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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>030</number>
    <imageRB>rbspr030.gif</imageRB>
    <imageY>gby030.gif</imageY>
    <imageGN>poke30g.png</imageGN>
    <imageGS>poke30gs.png</imageGS>
    <imageSN>poke30s.png</imageSN>
    <imageSS>poke30ss.png</imageSS>
    <imageCN>poke30c.gif</imageCN>
    <imageCS>poke30cs.gif</imageCS>
    <englishName>Nidorina</englishName>
	  <japaneseName>ニドリーナ (Nidorīna)</japaneseName>
	  <species>Poison Pin Pokémon</species>
	  <elementalTypes>Poison</elementalTypes>
	  <height>2'07"</height>
    <weight>44.1 lbs.</weight>
    <genderRatio>Female Only</genderRatio>
    <pronunciation>nee-door-EE-nuh</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          The female's horn develops slowly. Prefers physical attacks such as clawing, and biting.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          When resting deep in its burrow, its thorns always retract. This is proof that it is relaxed.
        </entry>
      </y_version>
      <g_version>
        <entry>
          When feeding its young, it first chews, and tenderizes the food, then spits it out for the offspring.
        </entry>
      </g_version>
      <s_version>
        <entry>
          It has a calm, and caring nature. Because its horn grows slowly it prefers not to fight.
        </entry>
      </s_version>
      <c_version>
        <entry>
          It has a docile nature. If it is threatened with attack, it raises the barbs that are all over its body.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>70</hp>
    <attack>62</attack>
    <defense>67</defense>
    <speed>56</speed>
    <special>55</special>
    <total>310</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>70</hp>
    <attack>62</attack>
    <defense>67</defense>
    <speed>56</speed>
    <specialAttack>55</specialAttack>
    <specialDefense>55</specialDefense>
    <total>365</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke29g.png</image>
      <name>Nidoran♀</name>
      <type>Nidorina (Level 16)</type>
    </form>
    <form>
      <image>poke30g.png</image>
      <name>Nidorina</name>
      <type>Nidoqueen (Moon Stone)</type>
    </form>
    <form>
      <image>poke31g.png</image>
      <name>Nidoqueen</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Ground (2x), Poison (2x), Psychic (2x), and Bug (2x)</weak>
	<normal>Normal (1x), Flying (1x), Rock (1x), Ghost (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Poison (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Ground (2x), Poison (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Flying (1x), Rock (1x), Ghost (1x), Steel (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x), and Dark (1x)</normal>
	<resistant>Fighting (½x), Poison (½x), Bug (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Common</rarity>
        <area>
          Safari Zone
        </area>
      </r_version>
      <b_version>
        <rarity>Few</rarity>
        <area>
          Safari Zone
        </area>
      </b_version>
      <y_version>
        <rarity>Many</rarity>
        <area>
          Routes 9, and 23, Safari Zone
        </area>
      </y_version>
      <g_version>
        <rarity>Common</rarity>
        <area>
          Routes 13, 14, and 15
        </area>
      </g_version>
      <s_version>
        <rarity>Common</rarity>
        <area>
          Routes 13, 14, and 15
        </area>
      </s_version>
      <c_version>
        <rarity>Common</rarity>
        <area>
          Routes 13, 14, and 15
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>None</groupName>
      <breedingCompatibility>Nidorina cannot be bred unless it is a Nidoran♀.</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Growl</name>
	  <levelRB>Start</levelRB>
	  <levelY>Start</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>40 (max. 64)</powerPoints>
	  <description>
	  The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
	  </description>
    </move>
    <move>
	  <name>Tackle</name>
	  <levelRB>Start</levelRB>
	  <levelY>Start</levelY>
	  <elementalType>Normal</elementalType>
	  <power>35</power>
	  <accuracy>95%</accuracy>
	  <powerPoints>35 (max. 56)</powerPoints>
	  <description>
	  A physical attack in which the user charges, and slams into the foe with its whole body.
	  </description>
    </move>
    <move>
	  <name>Scratch</name>
	  <levelRB>8</levelRB>
	  <levelY>8</levelY>
	  <elementalType>Normal</elementalType>
	  <power>40</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>35 (max. 56)</powerPoints>
	  <description>
	  Hard, pointed, and sharp claws rake the foe to inflict damage.
	  </description>
    </move>
    <move>
      <name>Double Kick</name>
      <levelRB>50</levelRB>
      <levelY>12</levelY>
      <elementalType>Fighting</elementalType>
      <power>30</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The foe is quickly kicked twice in succession using both feet.
      </description>
    </move>
    <move>
      <name>Poison Sting</name>
      <levelRB>14</levelRB>
      <levelY>19</levelY>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
	  <name>Tail Whip</name>
	  <levelRB>23</levelRB>
	  <levelY>27</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>30 (max. 48)</powerPoints>
	  <description>
	  The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
	  </description>
    </move>
    <move>
	  <name>Bite</name>
	  <levelRB>32</levelRB>
	  <levelY>36</levelY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>25 (max. 40)</powerPoints>
	  <description>
	  The foe is bitten with viciously sharp fangs. It may make the target flinch.
	  </description>
    </move>
    <move>
	  <name>Fury Swipes</name>
	  <levelRB>41</levelRB>
	  <levelY>46</levelY>
	  <elementalType>Normal</elementalType>
	  <power>18</power>
	  <accuracy>80%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The foe is raked with sharp claws or scythes for two to five times in quick succession.
	  </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Growl</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Tackle</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Scratch</name>
      <levelGS>Start/8</levelGS>
      <levelCrystal>Start/8</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        Hard, pointed, and sharp claws rake the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Double Kick</name>
      <levelGS>12</levelGS>
      <levelCrystal>12</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>30</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is quickly kicked twice in succession using both feet.
      </description>
    </move>
    <move>
      <name>Poison Sting</name>
      <levelGS>19</levelGS>
      <levelCrystal>19</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Tail Whip</name>
      <levelGS>23</levelGS>
      <levelCrystal>23</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
      </description>
    </move>
    <move>
      <name>Bite</name>
      <levelGS>30</levelGS>
      <levelCrystal>30</levelCrystal>
      <elementalType>Dark</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is bitten with viciously sharp fangs. It may make the target flinch.
      </description>
    </move>
    <move>
      <name>Fury Swipes</name>
      <levelGS>38</levelGS>
      <levelCrystal>38</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>18</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is raked with sharp claws or scythes for two to five times in quick succession.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <noRB></noRB>
      <noY></noY>
      <elementalType></elementalType>
      <power></power>
      <accurary></accurary>
      <powerPoints></powerPoints>
      <description>
        
      </description>
    </move>
    <move>
      <name></name>
      <noRB></noRB>
      <noY></noY>
      <elementalType></elementalType>
      <power></power>
      <accurary></accurary>
      <powerPoints></powerPoints>
      <description>
        
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rock Smash</name>
      <no>TM08</no>
      <elementalType>Fighting</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user slugs the foe with a shattering punch. It can also smash cracked boulders.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Blizzard</name>
      <no>TM14</no>
      <elementalType>Ice</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rain Dance</name>
      <no>TM18</no>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user summons a heavy rain that falls for five turns, powering up Water-type moves.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Iron Tail</name>
      <no>TM23</no>
      <elementalType>Steel</elementalType>
      <power>100</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <no>TM25</no>
      <elementalType>Dark</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <no>TM40</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots, and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Detect</name>
      <no>TM43</no>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <no>HM04</no>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Beat Up</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Sneasel</father>
      <elementalType>Dark</elementalType>
      <power>10</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
      </description>
    </move>
    <move>
      <name>Charm</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Snubbull, and Granbull</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
      </description>
    </move>
    <move>
      <name>Counter</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Rattata, Raticate, Sandshrew, Sandslash, Nidoran♂, Nidorino, Nidoking, Mankey, Primeape, Rhyhorn, Rhydon, Aipom, Sneasel, Teddiursa, Ursaring, Houndour, and Houndoom</father>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Disable</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Slowpoke, Slowbro, Slowking, and Lickitung</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        For several turns, this move prevents the foe from using the move it last used.
      </description>
    </move>
    <move>
      <name>Foucus Energy</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Rattata, Raticate, Nidoran♂, Nidorino, Nidoking, Mankey, Primeape, Cubone, and Marowak</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Supersonic</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Lickitung</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user generates odd sound waves from its body. It may confuse the target.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Growlithe, Arcanine, Ponyta, Rapidash, Seel, Dewgong, Rhyhorn, Rhydon, Tauros, Eevee, Dunsparce, Snubbull, Granbull, Swinub, Piloswine, Phanpy, Donphan, and Stantler</father>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Ice Beam</name>
      <elementalType>Ice</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Nidorina is comparatively larger than its pre-evolution, though she loses the forehead horn. Nidorina's poison spikes are larger, and probably more potent; she has also gained the ability to stand on her hind legs.
    </physiology>
    <abilities>
      Nidorina is the female equivalent of Nidorino. This is shown even in its name, which ends in a as opposed to o in Nidorino. A is traditionally a feminine vowel in the English language, particularly at the ends of names. Nidorina seems to be more docile, and relaxed than her counterpart Nidorino.
    </abilities>
    <behavior>
      Nidorina is a gentle Pokémon like its pre-evolution, Nidoran♀. She is a caring mother, chewing food for her young. Although she would rather not attack at all, she prefers attacks like clawing, and biting. She seems to display close family bonds with others of her own kind, and becomes nervous when separated. However, when angered, a Nidorina can become a formidable foe.
    </behavior>
    <habitat>
      Nidorina live in expansive hot savannas, and plains.
    </habitat>
    <diet>
      (Unconfirmed!)
    </diet>
  </biology>
  <franchising>
    <design>
      Nidorina appears to be based on a rabbit or mouse, or even a hamster.
    </design>
    <origin>
      Nidorina's name may be based on the word needle. Alternatively, it may be based on 二 ni, two, or 二度 nido, two times/two degrees, referring to there being two distinct evolutionary lines using the name with similar names, and traits. The rina in its name most likely alludes to its female gender- in many languages, such as Spanish, names, and words ending in a are said to be feminine.
    </origin>
  </franchising>
</pokedex>
