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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>025</number>
    <imageRB>rbspr025.gif</imageRB>
    <imageY>gby025.gif</imageY>
    <imageGN>poke25g.png</imageGN>
    <imageGS>poke25gs.png</imageGS>
    <imageSN>poke25s.png</imageSN>
    <imageSS>poke25ss.png</imageSS>
    <imageCN>poke25c.gif</imageCN>
    <imageCS>poke25cs.gif</imageCS>
    <englishName>Pikachu</englishName>
	  <japaneseName>ピカチュウ (Pikachū)</japaneseName>
	  <species>Mouse Pokémon</species>
	  <elementalTypes>Electric</elementalTypes>
	  <height>1'04"</height>
    <weight>13.2 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>PEEK-uh-chew</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          When several of these Pokémon gather, their electricity could build, and cause lightning storms.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you.
        </entry>
      </y_version>
      <g_version>
        <entry>
          This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat.
        </entry>
      </g_version>
      <s_version>
        <entry>
          It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.
        </entry>
      </s_version>
      <c_version>
        <entry>
          When it is angered, it immediately discharges the energy stored in the pouches in its cheeks.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>35</hp>
    <attack>55</attack>
    <defense>30</defense>
    <speed>90</speed>
    <special>50</special>
    <total>260</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>35</hp>
    <attack>55</attack>
    <defense>30</defense>
    <speed>90</speed>
    <specialAttack>50</specialAttack>
    <specialDefense>40</specialDefense>
    <total>300</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke172g.png</image>
      <name>Pichu</name>
      <type>Pikachu (Happiness)</type>
    </form>
    <form>
      <image>poke25g.png</image>
      <name>Pikachu</name>
      <type>Raichu (Thunder Stone)</type>
    </form>
    <form>
      <image>poke26g.png</image>
      <name>Raichu</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Ground (2x)</weak>
	<normal>Normal (1x), Fighting, (1x), Poison (1x), Rock (1x), Bug (1x), Ghost (1x), Grass (1x), Fire (1x), Water (1x), Psychic (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Flying (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Ground (2x)</weak>
	<normal>Normal (1x), Fighting, (1x), Poison (1x), Rock (1x), Bug (1x), Ghost (1x), Grass (1x), Fire (1x), Water (1x), Psychic (1x), Ice (1x), and Dragon (1x), Dark (1x)</normal>
	<resistant>Flying (½x), Steel (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Rare</rarity>
        <area>
          Viridian Forest, Power Plant
        </area>
      </r_version>
      <b_version>
        <rarity>Rare</rarity>
        <area>
          Viridian Forest, Power Plant
        </area>
      </b_version>
      <y_version>
        <rarity>One</rarity>
        <area>
          Starter Pokémon from Professor Oak in Pallet Town
        </area>
      </y_version>
      <g_version>
        <rarity>Rare</rarity>
        <area>
          Route 2
        </area>
      </g_version>
      <s_version>
        <rarity>Rare</rarity>
        <area>
          Route 2
        </area>
      </s_version>
      <c_version>
        <rarity>Rare</rarity>
        <area>
          Route 2
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Traded from Red, and Blue Versions), andamp; Light Ball (100%) (Traded from Yellow Versions)
    </rby_version>
    <gsc_version>
      Berry (8%)
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Ground</groupName>
      <breedingCompatibility>Rattata, Raticate, Ekans, Arbok, Pikachu, Raichu, Sandshrew, Sandslash, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Vulpix, Ninetales, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Ponyta, Rapidash, Farfetch’d, Seel, Dewgong, Rhyhorn, Rhydon, Tauros, Eevee, Vaporeon, Jolteon, Flareon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, Mareep, Flaaffy, Ampharos, Aipom, Wooper, Quagsire, Espeon, Umbreon, Girafarig, Dunsparce, Snubbull, Granbull, Sneasel, Teddiursa, Ursaring, Swinub, Piloswine, Delibird, Houndour, Houndoom, Phanpy, Donphan, Stantler, Smeargle, and Miltank</breedingCompatibility>
    </group>
    <group>
      <groupName>Fairy</groupName>
      <breedingCompatibility>Pikachu, Raichu, Clefairy, Clefable, Jigglypuff, Wigglytuff, Chansey, Togetic, Marill, Azumarill, Hoppip, Skiploom, Jumpluff, Snubbull, Granbull, and Blissey</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Thundershock</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Electric</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
      The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Tail Whip</name>
      <levelRB>(Not Used)</levelRB>
      <levelY>6</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
      </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <levelRB>9</levelRB>
      <levelY>8</levelY>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <levelRB>(Unused)</levelRB>
      <levelY>15</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <levelRB>16</levelRB>
      <levelY>11</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Slam</name>
      <levelRB>(Not Used)</levelRB>
      <levelY>20</levelY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>75%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is slammed with a long tail, vines, etc., to inflict damage.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <levelRB>26</levelRB>
      <levelY>(Not Used)</levelY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <levelRB>(Not Used)</levelRB>
      <levelY>26</levelY>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelRB>33</levelRB>
      <levelY>33</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <levelRB>43</levelRB>
      <levelY>43</levelY>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Light Screen</name>
      <levelRB>(Not Used)</levelRB>
      <levelY>50</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      A wondrous wall of light is put up to suppress damage from special attacks for five turns.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Thundershock</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Electric</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Tail Whip</name>
      <levelGS>6</levelGS>
      <levelCrystal>6</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
      </description>
    </move>
    <move>
      <name>Thunderwave</name>
      <levelGS>8</levelGS>
      <levelCrystal>8</levelCrystal>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <levelGS>11</levelGS>
      <levelCrystal>11</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <levelGS>15</levelGS>
      <levelCrystal>15</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Slam</name>
      <levelGS>20</levelGS>
      <levelCrystal>20</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>75%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slammed with a long tail, vines, etc., to inflict damage.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <levelGS>26</levelGS>
      <levelCrystal>26</levelCrystal>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelGS>33</levelGS>
      <levelCrystal>33</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <levelGS>41</levelGS>
      <levelCrystal>41</levelCrystal>
      <elementalType>Dark</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Light Screen</name>
      <levelGS>50</levelGS>
      <levelCrystal>50</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from special attacks for five turns.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Mega Punch</name>
	  <noRB>TM01</noRB>
	  <noY>TM01</noY>
	  <elementalType>Normal</elementalType>
	  <power>80</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The foe is slugged by a punch thrown with muscle-packed power.
	  </description>
    </move>
    <move>
	  <name>Mega Kick</name>
	  <noRB>TM05</noRB>
	  <noY>TM05</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>75%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The foe is attacked by a kick launched with muscle-packed power.
	  </description>
    </move>
    <move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
    </move>
    <move>
	  <name>Body Slam</name>
	  <noRB>TM08</noRB>
	  <noY>TM08</noY>
	  <elementalType>Normal</elementalType>
	  <power>85</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
	  </description>
    </move>
    <move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
    </move>
    <move>
	  <name>Double-Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
    <move>
      <name>Pay Day</name>
      <noRB>TM16</noRB>
      <noY>TM16</noY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
      </description>
    </move>
    <move>
	  <name>Submission</name>
	  <noRB>TM17</noRB>
	  <noY>TM17</noY>
	  <elementalType>Fighting</elementalType>
	  <power>80</power>
	  <accuracy>80%</accuracy>
	  <powerPoints>25 (max. 40)</powerPoints>
	  <description>
	  The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
	  </description>
    </move>
    <move>
	  <name>Seismic Toss</name>
	  <noRB>TM19</noRB>
	  <noY>TM19</noY>
	  <elementalType>Fighting</elementalType>
	  <power>Varies</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
	  </description>
    </move>
    <move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
	  <name>Thunderbolt</name>
	  <noRB>TM24</noRB>
	  <noY>TM24</noY>
	  <elementalType>Electric</elementalType>
	  <power>95</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
	  </description>
    </move>
    <move>
	  <name>Thunder</name>
	  <noRB>TM25</noRB>
	  <noY>TM25</noY>
	  <elementalType>Electric</elementalType>
	  <power>120</power>
	  <accuracy>70%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
	  </description>
    </move>
    <move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
	</move>
	<move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
    </move>
    <move>
	  <name>Reflect</name>
	  <noRB>TM33</noRB>
	  <noY>TM33</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
	  </description>
	</move>
	<move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
    </move>
    <move>
	  <name>Swift</name>
	  <noRB>TM39</noRB>
	  <noY>TM39</noY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>-</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  Star-shaped rays are shot at the foe. This attack never misses.
	  </description>
    </move>
    <move>
	  <name>Skull Bash</name>
	  <noRB>TM40</noRB>
	  <noY>TM40</noY>
	  <elementalType>Normal</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
	  </description>
	</move>
	<move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <noRB>TM45</noRB>
      <noY>TM45</noY>
      <elementalType>Electric</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
	  <name>Substitute</name>
	  <noRB>TM50</noRB>
	  <noY>TM50</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
	  </description>
    </move>
    <move>
	  <name>Flash</name>
	  <noRB>HM05</noRB>
	  <noY>HM05</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
	  </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Dynamic Punch</name>
      <no>TM01</no>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
      </description>
    </move>
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Rollout</name>
      <no>TM04</no>
      <elementalType>Rock</elementalType>
      <power>30</power>
      <accuracy>90%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Zap Cannon</name>
      <no>TM07</no>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user fires an electric blast like a cannon to inflict damage, and cause paralysis.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rain Dance</name>
      <no>TM18</no>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user summons a heavy rain that falls for five turns, powering up Water-type moves.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Iron Tail</name>
      <no>TM23</no>
      <elementalType>Steel</elementalType>
      <power>100</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <no>TM25</no>
      <elementalType>Dark</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <no>TM40</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Thunderpunch</name>
      <no>TM41</no>
      <elementalType>Electric</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an electrified fist. It may leave the target with paralysis.
      </description>
    </move>
    <move>
      <name>Detect</name>
      <no>TM43</no>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <no>HM05</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>10%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Bide</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Dunsparce</father>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Doubleslap</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Clefairy, Clefable, Jigglypuff, Wigglytuff</father>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is slapped repeatedly, back, and forth, two to five times in a row.
      </description>
    </move>
    <move>
      <name>Encore</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Clefairy, and Clefable</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user compels the foe to keep using only the move it last used for two to six turns.
      </description>
    </move>
    <move>
      <name>Present</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Delibird</father>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
      </description>
    </move>
    <move>
      <name>Reversal</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Rattata, Raticate, Nidoran♂, Nidorino, Nidoking, Mankey, Primeape, Rhyhorn, Rhydon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, Houndour, and Houndoom</father>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An all-out attack that becomes more powerful the less HP the user has.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Thunderbolt</name>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      A Pikachu is a short, chubby, ground-dwelling rodent notable for its Electric abilities. Pikachu have short, yellow fur with brown stripes on the back, black-tipped ears, along with an unusually shaped tail, resembling a lightning bolt. Besides its evolution, and pre-evolution, it may be related to Plusle, Minun, and Pachirisu, due to notable physical similarities. Pikachu are known to have acute senses of hearing, thanks to their large ears. Most domestic Pikachu are very intelligent, understanding, and interpreting human speech at levels far surpassing those of any pet dog. In Pika, and Goliath!, when Ash's Pikachu was injured, it was shown to have a heart rate of 156.
    </physiology>
    <abilities>
      This electric energy can be manipulated into a variety of techniques which are mostly used in battle, but which can be used to roast berries as well. As Pikachu build up energy in their electricity glands, it often needs to discharge, as to not result in a short, or worse, which can lead to physical Paralysis, or in severe cases, death. Pikachu release the built-up energy through their tail, which acts as a grounding rod, to safely remove unneeded energy. A sure sign to tell if a location is inhabited by Pikachu is to look for patches of burnt grass, which is the result of the discharge. Through an inability to release a buildup of electricity, a Pikachu may develop a rare condition similar to the human flu. This illness is most often caused by strong nearby electro-magnetic forces, which severely impact the electric glands. If a Pikachu is introduced to a magnet, it will be attracted towards its cheeks, and display other common attributes of magnetism. In a few rare cases, Pikachu can learn to manipulate Water, and, with the help of a surfboard, perform the move Surf. Other rare cases show that Pikachu can also learn, with the use of balloons, to perform the move Fly.
    </abilities>
    <behavior>
      In the wild, Pikachu often travel in packs, and are rarely territorial. However, when threatened, a group can generate an intense electrical offensive, and the electro-magnetic forces exerted by the resulting field can even produce a short lived, localized thunderstorm. Pikachu can be harmful pests, eating, and sometimes destroying telephone poles, wires, and other electronic equipment. Despite this, it is a popular pet, and relatively easy to maintain, with little exercise necessary for its well being. However, it is important to discharge the electricity in its cheeks periodically. As many know, pulling on a Pikachu's tail will result in a severe shock to the offender. Another defense of Pikachu's is the use of its nasty Bite which has been known to leave quite a mark.
    </behavior>
    <habitat>
      They are found mostly in forests, but possibly because of their attraction to their electricity or simply because they are not afraid of people, Pikachu commonly show up in civilized areas. They may even enter houses, presumably attracted by the electrical output generated by the dwellers' appliances. Pikachu are native only to the Kanto region, although they have been introduced to many other regions.
    </habitat>
    <diet>
      Living in wooded areas, Pikachu often are found foraging for berries. Instead of climbing trees, they use small electrical shocks to release the berries from the tree, roasting them at the same time. As pets, they can be fed a variety of processed food. Alternatively, like most Pokémon, Pikachu are tolerant to most "human" foods, and sometimes enjoy them more than the more nutritional food designed for their biology. An example of this is the fact that Ash's Pikachu has been known to have a fondness of ketchup.
    </diet>
  </biology>
  <franchising>
    <design>
      Pikachu has physical aspects resembling several species of rodents, such as mice.
    </design>
    <origin>
      Pikachu is a combination of ぴかぴか pikapika, which is Japanese onomatopoeia for sparkle, and ちゅうちゅう chūchū, which is the sound of squeaking. It may also be related to pika, a type of rodent.
    </origin>
  </franchising>
</pokedex>
