicking the move last used by the foe.
      </description>
    </move>
    <move>
      <name>Drill Peck</name>
      <levelGS>40</levelGS>
      <levelCrystal>40</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A corkscrewing attack with the sharp beak acting as a drill.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelGS>47</levelGS>
      <levelCrystal>47</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	   <name>Razor Wind</name>
	   <noRB>TM02</noRB>
	   <noY>TM02</noY>
	   <elementalType>Normal</elementalType>
	   <power>80</power>
	   <accuracy>100%</accuracy>
	   <powerPoints>10 (max. 16)</powerPoints>
	   <description>
	   A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
	   </description>
    </move>
    <move>
	   <name>Whirlwind</name>
	   <noRB>TM04</noRB>
	   <noY>TM04</noY>
	   <elementalType>Normal</elementalType>
	   <power>-</power>
	   <accuracy>100%</accuracy>
	   <powerPoints>20 (max. 32)</powerPoints>
	   <description>
	   The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends
	   </description>
	</move>
	<move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
	</move>
	  <move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
	</move>
	<move>
	  <name>Double-Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
	<move>
	  <name>Hyper Beam</name>
	  <noRB>TM15</noRB>
	  <noY>TM15</noY>
	  <elementalType>Normal</elementalType>
	  <power>150</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
	  </description>
    </move>
    <move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
	</move>
	<move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
    </move>
    <move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
	</move>
	<move>
	  <name>Swift</name>
	  <noRB>TM39</noRB>
	  <noY>TM39</noY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  Star-shaped rays are shot at the foe. This attack never misses.
	  </description>
    </move>
    <move>
	  <name>Sky Attack</name>
	  <noRB>TM43</noRB>
	  <noY>TM43</noY>
	  <elementalType>Flying</elementalType>
	  <power>140</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
	  </description>
	</move>
	<move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
	</move>
	<move>
	  <name>Substitute</name>
	  <noRB>TM50</noRB>
	  <noY>TM50</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
	  </description>
    </move>
    <move>
	  <name>Fly</name>
	  <noRB>HM02</noRB>
	  <noY>HM02</noY>
	  <elementalType>Flying</elementalType>
	  <power>90</power>
	  <accuracy>95%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
	  </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Detect</name>
      <no>TM43</no>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Steel Wing</name>
      <no>TM47</no>
      <elementalType>Steel</elementalType>
      <power>70</power>
      <accuracy>90%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit with wings of steel. It may also raise the user's Defense stat.
      </description>
    </move>
    <move>
      <name>Fly</name>
      <no>HM02</no>
      <elementalType>Flying</elementalType>
      <power>90</power>
      <accuracy>95%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Faint Attack</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Murkrow</father>
      <elementalType>Dark</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
      </description>
    </move>
    <move>
      <name>False Swipe</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Farfetch'd</father>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Pidgey, Pidgeotto, Pidgeot, Doduo, and Dodrio</father>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Scary Face</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Aerodactyl</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user frightens the foe with a scary face to sharply reduce its Speed stat.
      </description>
    </move>
    <move>
      <name>Tri Attack</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Doduo, and Dodrio</father>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        A Fearow cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Fearow is a large cormorant-like bird with a vulture-like neck. It has a large, long pointed beak, and a red coxcomb upon its head. It also bears huge wings.
    </physiology>
    <abilities>
      They have large, strong beaks, giving them strong attacks such as Drill Peck, and Fury Attack. It also can fly very quickly, and very elegantly when it senses danger.
    </abilities>
    <behavior>
      Fearow builds its nest on highly elevated areas; they are commonly seen on the peaks of rock spires near canyons. Very tall trees can make a useful substitute for their nests. They are highly territorial, and quick to anger, often attacking those who tread too near to their nests.
    </behavior>
    <habitat>
      Fearow naturally live in badlands consisting of rough terrain, such as desolate wastelands, and fields.
    </habitat>
    <diet>
      Fearow are vicious predators, and swoop down from above, grabbing their prey, and taking it to their nests. They generally eat bugs, and rodents, as they prefer to avoid any type of plant. Fearow have been known to attack Pichu, Rattata, and Pidgey, it is presumed that they may prey on these Pokémon. Fearow also eat Pokémon food.
    </diet>
  </biology>
  <franchising>
    <design>
      Its appearance may be vaguely based off of the cormorant, or even more closely to that of an anhinga.
    </design>
    <origin>
      Fearow's name is a combination of the words "fear", and "sparrow."
    </origin>
  </franchising>
</pokedex>
