<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


<!-- This is a comment in the file -->
<pokedex>
  <general>
  	<number>065</number>
    <imageRB>rbspr065.gif</imageRB>
    <imageY>gby065.gif</imageY>
    <imageGN>poke65g.png</imageGN>
    <imageGS>poke65gs.png</imageGS>
    <imageSN>poke65s.png</imageSN>
    <imageSS>poke65ss.png</imageSS>
    <imageCN>poke65c.gif</imageCN>
    <imageCS>poke65cs.gif</imageCS>
    <englishName>Alakazam</englishName>
	  <japaneseName>フーディン (Fūdin)</japaneseName>
	  <species>Psi Pokémon</species>
	  <elementalTypes>Psychic</elementalTypes>
	  <height>4'11"</height>
    <weight>124.6 lbs.</weight>
    <genderRatio>25% ♀/75% ♂</genderRatio>
    <pronunciation>AH-la-kuh-ZAM</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          A Pokémon that can memorize anything. It never forgets what it learns -- that's why this Pokémon is smart.
        </entry>
      </y_version>
      <g_version>
        <entry>
          Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
        </entry>
      </g_version>
      <s_version>
        <entry>
          Its brain cells multiply continually until it dies. As a result, it remembers everything.
        </entry>
      </s_version>
      <c_version>
        <entry>
          It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>55</hp>
    <attack>50</attack>
    <defense>45</defense>
    <speed>120</speed>
    <special>135</special>
    <total>405</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>55</hp>
    <attack>50</attack>
    <defense>45</defense>
    <speed>120</speed>
    <specialAttack>135</specialAttack>
    <specialDefense>85</specialDefense>
    <total>490</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke63g.png</image>
      <name>Abra</name>
      <type>Kadabra (Level 16)</type>
    </form>
    <form>
      <image>poke64g.png</image>
      <name>Kadabra</name>
      <type>Alakazam (Trade)</type>
    </form>
    <form>
      <image>poke65g.png</image>
      <name>Alakazam</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Bug (2x)</weak>
	<normal>Normal (1x), Flying (1x), Poison (1x), Ground (1x), Rock (1x), Grass (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), and Psychic (½x)</resistant>
	<immune>Ghost (0x)</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Bug (2x), Ghost (2x), and Dark (2x)</weak>
	<normal>Normal (1x), Flying (1x), Poison (1x), Ground (1x), Rock (1x), Steel (1x), Grass (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), and Psychic (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>None</rarity>
        <area>
          Evolve Kadabra
        </area>
      </r_version>
      <b_version>
        <rarity>None</rarity>
        <area>
          Evolve Kadabra
        </area>
      </b_version>
      <y_version>
        <rarity>None</rarity>
        <area>
          Evolve Kadabra
        </area>
      </y_version>
      <g_version>
        <rarity>None</rarity>
        <area>
          Evolve Kadabra
        </area>
      </g_version>
      <s_version>
        <rarity>None</rarity>
        <area>
          Evolve Kadabra
        </area>
      </s_version>
      <c_version>
        <rarity>None</rarity>
        <area>
          Evolve Kadabra
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      None
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Humanshape</groupName>
      <breedingCompatibility>Abra, Kadabra, Alakazam, Machop, Machoke, Machamp, Drowzee, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Electabuzz, Magmar, and Hitmontop</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Teleport</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
      </description>
    </move>
    <move>
      <name>Confusion</name>
      <levelRB>16</levelRB>
      <levelY>16</levelY>
      <elementalType>Psychic</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit by a weak telekinetic force. It may also leave the foe confused.
      </description>
    </move>
    <move>
      <name>Disable</name>
      <levelRB>20</levelRB>
      <levelY>20</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        For several turns, this move prevents the foe from using the move it last used.
      </description>
    </move>
    <move>
      <name>Psybeam</name>
      <levelRB>27</levelRB>
      <levelY>27</levelY>
      <elementalType>Psychic</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is attacked with a peculiar ray. It may also leave the target confused.
      </description>
    </move>
    <move>
      <name>Recover</name>
      <levelRB>31</levelRB>
      <levelY>31</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A self-healing move. The user restores its own HP by up to half of its max HP.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <levelRB>38</levelRB>
      <levelY>38</levelY>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <levelRB>42</levelRB>
      <levelY>42</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Kinesis</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user distracts the foe by bending a spoon. It may lower the target's accuracy.
      </description>
    </move>
    <move>
      <name>Teleport</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Use it to flee from any wild Pokémon. It may also be used to warp to the last Pokémon Center visited.
      </description>
    </move>
    <move>
      <name>Confusion</name>
      <levelGS>16</levelGS>
      <levelCrystal>16</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit by a weak telekinetic force. It may also leave the foe confused.
      </description>
    </move>
    <move>
      <name>Disable</name>
      <levelGS>18</levelGS>
      <levelCrystal>18</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        For several turns, this move prevents the foe from using the move it last used.
      </description>
    </move>
    <move>
      <name>Psybeam</name>
      <levelGS>21</levelGS>
      <levelCrystal>21</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is attacked with a peculiar ray. It may also leave the target confused.
      </description>
    </move>
    <move>
      <name>Recover</name>
      <levelGS>26</levelGS>
      <levelCrystal>26</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        self-healing move. The user restores its own HP by up to half of its max HP.
      </description>
    </move>
    <move>
      <name>Future Sight</name>
      <levelGS>31</levelGS>
      <levelCrystal>31</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>80</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <levelGS>38</levelGS>
      <levelCrystal>38</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <levelGS>45</levelGS>
      <levelCrystal>45</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Mega Punch</name>
      <noRB>TM01</noRB>
      <noY>TM01</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slugged by a punch thrown with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Mega Kick</name>
      <noRB>TM05</noRB>
      <noY>TM05</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>75%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked by a kick launched with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <noRB>TM17</noRB>
      <noY>TM17</noY>
      <elementalType>Fighting</elementalType>
      <power>80</power>
      <accuracy>80%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
      </description>
    </move>
    <move>
      <name>Counter</name>
      <noRB>TM18</noRB>
      <noY>TM18</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <noRB>TM19</noRB>
      <noY>TM19</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <noRB>TM28</noRB>
      <noY>TM28</noY>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <noRB>TM29</noRB>
      <noY>TM29</noY>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Teleport</name>
      <noRB>TM30</noRB>
      <noY>TM30</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Metronome</name>
      <noRB>TM35</noRB>
      <noY>TM35</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user waggles a finger, and stimulates the brain into randomly using nearly any move.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <noRB>TM45</noRB>
      <noY>TM45</noY>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Psywave</name>
      <noRB>TM46</noRB>
      <noY>TM46</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
      </description>
    </move>
    <move>
      <name>Tri Attack</name>
      <noRB>TM49</noRB>
      <noY>TM49</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <noRB>HM05</noRB>
      <noY>HM05</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Dynamic Punch</name>
      <no>TM01</no>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
      </description>
    </move>
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Zap Cannon</name>
      <no>TM07</no>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user fires an electric blast like a cannon to inflict damage, and cause paralysis.
      </description>
    </move>
    <move>
      <name>Psych Up</name>
      <no>TM09</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hypnotizes itself into copying any stat change made by the foe.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rain Dance</name>
      <no>TM18</no>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user summons a heavy rain that falls for five turns, powering up Water-type moves.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <no>TM28</no>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <no>TM29</no>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Shadow Ball</name>
      <no>TM30</no>
      <elementalType>Ghost</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Ice Punch</name>
      <no>TM33</no>
      <elementalType>Ice</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an icy fist. It may leave the target frozen.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Thunderpunch</name>
      <no>TM41</no>
      <elementalType>Electric</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an electrified fist. It may leave the target with paralysis.
      </description>
    </move>
    <move>
      <name>Dream Eater</name>
      <no>TM42</no>
      <elementalType>Psychic</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Fire Punch</name>
      <no>TM48</no>
      <elementalType>Fire</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with a fiery fist. It may leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Nightmare</name>
      <no>TM50</no>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A sleeping foe is shown a nightmare that inflicts some damage every turn.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <no>HM05</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>10%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Encore</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father></father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user compels the foe to keep using only the move it last used for two to six turns.
      </description>
    </move>
    <move>
      <name>Barrier</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father></father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user throws up a sturdy wall that sharply raises its Defense stat.
      </description>
    </move>
    <move>
      <name>Light Screen</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father></father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from special attacks for five turns.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        An Alakazam cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
	Alakazam is characterized by its human-like body structure, and its somewhat fox-like appearance. It's oversized head houses a huge brain capable of many psychic abilities. However, the rest of it's body is quite weak in comparison.
	</physiology>
	<abilities>
	It is said that Alakazam is known to have mastered every type, and form of psychic ability, including, but not limited to, telekinesis, telepathy, telempathy, psionic abilities, levitation, defensive techniques, mind control, and telekinetic blasts. It can remember everything that it has experienced upon hatching as an Abra, and has an I.Q. that exceeds 5,000, making it powerfully intelligent. Alakazam, and its pre-evolution, Kadabra, are the only known Pokémon that learn Kinesis.
	</abilities>
	<behavior>
	Each Alakazam carries two spoons everywhere it goes. These spoons are said to increase this Pokémon's psychic ability greatly. It is also a known fact that Alakazam's IQ is around 5000, and are considered to be the second most intelligent Pokémon. It is also said that they have excellent memory, and can remember everything from the moment they were born.
	</behavior>
	<habitat>
	Alakazam live in urban areas, close to humans. They are mostly found in abandoned buildings left to disrepair.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Alakazam's spoons are a reference to the magician Uri Geller, who claimed to have the ability to bend spoons with his mind. See the Pokédex page about Kadabra for more information. Like Abra, and Kadabra, Alakazam shares physical traits with foxes.
	</design>
	<origin>
	Alakazam's name is another incantation used in stage magic, similar to "Abracadabra."
	</origin>
  </franchising>
</pokedex>
