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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>024</number>
    <imageRB>rbspr024.gif</imageRB>
    <imageY>gby024.gif</imageY>
    <imageGN>poke24g.png</imageGN>
    <imageGS>poke24gs.png</imageGS>
    <imageSN>poke24s.png</imageSN>
    <imageSS>poke24ss.png</imageSS>
    <imageCN>poke24c.gif</imageCN>
    <imageCS>poke24cs.gif</imageCS>
    <englishName>Arbok</englishName>
	  <japaneseName>アーボック (Ābokku)</japaneseName>
	  <species>Cobra Pokémon</species>
	  <elementalTypes>Poison</elementalTypes>
	  <height>11′06″</height>
    <weight>143.3 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>ARE-bock</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          It is rumored that the ferocious warning markings on its belly differ from area to area.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          The frightening patterns on its belly have been studied. Six variations have been confirmed.
        </entry>
      </y_version>
      <g_version>
        <entry>
          Transfixing prey with the face-like pattern on its belly, it binds, and poisons the frightened victim.
        </entry>
      </g_version>
      <s_version>
        <entry>
          With a very vengeful nature, it won't give up the chase, no matter how far, once it targets its prey.
        </entry>
      </s_version>
      <c_version>
        <entry>
          To intimidate foes, it spreads its chest wide, and makes eerie sounds by expelling air from its mouth.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>60</hp>
    <attack>85</attack>
    <defense>69</defense>
    <speed>80</speed>
    <special>65</special>
    <total>359</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>60</hp>
    <attack>85</attack>
    <defense>69</defense>
    <speed>80</speed>
    <specialAttack>65</specialAttack>
    <specialDefense>79</specialDefense>
    <total>438</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke23g.png</image>
      <name>Ekans</name>
      <type>Arbok (Level 22)</type>
    </form>
    <form>
      <image>poke24g.png</image>
      <name>Arbok</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Ground (2x), Bug (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Flying (1x), Rock (1x), Ghost (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Poison (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Ground (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Flying (1x), Rock (1x), Ghost (1x), Steel (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Fighting (½x), Poison (½x), Bug (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Uncommon</rarity>
        <area>
          Route 23, and Unknown Dungeon
        </area>
      </r_version>
      <b_version>
        <rarity>None</rarity>
        <area>
          Trade from Red, Silver, and Crystal Version
        </area>
      </b_version>
      <y_version>
        <rarity>None</rarity>
        <area>
          Trade from Red, Silver, and Crystal Version
        </area>
      </y_version>
      <g_version>
        <rarity>None</rarity>
        <area>
          Trade from Red, Silver, and Crystal Version
        </area>
      </g_version>
      <s_version>
        <rarity>Few</rarity>
        <area>
          Routes 3, 4, 22, and 28
        </area>
      </s_version>
      <c_version>
        <rarity>Few</rarity>
        <area>
          Routes 3, 4, 26, 27, 28, 42, and Mt. Silver
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Ground</groupName>
      <breedingCompatibility>Rattata, Raticate, Ekans, Arbok, Pikachu, Raichu, Sandshrew, Sandslash, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Vulpix, Ninetales, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Ponyta, Rapidash, Farfetch’d, Seel, Dewgong, Rhyhorn, Rhydon, Tauros, Eevee, Vaporeon, Jolteon, Flareon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, Mareep, Flaaffy, Ampharos, Aipom, Wooper, Quagsire, Espeon, Umbreon, Girafarig, Dunsparce, Snubbull, Granbull, Sneasel, Teddiursa, Ursaring, Swinub, Piloswine, Delibird, Houndour, Houndoom, Phanpy, Donphan, Stantler, Smeargle, and Miltank</breedingCompatibility>
    </group>
    <group>
      <groupName>Dragon</groupName>
      <breedingCompatibility>Charmander, Charmeleon, Charizard, Ekans, Arbok, Horsea, Seadra, Magikarp, Gyarados, Dratini, Dragonair, Dragonite, and Kingdra</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Wrap</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A long body or vines are used to wrap, and squeeze the foe for two to five turns.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>30 (max. 48)</powerPoints>
	  <description>
	  The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
	  </description>
    </move>
    <move>
      <name>Poison Sting</name>
      <levelRB>10</levelRB>
      <levelY>10</levelY>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Bite</name>
      <levelRB>17</levelRB>
      <levelY>17</levelY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
      The foe is bitten with viciously sharp fangs. It may make the target flinch.
      </description>
    </move>
    <move>
      <name>Glare</name>
      <levelRB>27</levelRB>
      <levelY>27</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user intimidates the foe with the pattern on its belly to cause paralysis.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <levelRB>36</levelRB>
      <levelY>36</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
      An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
    <move>
      <name>Acid</name>
      <levelRB>47</levelRB>
      <levelY>47</levelY>
      <elementalType>40</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Wrap</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 320</powerPoints>
      <description>
        A long body or vines are used to wrap, and squeeze the foe for two to five turns.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
      </description>
    </move>
    <move>
      <name>Poison Sting</name>
      <levelGS>9</levelGS>
      <levelCrystal>9</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Bite</name>
      <levelGS>15</levelGS>
      <levelCrystal>15</levelCrystal>
      <elementalType>Dark</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is bitten with viciously sharp fangs. It may make the target flinch.
      </description>
    </move>
    <move>
      <name>Glare</name>
      <levelGS>25</levelGS>
      <levelCrystal>25</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user intimidates the foe with the pattern on its belly to cause paralysis.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <levelGS>33</levelGS>
      <levelCrystal>33</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
    <move>
      <name>Acid</name>
      <levelGS>43</levelGS>
      <levelCrystal>43</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>30</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The foe is attacked with a spray of harsh acid. It may also lower the target's Sp.Def stat.
      </description>
    </move>
    <move>
      <name>Haze</name>
      <levelGS>51</levelGS>
      <levelCrystal>51</levelCrystal>
      <elementalType>Ice</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
    </move>
    <move>
	  <name>Body Slam</name>
	  <noRB>TM08</noRB>
	  <noY>TM08</noY>
	  <elementalType>Normal</elementalType>
	  <power>85</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
	  </description>
    </move>
    <move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
    </move>
    <move>
	  <name>Double Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
    <move>
	  <name>Hyper Beam</name>
	  <noRB>TM15</noRB>
	  <noY>TM15</noY>
	  <elementalType>Normal</elementalType>
	  <power>150</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
	  </description>
    </move>
    <move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
	  <name>Mega Drain</name>
	  <noRB>TM21</noRB>
	  <noY>TM21</noY>
	  <elementalType>Grass</elementalType>
	  <power>40</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
	  </description>
    </move>
    <move>
	  <name>Earthquake</name>
	  <noRB>TM26</noRB>
	  <noY>TM26</noY>
	  <elementalType>Ground</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user sets off an earthquake that hits all the Pokémon in the battle.
	  </description>
    </move>
    <move>
	  <name>Fissure</name>
	  <noRB>TM27</noRB>
	  <noY>TM27</noY>
	  <elementalType>Ground</elementalType>
	  <power>Varies</power>
	  <accuracy>30%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The user opens up a fissure in the ground, and drops the foe in. The target instantly faints if it hits.
	  </description>
    </move>
    <move>
	  <name>Dig</name>
	  <noRB>TM28</noRB>
	  <noY>TM28</noY>
	  <elementalType>Ground</elementalType>
	  <power>80</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
	  </description>
    </move>
    <move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
    </move>
    <move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
    </move>
    <move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
    </move>
    <move>
	  <name>Skull Bash</name>
	  <noRB>TM40</noRB>
	  <noY>TM40</noY>
	  <elementalType>Normal</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
	  </description>
    </move>
    <move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
    </move>
    <move>
      <name>Rock Slide</name>
      <noRB>TM48</noRB>
      <noY>TM48</noY>
      <elementalType>Rock</elementalType>
      <power>75</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
      </description>
    </move>
    <move>
	  <name>Substitute</name>
	  <noRB>TM50</noRB>
	  <noY>TM50</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
	  </description>
    </move>
    <move>
	  <name>Strength</name>
	  <noRB>HM04</noRB>
	  <noY>HM04</noY>
	  <elementalType>Normal</elementalType>
	  <power>80</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
	  </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Giga Drain</name>
      <no>TM19</no>
      <elementalType>Grass</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Earthquake</name>
      <no>TM26</no>
      <elementalType>Ground</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user sets off an earthquake that hits all the Pokémon in the battle.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <no>TM28</no>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Sludge Bomb</name>
      <no>TM36</no>
      <elementalType>Poison</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks by hurling filthy sludge at the foe. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <no>HM04</no>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Beat Up</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Sneasel</father>
      <elementalType>Dark</elementalType>
      <power>10</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
      </description>
    </move>
    <move>
      <name>Crunch</name>
      <availableGS>No</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Girafarig, Houndour, and Houndoom</father>
      <elementalType>Dark</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
      </description>
    </move>
    <move>
      <name>Pursuit</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Rattata, Raticate, Tauros, Umbreon, Dunsparce</father>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        An attack move that inflicts double damage if used on a foe that is switching out of battle.
      </description>
    </move>
    <move>
      <name>Slam</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Pikachu, Raichu, Dratini, Dragonair, Dragonite, Sentret, Furret, Wooper, and Quagsire</father>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>75%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slammed with a long tail, vines, etc., to inflict damage.
      </description>
    </move>
    <move>
      <name>Spite</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Dunsparce</father>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Arbok cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      A reptilian with purple scales over most of its body. It has lost the rattle it had on its tail as an Ekans. Like a cobra, it can spread out its ribs into a hood. On its "hood", it has a design much like an angry face. The frightening patterns on its belly have been studied. Six variations have been confirmed.
    </physiology>
    <abilities>
      It has a nasty bite with deadly venom. Terrifically strong, it is capable of crushing opponents by coiling its body around them, and constricting. It can even flatten steel oil drums. If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body. If any part of Arbok's body except for the head is cut off, it can regrow the rest of its body again in a matter of a few weeks. It shares this trait with Onix.
    </abilities>
    <behavior>
      Rather vicious, Arbok are territorial. They lash out at intruders with long fangs tipped with deadly venom. With a vengeful nature, it won't give up a chase after prey or an opponent, no matter how far, once it targets it prey.
    </behavior>
    <habitat>
      Arbok live in grassy savannas, and plains.
    </habitat>
    <diet>
      (Unconfirmed!)
    </diet>
  </biology>
  <franchising>
    <design>
      It is likely that its design was based upon a cobra.
    </design>
    <origin>
      Its name is the word "cobra" spelled backwards, and with "k" instead of "c."
    </origin>
  </franchising>
</pokedex>
