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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>066</number>
    <imageRB>rbspr066.gif</imageRB>
    <imageY>gby066.gif</imageY>
    <imageGN>poke66g.png</imageGN>
    <imageGS>poke66gs.png</imageGS>
    <imageSN>poke66s.png</imageSN>
    <imageSS>poke66ss.png</imageSS>
    <imageCN>poke66c.gif</imageCN>
    <imageCS>poke66cs.gif</imageCS>
    <englishName>Machop</englishName>
	  <japaneseName>ワンリキー (Wanrikī)</japaneseName>
	  <species>Superpower Pokémon</species>
	  <elementalTypes>Fighting</elementalTypes>
	  <height>2'07"</height>
    <weight>43.0 lbs.</weight>
    <genderRatio>25% ♀/75% ♂</genderRatio>
    <pronunciation>MAH-chop</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.
        </entry>
      </y_version>
      <g_version>
        <entry>
          Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
        </entry>
      </g_version>
      <s_version>
        <entry>
          It loves to work out, and build its muscles. It is never satisfied, even if it trains hard all day long.
        </entry>
      </s_version>
      <c_version>
        <entry>
          It trains by lifting rocks in the mountains. It can even pick up a Graveler with ease.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>70</hp>
    <attack>80</attack>
    <defense>50</defense>
    <speed>35</speed>
    <special>35</special>
    <total>270</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>70</hp>
    <attack>80</attack>
    <defense>50</defense>
    <speed>35</speed>
    <specialAttack>35</specialAttack>
    <specialDefense>35</specialDefense>
    <total>305</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke66g.png</image>
      <name>Machop</name>
      <type>Machoke (Level 28)</type>
    </form>
    <form>
      <image>poke67g.png</image>
      <name>Machoke</name>
      <type>Machamp (Trade)</type>
    </form>
    <form>
      <image>poke68g.png</image>
      <name>Machamp</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Flying (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Poison (1x), Ground (1x), Ghost (1x), Fire (1x), Water (1x), Grass (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Rock (½x), and Bug (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Flying (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Poison (1x), Ground (1x), Ghost (1x), Steel (1x) Fire (1x), Water (1x), Grass (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Rock (½x), Bug (½x), and Dark (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Common</rarity>
        <area>
          Rock Tunnel, Victory Road
        </area>
      </r_version>
      <b_version>
        <rarity>Common</rarity>
        <area>
          Rock Tunnel, Victory Road
        </area>
      </b_version>
      <y_version>
        <rarity>Common</rarity>
        <area>
          Route 10, Rock Tunnel
        </area>
      </y_version>
      <g_version>
        <rarity>Common</rarity>
        <area>
          Rock Tunnel, Mt. Mortar
        </area>
      </g_version>
      <s_version>
        <rarity>Common</rarity>
        <area>
          Rock Tunnel, Mt. Mortar
        </area>
      </s_version>
      <c_version>
        <rarity>Common</rarity>
        <area>
          Rock Tunnel, Mt. Mortar
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Brick Piece (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Humanshape</groupName>
      <breedingCompatibility>Abra, Kadabra, Alakazam, Machop, Machoke, Machamp, Drowzee, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Electabuzz, Magmar, and Hitmontop</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Karate Chop</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Fighting</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with a sharp chop. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Low Kick</name>
      <levelRB>20</levelRB>
      <levelY>20</levelY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelRB>25</levelRB>
      <levelY>25</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
      </description>
    </move>
    <move>
      <name>Focus Energy</name>
      <levelRB>32</levelRB>
      <levelY>32</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <levelRB>39</levelRB>
      <levelY>39</levelY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <levelRB>46</levelRB>
      <levelY>46</levelY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Low Kick</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
      </description>
    </move>
    <move>
      <name>Focus Energy</name>
      <levelGS>7</levelGS>
      <levelCrystal>7</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Karate Chop</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with a sharp chop. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <levelGS>20</levelGS>
      <levelCrystal>20</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Foresight</name>
      <levelGS>25</levelGS>
      <levelCrystal>25</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
      </description>
    </move>
    <move>
      <name>Vital Throw</name>
      <levelGS>31</levelGS>
      <levelCrystal>31</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>70</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
      </description>
    </move>
    <move>
      <name>Cross Chop</name>
      <levelGS>37</levelGS>
      <levelCrystal>37</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>80%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Scary Face</name>
      <levelGS>43</levelGS>
      <levelCrystal>43</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user frightens the foe with a scary face to sharply reduce its Speed stat.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <levelGS>49</levelGS>
      <levelCrystal>49</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>80</power>
      <accuracy>80%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Mega Punch</name>
      <noRB>TM01</noRB>
      <noY>TM01</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slugged by a punch thrown with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Mega Kick</name>
      <noRB>TM05</noRB>
      <noY>TM05</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>75%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked by a kick launched with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <noRB>TM17</noRB>
      <noY>TM17</noY>
      <elementalType>Fighting</elementalType>
      <power>80</power>
      <accuracy>80%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
      </description>
    </move>
    <move>
      <name>Counter</name>
      <noRB>TM18</noRB>
      <noY>TM18</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <noRB>TM19</noRB>
      <noY>TM19</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Earthquake</name>
      <noRB>TM26</noRB>
      <noY>TM26</noY>
      <elementalType>Ground</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user sets off an earthquake that hits all the Pokémon in the battle.
      </description>
    </move>
    <move>
      <name>Fissure</name>
      <noRB>TM27</noRB>
      <noY>TM27</noY>
      <elementalType>Ground</elementalType>
      <power>Varies</power>
      <accuracy>30%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user opens up a fissure in the ground, and drops the foe in. The target instantly faints if it hits.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <noRB>TM28</noRB>
      <noY>TM28</noY>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Metronome</name>
      <noRB>TM35</noRB>
      <noY>TM35</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user waggles a finger, and stimulates the brain into randomly using nearly any move.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <noRB>TM38</noRB>
      <noY>TM38</noY>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Rock Slide</name>
      <noRB>TM48</noRB>
      <noY>TM48</noY>
      <elementalType>Rock</elementalType>
      <power>75</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <noRB>HM04</noRB>
      <noY>HM04</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Dynamic Punch</name>
      <no>TM01</no>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
      </description>
    </move>
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rock Smash</name>
      <no>TM08</no>
      <elementalType>Fighting</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user slugs the foe with a shattering punch. It can also smash cracked boulders.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Earthquake</name>
      <no>TM26</no>
      <elementalType>Ground</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user sets off an earthquake that hits all the Pokémon in the battle.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <no>TM28</no>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Ice Punch</name>
      <no>TM33</no>
      <elementalType>Ice</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an icy fist. It may leave the target frozen.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <no>TM38</no>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Thunderpunch</name>
      <no>TM41</no>
      <elementalType>Electric</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an electrified fist. It may leave the target with paralysis.
      </description>
    </move>
    <move>
      <name>Detect</name>
      <no>TM43</no>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Fire Punch</name>
      <no>TM48</no>
      <elementalType>Fire</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with a fiery fist. It may leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <no>HM04</no>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Encore</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Mr. Mime</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user compels the foe to keep using only the move it last used for two to six turns.
      </description>
    </move>
    <move>
      <name>Light Screen</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Mr. Mime, and Electabuzz</father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from special attacks for five turns.
      </description>
    </move>
    <move>
      <name>Meditate</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Drowzee, Hypno, Hitmonlee, and Mr. Mime</father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user meditates to awaken the power deep within its body, and raise its Attack stat.
      </description>
    </move>
    <move>
      <name>Rolling Kick</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Hitmonlee, and Hitmontop</father>
      <elementalType>Fighting</elementalType>
      <power>60</power>
      <accuracy>85%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user cuts a quick spin, and lashes out with a sharp kick.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Flamethrower</name>
      <elementalType>Fire</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is scorched with an intense blast of fire. The target may also be left with a burn.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
	Machop are turtle-like bipedal creatures that have gray skin, with three brown ridges on top of its head. They have large eyes, and also have small tails.
	</physiology>
	<abilities>
	Machop, though small, has enough strength to hurl an adult human. Machop's special muscles will never tire or cramp no matter how long it trains.
	</abilities>
	<behavior>
	Machop spend their time, and energy practicing all different forms of martial arts, and trying to improve their abilities. Machop will lift boulders, and Graveler as if they were dumbells in order to strengthen their bodies.
	</behavior>
	<habitat>
	Machop live in mountains, in foreboding areas where they can hone their skills.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Machop appears to be based on a bodybuilder.
	</design>
	<origin>
	Machop's name may be a combination of macho, and "chop", which is Spanish for overly masculine or chauvinist. Macho has come to mean tough or masculine in English. Like Mr. Mime, this is not reflected in the gender distribution (even though the females are still rarer than males).
	</origin>
  </franchising>
</pokedex>
