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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>028</number>
    <imageRB>rbspr028.gif</imageRB>
    <imageY>gby028.gif</imageY>
    <imageGN>poke28g.png</imageGN>
    <imageGS>poke28gs.png</imageGS>
    <imageSN>poke28s.png</imageSN>
    <imageSS>poke28ss.png</imageSS>
    <imageCN>poke28c.gif</imageCN>
    <imageCS>poke28cs.gif</imageCS>
    <englishName>Sandslash</englishName>
	  <japaneseName>サンドパン (Sandopan)</japaneseName>
	  <species>Mouse Pokémon</species>
	  <elementalTypes>Ground</elementalTypes>
	  <height>3'03"</height>
    <weight>65.0 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>SAND-slash</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          It is skilled at slashing enemies with its claws. If broken, they start to grow back in a day.
        </entry>
      </y_version>
      <g_version>
        <entry>
          In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.
        </entry>
      </g_version>
      <s_version>
        <entry>
          If it digs at an incredible pace, it may snap off its spike, and claws. They grow back in a day.
        </entry>
      </s_version>
      <c_version>
        <entry>
          Adept at climbing trees, it rolls into a spiny ball, then attacks its enemies from above.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>75</hp>
    <attack>100</attack>
    <defense>110</defense>
    <speed>65</speed>
    <special>55</special>
    <total>405</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>75</hp>
    <attack>100</attack>
    <defense>110</defense>
    <speed>65</speed>
    <specialAttack>45</specialAttack>
    <specialDefense>55</specialDefense>
    <total>450</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke27g.png</image>
      <name>Sandshrew</name>
      <type>Sandslash (Level 22)</type>
    </form>
    <form>
      <image>poke28g.png</image>
      <name>Sandslash</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Water (2x), Grass (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Ground (1x), Bug (1x), Ghost (1x), Fire (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Poison (½x), and Rock (½x)</resistant>
	<immune>Electric (0x)</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Water (2x), Grass (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Ground (1x), Bug (1x), Ghost (1x), Steel (1x), Fire (1x), Psychic (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Poison (½x), and Rock (½x)</resistant>
	<immune>Electric (0x)</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>None</rarity>
        <area>
          Trade from Pokémon Blue, Yellow, Gold, and Crystal
        </area>
      </r_version>
      <b_version>
        <rarity>Few</rarity>
        <area>
          Routes 4, 11, and 23
        </area>
      </b_version>
      <y_version>
        <rarity>Few</rarity>
        <area>
          Unknown Dungeon
        </area>
      </y_version>
      <g_version>
        <rarity>Few</rarity>
        <area>
          Routes 26, and 27, Mt. Moon
        </area>
      </g_version>
      <s_version>
        <rarity>None</rarity>
        <area>
          Trade from Pokémon Blue, Yellow, Gold, and Crystal
        </area>
      </s_version>
      <c_version>
        <rarity>Uncommon</rarity>
        <area>
          Route 26, and Victory Road
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Ground</groupName>
      <breedingCompatibility>Rattata, Raticate, Ekans, Arbok, Pikachu, Raichu, Sandshrew, Sandslash, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Vulpix, Ninetales, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Ponyta, Rapidash, Farfetch’d, Seel, Dewgong, Rhyhorn, Rhydon, Tauros, Eevee, Vaporeon, Jolteon, Flareon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, Mareep, Flaaffy, Ampharos, Aipom, Wooper, Quagsire, Espeon, Umbreon, Girafarig, Dunsparce, Snubbull, Granbull, Sneasel, Teddiursa, Ursaring, Swinub, Piloswine, Delibird, Houndour, Houndoom, Phanpy, Donphan, Stantler, Smeargle, and Miltank</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Scratch</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      Hard, pointed, and sharp claws rake the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Sand-Attack</name>
      <levelRB>Start/10</levelRB>
      <levelY>Start/10</levelY>
      <elementalType>Ground</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
	    Sand is hurled in the foe's face, reducing its accuracy.
      </description>
    </move>
    <move>
      <name>Slash</name>
      <levelRB>Start/17</levelRB>
      <levelY>Start/17</levelY>
      <elementalType>Nomrmal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Poison Sting</name>
      <levelRB>27</levelRB>
      <levelY>27</levelY>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <levelRB>36</levelRB>
      <levelY>36</levelY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Fury Swipes</name>
      <levelRB>47</levelRB>
      <levelY>47</levelY>
      <elementalType>Normal</elementalType>
      <power>18</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The foe is raked with sharp claws or scythes for two to five times in quick succession.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Scratch</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        Hard, pointed, and sharp claws rake the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <levelGS>Start/6</levelGS>
      <levelCrystal>Start/6</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Sand-Attack</name>
      <levelGS>Start/11</levelGS>
      <levelCrystal>Start/11</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        Sand is hurled in the foe's face, reducing its accuracy.
      </description>
    </move>
    <move>
      <name>Poison Sting</name>
      <levelGS>17</levelGS>
      <levelCrystal>17</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Slash</name>
      <levelGS>24</levelGS>
      <levelCrystal>24</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <levelGS>33</levelGS>
      <levelCrystal>33</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Fury Swipes</name>
      <levelGS>42</levelGS>
      <levelCrystal>42</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>18</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is raked with sharp claws or scythes for two to five times in quick succession.
      </description>
    </move>
    <move>
      <name>Sandstorm</name>
      <levelGS>52</levelGS>
      <levelCrystal>52</levelCrystal>
      <elementalType>Rock</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Mega Punch</name>
      <noRB>TM01</noRB>
      <noY>TM01</noY>
      <elementalType>Nomrmal</elementalType>
      <power>80</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is slugged by a punch thrown with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Nomrmal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
	</move>
	<move>
	  <name>Body Slam</name>
	  <noRB>TM08</noRB>
	  <noY>TM08</noY>
	  <elementalType>Normal</elementalType>
	  <power>85</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
	  </description>
	</move>
	<move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
	</move>
	<move>
	  <name>Double Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
    <move>
	  <name>Hyper Beam</name>
	  <noRB>TM15</noRB>
	  <noY>TM15</noY>
	  <elementalType>Normal</elementalType>
	  <power>150</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
	  </description>
    </move>
    <move>
	  <name>Submission</name>
	  <noRB>TM17</noRB>
	  <noY>TM17</noY>
	  <elementalType>Fighting</elementalType>
	  <power>80</power>
	  <accuracy>80%</accuracy>
	  <powerPoints>25 (max. 40)</powerPoints>
	  <description>
	  The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
	  </description>
    </move>
    <move>
	  <name>Seismic Toss</name>
	  <noRB>TM19</noRB>
	  <noY>TM19</noY>
	  <elementalType>Fighting</elementalType>
	  <power>Varies</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
	  </description>
	</move>
	<move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
	  <name>Earthquake</name>
	  <noRB>TM26</noRB>
	  <noY>TM26</noY>
	  <elementalType>Ground</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user sets off an earthquake that hits all the Pokémon in the battle.
	  </description>
	</move>
	<move>
	  <name>Fissure</name>
	  <noRB>TM27</noRB>
	  <noY>TM27</noY>
	  <elementalType>Ground</elementalType>
	  <power>Varies</power>
	  <accuracy>30%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The user opens up a fissure in the ground, and drops the foe in. The target instantly faints if it hits.
	  </description>
	</move>
	<move>
	  <name>Dig</name>
	  <noRB>TM28</noRB>
	  <noY>TM28</noY>
	  <elementalType>Ground</elementalType>
	  <power>80</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
	  </description>
	</move>
	<move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
	</move>
	<move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
    </move>
    <move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
    </move>
    <move>
	  <name>Swift</name>
	  <noRB>TM39</noRB>
	  <noY>TM39</noY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  Star-shaped rays are shot at the foe. This attack never misses.
	  </description>
	</move>
	<move>
	  <name>Skull Bash</name>
	  <noRB>TM40</noRB>
	  <noY>TM40</noY>
	  <elementalType>Normal</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
	  </description>
    </move>
    <move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
    </move>
    <move>
	  <name>Rock Slide</name>
	  <noRB>TM48</noRB>
	  <noY>TM48</noY>
	  <elementalType>Rock</elementalType>
	  <power>75</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
	  </description>
	</move>
	<move>
	  <name>Substitute</name>
	  <noRB>TM50</noRB>
	  <noY>TM50</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
	  </description>
    </move>
    <move>
	  <name>Cut</name>
	  <noRB>HM01</noRB>
	  <noY>HM01</noY>
	  <elementalType>Normal</elementalType>
	  <power>50</power>
	  <accuracy>95%</accuracy>
	  <powerPoints>30 (max. 48)</powerPoints>
	  <description>
	  The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
	  </description>
    </move>
    <move>
	  <name>Strength</name>
	  <noRB>HM04</noRB>
	  <noY>HM04</noY>
	  <elementalType>Normal</elementalType>
	  <power>80</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
	  </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Dynamic Punch</name>
      <no>TM01</no>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
      </description>
    </move>
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Rollout</name>
      <no>TM04</no>
      <elementalType>Rock</elementalType>
      <power>30</power>
      <accuracy>90%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rock Smash</name>
      <no>TM08</no>
      <elementalType>Fighting</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user slugs the foe with a shattering punch. It can also smash cracked boulders.
      </description>
    </move>
    <move>
      <name>Psych Up</name>
      <no>TM09</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hypnotizes itself into copying any stat change made by the foe.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Iron Tail</name>
      <no>TM23</no>
      <elementalType>Steel</elementalType>
      <power>100</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
      </description>
    </move>
    <move>
      <name>Earthquake</name>
      <no>TM26</no>
      <elementalType>Ground</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user sets off an earthquake that hits all the Pokémon in the battle.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <no>TM28</no>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Sandstorm</name>
      <no>TM37</no>
      <elementalType>Rock</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <no>TM40</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Detect</name>
      <no>TM43</no>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Fury Cutter</name>
      <no>TM49</no>
      <elementalType>Bug</elementalType>
      <power>10</power>
      <accuracy>95%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slashed with scythes or claws. Its power increases if it hits in succession.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <no>HM01</no>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <no>HM04</no>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Counter</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Rattata, Raticate, Nidoran♂, Nidorino, Nidoking, Mankey, Primeape, Rhyhorn, Rhydon, Aipom, Sneasel, Teddiursa, Ursaring, Houndour, and Houndoom</father>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Flail</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Phanpy, and Donphan</father>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
      </description>
    </move>
    <move>
      <name>Metal Claw</name>
      <availableGS>No</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Sneasel</father>
      <elementalType>Steel</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is raked with steel claws. It may also raise the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Rapid Spin</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Donphan</father>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
      </description>
    </move>
    <move>
      <name>Safeguard</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Vulpix, Ninetales, Seel, and Dewgong</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user creates a protective field that prevents status problems for five turns.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        A Sandslash cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Sandslash is a ground-dwelling pholidote notable for its offensive, and defensive capabilities. Its body is mostly covered in sharp quills formed from its tough, dry hide. It can curl into a large ball to protect its underbelly, and in this position it can roll to attack or escape. Its primary weapon is the large claws on its paws, which can be used to slash at enemies but which also useful for burrowing quickly, and can sometimes be poisoned. Its claws, and spikes can both break off, and are shed regularly, but grow back quickly.
    </physiology>
    <abilities>
      Sandslash are able to roll themselves into sharp balls of spikes, which can be used to both attack, and defend themselves. In this ball form Sandslash can protect themselves from heatstroke, and can even kick up a dust storm. Sandslash is also adept at climbing trees, and is prone to ambush its enemies from above.
Like most evolved Pokémon, Sandslash can generate a Hyper Beam.
    </abilities>
    <behavior>
      In the wild, Sandslash are more offensive than their pre-evolution, Sandshrew, but are still mostly defensive by nature. They spend much of their time hidden underground in their burrows, and will kick up sand or curl into a ball to escape predators. When needed, they can perform a variety of techniques to attack enemies, including slashing at them, rolling at them while curled up, and even climbing trees, and attacking from above.
    </behavior>
    <habitat>
      They are adapted to dry, arid areas. Thus, they can mostly be found in deserts, and grasslands, and sometimes in river valleys or the upper levels of caves as well. Wherever they are, they live underground in burrows.
    </habitat>
    <diet>
      Sandslash do not require a lot of water, due to a very efficient system of staying hydrated with minimal moisture. They hunt for prey in the wild.
    </diet>
  </biology>
  <franchising>
    <design>
      Sandslash share various physical traits with both hedgehogs, and pangolins.
    </design>
    <origin>
      Sandslash's name is a combination of "sand", and "slash," referring to its long claws.
    </origin>
  </franchising>
</pokedex>
