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<pokedex>
  <general>
  	<number>068</number>
    <imageRB>rbspr068.gif</imageRB>
    <imageY>gby068.gif</imageY>
    <imageGN>poke68g.png</imageGN>
    <imageGS>poke68gs.png</imageGS>
    <imageSN>poke68s.png</imageSN>
    <imageSS>poke68ss.png</imageSS>
    <imageCN>poke68c.gif</imageCN>
    <imageCS>poke68cs.gif</imageCS>
    <englishName>Machamp</englishName>
	  <japaneseName>カイリキー (Kairikī)</japaneseName>
	  <species>Superpower Pokémon</species>
	  <elementalTypes>Fighting</elementalTypes>
	  <height>5'03"</height>
    <weight>286.6 lbs.</weight>
    <genderRatio>25% ♀/75% ♂</genderRatio>
    <pronunciation>MAH-champ</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It quickly swings its four arms to rock its opponents with ceaseless punches, and chops from all angles.
        </entry>
      </g_version>
      <s_version>
        <entry>
          It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
        </entry>
      </s_version>
      <c_version>
        <entry>
          With four arms that react more quickly than it can think, it can execute many punches at once.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>90</hp>
    <attack>130</attack>
    <defense>80</defense>
    <speed>55</speed>
    <special>65</special>
    <total>420</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>90</hp>
    <attack>130</attack>
    <defense>80</defense>
    <speed>55</speed>
    <specialAttack>85</specialAttack>
    <specialDefense>55</specialDefense>
    <total>505</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke66g.png</image>
      <name>Machop</name>
      <type>Machoke (Level 28)</type>
    </form>
    <form>
      <image>poke67g.png</image>
      <name>Machoke</name>
      <type>Machamp (Trade)</type>
    </form>
    <form>
      <image>poke68g.png</image>
      <name>Machamp</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Flying (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Poison (1x), Ground (1x), Ghost (1x), Fire (1x), Water (1x), Grass (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Rock (½x), and Bug (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Flying (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Poison (1x), Ground (1x), Ghost (1x), Steel (1x) Fire (1x), Water (1x), Grass (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Rock (½x), Bug (½x), and Dark (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>None</rarity>
        <area>
          Evolve Machoke
        </area>
      </r_version>
      <b_version>
        <rarity>None</rarity>
        <area>
          Evolve Machoke
        </area>
      </b_version>
      <y_version>
        <rarity>One</rarity>
        <area>
          Route 5 (Trade Cubone)
        </area>
      </y_version>
      <g_version>
        <rarity>None</rarity>
        <area>
          Evolve Machoke
        </area>
      </g_version>
      <s_version>
        <rarity>None</rarity>
        <area>
          Evolve Machoke
        </area>
      </s_version>
      <c_version>
        <rarity>None</rarity>
        <area>
          Evolve Machoke
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      None
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Humanshape</groupName>
      <breedingCompatibility>Abra, Kadabra, Alakazam, Machop, Machoke, Machamp, Drowzee, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Electabuzz, Magmar, and Hitmontop</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Karate Chop</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Fighting</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with a sharp chop. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelRB>Start/20</levelRB>
      <levelY>Start/20</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
      </description>
    </move>
    <move>
      <name>Low Kick</name>
      <levelRB>Start/25</levelRB>
      <levelY>Start/25</levelY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
      </description>
    </move>
    <move>
      <name>Focus Energy</name>
      <levelRB>36</levelRB>
      <levelY>36</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <levelRB>44</levelRB>
      <levelY>44</levelY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <levelRB>52</levelRB>
      <levelY>52</levelY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Low Kick</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
      </description>
    </move>
    <move>
      <name>Focus Energy</name>
      <levelGS>Start/7</levelGS>
      <levelCrystal>Start/7</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Karate Chop</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with a sharp chop. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <levelGS>20</levelGS>
      <levelCrystal>20</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Foresight</name>
      <levelGS>25</levelGS>
      <levelCrystal>25</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
      </description>
    </move>
    <move>
      <name>Vital Throw</name>
      <levelGS>34</levelGS>
      <levelCrystal>34</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>70</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
      </description>
    </move>
    <move>
      <name>Cross Chop</name>
      <levelGS>43</levelGS>
      <levelCrystal>43</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>80%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Scary Face</name>
      <levelGS>52</levelGS>
      <levelCrystal>52</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user frightens the foe with a scary face to sharply reduce its Speed stat.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <levelGS>61</levelGS>
      <levelCrystal>61</levelCrystal>
      <elementalType>Fighting</elementalType>
      <power>80</power>
      <accuracy>80%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Mega Punch</name>
      <noRB>TM01</noRB>
      <noY>TM01</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slugged by a punch thrown with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Mega Kick</name>
      <noRB>TM05</noRB>
      <noY>TM05</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>75%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked by a kick launched with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <noRB>TM17</noRB>
      <noY>TM17</noY>
      <elementalType>Fighting</elementalType>
      <power>80</power>
      <accuracy>80%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
      </description>
    </move>
    <move>
      <name>Counter</name>
      <noRB>TM18</noRB>
      <noY>TM18</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <noRB>TM19</noRB>
      <noY>TM19</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Earthquake</name>
      <noRB>TM26</noRB>
      <noY>TM26</noY>
      <elementalType>Ground</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user sets off an earthquake that hits all the Pokémon in the battle.
      </description>
    </move>
    <move>
      <name>Fissure</name>
      <noRB>TM27</noRB>
      <noY>TM27</noY>
      <elementalType>Ground</elementalType>
      <power>Varies</power>
      <accuracy>30%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user opens up a fissure in the ground, and drops the foe in. The target instantly faints if it hits.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <noRB>TM28</noRB>
      <noY>TM28</noY>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Metronome</name>
      <noRB>TM35</noRB>
      <noY>TM35</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user waggles a finger, and stimulates the brain into randomly using nearly any move.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <noRB>TM38</noRB>
      <noY>TM38</noY>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Rock Slide</name>
      <noRB>TM48</noRB>
      <noY>TM48</noY>
      <elementalType>Rock</elementalType>
      <power>75</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <noRB>HM04</noRB>
      <noY>HM04</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Dynamic Punch</name>
      <no>TM01</no>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
      </description>
    </move>
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rock Smash</name>
      <no>TM08</no>
      <elementalType>Fighting</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user slugs the foe with a shattering punch. It can also smash cracked boulders.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Earthquake</name>
      <no>TM26</no>
      <elementalType>Ground</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user sets off an earthquake that hits all the Pokémon in the battle.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <no>TM28</no>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Ice Punch</name>
      <no>TM33</no>
      <elementalType>Ice</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an icy fist. It may leave the target frozen.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <no>TM38</no>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Thunderpunch</name>
      <no>TM41</no>
      <elementalType>Electric</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an electrified fist. It may leave the target with paralysis.
      </description>
    </move>
    <move>
      <name>Detect</name>
      <no>TM43</no>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Fire Punch</name>
      <no>TM48</no>
      <elementalType>Fire</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with a fiery fist. It may leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <no>HM04</no>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Encore</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Mr. Mime</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user compels the foe to keep using only the move it last used for two to six turns.
      </description>
    </move>
    <move>
      <name>Light Screen</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Mr. Mime, and Electabuzz</father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from special attacks for five turns.
      </description>
    </move>
    <move>
      <name>Meditate</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Drowzee, Hypno, Hitmonlee, and Mr. Mime</father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user meditates to awaken the power deep within its body, and raise its Attack stat.
      </description>
    </move>
    <move>
      <name>Rolling Kick</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Hitmonlee, and Hitmontop</father>
      <elementalType>Fighting</elementalType>
      <power>60</power>
      <accuracy>85%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user cuts a quick spin, and lashes out with a sharp kick.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Flamethrower</name>
      <elementalType>Fire</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is scorched with an intense blast of fire. The target may also be left with a burn.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
	Machamp is a bipedal Pokémon, and is notable for being extremely muscled, and having four arms. Its skin color is bluish-gray, and it has red colored eyes. On its head, there are three ridges right above it eyes, which are also right above its frog-like mouth. It has two arms on each side of its body, a pair located where its arms were in its pre-evolved form, and another pair directly above that attached, and the top of the shoulder. It wears a leg-less black girdle along with the power-save belt that it wore as a Machoke. Its legs are also quite muscled, and its feet only have two toes.
	</physiology>
	<abilities>
	It punches extremely fast, and is known to have mastered every form of martial arts. The maximum amount of punches they can throw in a few seconds is approximately one thousand. Its attacks send foes flying over the horizon. With only one hand, it can move a mountain. It can hit from a multitude of angles, due to its four arms. However, it has bad dexterity, and cannot handle delicate work without its arms getting tangled.
	</abilities>
	<behavior>
	Trying to do any work requiring care, and dexterity causes Machamp's arms to get tangled. Machamp tends to leap into action before it thinks.
	</behavior>
	<habitat>
	Machamp live in mountains, in forbidding areas where they can hone their skills.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Machamp appears to be based on a bodybuilder or wrestler. Also, due to having four arms, it could have been inspired by Kintaro, a boss character from Mortal Kombat II. Seeing as it has more than two arms, and blue skin, Machamp might also be based on a Hindu god, perhaps Shiva or Vishnu. Also, due to having four arms, it could have been inspired by Tienshinhan, a character from the Dragonball Series, in the series, Tienshinhan has the ability to grow an additional set of arms. Machamp may be based partially on Kinnikuman, a character from a manga series by the same name. Like Machamp, Kinnikuman is a wrestler, and notably has big lips, akin to Machamp's, as well as a spike on in his head that resembles the ones Machamp has as well. It is also worth noting that in Japan, the Machop evolution family is know as the きんにく "Kinniku" (Muscle) Pokémon.
	</design>
	<origin>
	Machamp's name may be a combination of champion, and macho, which is Spanish for overly masculine or chauvinist. Macho has come to mean tough or masculine in English. Unlike Mr. Mime, this is reflected in the gender distribution, as 75% of all Machamp are male.
	</origin>
  </franchising>
</pokedex>
