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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


<!-- This is a comment in the file -->
<pokedex>
  <general>
  	<number>045</number>
    <imageRB>rbspr045.gif</imageRB>
    <imageY>gby045.gif</imageY>
    <imageGN>poke45g.png</imageGN>
    <imageGS>poke45gs.png</imageGS>
    <imageSN>poke45s.png</imageSN>
    <imageSS>poke45ss.png</imageSS>
    <imageCN>poke45c.gif</imageCN>
    <imageCS>poke45cs.gif</imageCS>
    <englishName>Vileplume</englishName>
	  <japaneseName>クサイハナ (Kusaihana)</japaneseName>
	  <species>Flower Pokémon</species>
	  <elementalTypes>Grass/Poison</elementalTypes>
	  <height>3'11"</height>
    <weight>41.0 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>VILE-ploom</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          The larger its petals, the more toxic pollen it contains. Its big head is heavy, and hard to hold up.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Flaps its broad flower petals to scatter its poisonous pollen. The flapping sound is very loud.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It has the world's largest petals. With every step, the petals shake out heavy clouds of toxic pollen.
        </entry>
      </g_version>
      <s_version>
        <entry>
          The bud bursts into bloom with a bang. It then starts scattering allergenic, poisonous pollen.
        </entry>
      </s_version>
      <c_version>
        <entry>
          By shaking its big petals, it scatters toxic pollen into the air, turning the air yellow.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>60</hp>
    <attack>65</attack>
    <defense>70</defense>
    <speed>40</speed>
    <special>85</special>
    <total>320</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>75</hp>
    <attack>80</attack>
    <defense>85</defense>
    <speed>50</speed>
    <specialAttack>100</specialAttack>
    <specialDefense>90</specialDefense>
    <total>480</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke43g.png</image>
      <name>Oddish</name>
      <type>Gloom (Level 21)</type>
    </form>
    <form>
      <image>poke44g.png</image>
      <name>Gloom</name>
      <type>Vileplume (Leaf Stone); Bellossom (Sun Stone)</type>
    </form>
    <form>
      <image>poke45g.png</image>
      <name>Vileplume</name>
      <type>None</type>
    </form>
    <form>
      <image>poke182g.png</image>
      <name>Bellossom</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Flying (2x), Fire (2x) Psychic (2x), Ice (2x), and Bug (4x)</weak>
	<normal>Normal (1x), Poison (1x), Ground (1x), Rock (1x), Ghost (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Water (½x), Grass (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Flying (2x), Fire (2x), Psychic (2x), and Ice (2x)</weak>
    <normal>Normal (1x), Poison (1x), Ground (1x), Rock (1x), Bug (1x), Ghost (1x), Steel (1x), Dragon (1x), and Dark (1x)</normal>
    <resistant>Fighting (½x), Water (½x), Grass (½x), and Electric (½x)</resistant>
    <immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>None</rarity>
        <area>
          Evolve Gloom
        </area>
      </r_version>
      <b_version>
        <rarity>None</rarity>
        <area>
          Trade from Pokémon Red, Yellow, Gold, Silver, and Crystal Version
        </area>
      </b_version>
      <y_version>
        <rarity>None</rarity>
        <area>
          Evolve Gloom
        </area>
      </y_version>
      <g_version>
        <rarity>None</rarity>
        <area>
          Evolve Gloom
        </area>
      </g_version>
      <s_version>
        <rarity>None</rarity>
        <area>
          Evolve Gloom
        </area>
      </s_version>
      <c_version>
        <rarity>None</rarity>
        <area>
          Evolve Gloom
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      None
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Plant</groupName>
      <breedingCompatibility>Bulbasaur, Ivysaur, Venusaur, Oddish, Gloom, Vileplume, Paras, Parasect, Bellsprout, Weepinbell, Victreebel, Exeggcute, Exeggutor, Tangela, Chikorita, Bayleef, Meganium, Bellossom, Hoppip, Skiploom, Jumpluff, Sunkern, and Sunflora</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Absorb</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Grass</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Poison Powder</name>
      <levelRB>Start/15</levelRB>
      <levelY>Start/15</levelY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A cloud of poisonous dust is scattered on the foe. It may poison the target.
      </description>
    </move>
    <move>
      <name>Stun Spore</name>
      <levelRB>Start/17</levelRB>
      <levelY>Start/17</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user scatters a cloud of paralyzing powder. It may paralyze the target.
      </description>
    </move>
    <move>
      <name>Sleep Powder</name>
      <levelRB>Start/19</levelRB>
      <levelY>Start/19</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user scatters a big cloud of sleep-inducing dust around the foe.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Absorb</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Stun Spore</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user scatters a cloud of paralyzing powder. It may paralyze the target.
      </description>
    </move>
    <move>
      <name>Petal Dance</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user attacks by scattering petals for two to three turns. The user then becomes confused.
      </description>
    </move>
    <move>
      <name>Sweet Scent</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Solarbeam</name>
      <noRB>TM22</noRB>
      <noY>TM22</noY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <noRB>HM01</noRB>
      <noY>HM01</noY>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>90%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Sweet Scent</name>
      <no>TM12</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Giga Drain</name>
      <no>TM19</no>
      <elementalType>Grass</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Solarbeam</name>
      <no>TM22</no>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Sludge Bomb</name>
      <no>TM36</no>
      <elementalType>Poison</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks by hurling filthy sludge at the foe. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <no>HM01</no>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <no>HM05</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>10%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Flail</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Chikorita, Bayleef, and Meganium</father>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
      </description>
    </move>
    <move>
      <name>Razor Leaf</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Bulbasaur, Ivysaur, Venusaur, Bellsprout, Weepinbell, Victreebel, Chikorita, Bayleef, Meganium, and Sunflora</father>
      <elementalType>Grass</elementalType>
      <power>55</power>
      <accuracy>95%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Swords Dance</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Bulbasaur, Ivysaur, Venusaur, Paras, Parasect, Exeggcute, Exeggutor, Tangela, Chikorita, Bayleef, Meganium, Bellossom, Hoppip, Skiploom, Jumpluff, Sunkern, and Sunflora</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Synthesis</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium, Hoppip, Skiploom, and Jumpluff</father>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user restores its own HP. The amount of HP regained varies with the weather.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        An Vileplume cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
	Vileplume has a much larger "flower" on its head, and it still resembles a Rafflesia flower.
	</physiology>
	<abilities>
	Vileplume scatters toxic spores, and releases noxious gases.
	</abilities>
	<behavior>
	(Unconfirmed!)
	</behavior>
	<habitat>
	Vileplume live in grassy plains, and can also be found in tropical areas such as jungles, and swamps, where the ground is rich in nutrients.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Vileplume, like Gloom, is based on the the rafflesia arnoldii, a foul-smelling flower known as the world's most poisonous plant. This Pokémon more strongly resembles the flower than Gloom, which may represent the budding stage of the rafflesia. Vileplume's flower also looks alike to several other genus of rafflesia, notably cantleyi, keithii, pricei, panchoana, and speciosa, of which the petal shape is a closest match. The female sprite in Diamond/Pearl/Platinum may be based on Rafflesia hasseltii, its petals have distinctively larger blotches than other genus of Rafflesia.
	</design>
	<origin>
	Vileplume's name comes from a combination of "vile", and "plume."
	</origin>
  </franchising>
</pokedex>
