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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>077</number>
    <imageRB>rbspr077.gif</imageRB>
    <imageY>gby077.gif</imageY>
    <imageGN>poke77g.png</imageGN>
    <imageGS>poke77gs.png</imageGS>
    <imageSN>poke77s.png</imageSN>
    <imageSS>poke77ss.png</imageSS>
    <imageCN>poke77c.gif</imageCN>
    <imageCS>poke77cs.gif</imageCS>
    <englishName>Ponyta</englishName>
	  <japaneseName>ポニータ (Ponīta)</japaneseName>
	  <species>Fire Horse Pokémon</species>
	  <elementalTypes>Fire</elementalTypes>
	  <height>3'03"</height>
    <weight>66.1 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>po-NEE-tuh</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Its hooves are 10 times harder than diamonds. It can trample anything completly flat in little time.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Capable of jumping incredibly high. Its hooves, and sturdy legs absorb the impact of a hard landing.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents.
        </entry>
      </g_version>
      <s_version>
        <entry>
          Its hind legs, which have harder-than-diamond hooves, kick back at any presence it senses behind it.
        </entry>
      </s_version>
      <c_version>
        <entry>
          Training by jumping over grass that grows longer every day has made it a world-class jumper.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>50</hp>
    <attack>85</attack>
    <defense>55</defense>
    <speed>90</speed>
    <special>65</special>
    <total>345</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>50</hp>
    <attack>85</attack>
    <defense>55</defense>
    <speed>90</speed>
    <specialAttack>65</specialAttack>
    <specialDefense>65</specialDefense>
    <total>410</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke77g.png</image>
      <name>Ponyta</name>
      <type>Rapidash (Level 40)</type>
    </form>
    <form>
      <image>poke78g.png</image>
      <name>Rapidash</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Ground (2x), Rock (2x), and Water (2x)</weak>
	<normal>Normal (1x), Ice (1x), Fighting (1x), Flying (1x), Poison (1x), Ghost (1x), Electric (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Bug (½x), Fire (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Ground (2x), Rock (2x), and Water (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Ghost (1x), Electric (1x), Psychic (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Bug (½x), Steel (½x) Fire (½x), Grass (½x), and Ice (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Common</rarity>
        <area>
          Pokémon Mansion
        </area>
      </r_version>
      <b_version>
        <rarity>Common</rarity>
        <area>
          Pokémon Mansion
        </area>
      </b_version>
      <y_version>
        <rarity>Common</rarity>
        <area>
          Routes 17
        </area>
      </y_version>
      <g_version>
        <rarity>Common</rarity>
        <area>
          Silver Cave Area, Routes 22, 26, 27, and 28
        </area>
      </g_version>
      <s_version>
        <rarity>Common</rarity>
        <area>
          Silver Cave Area, Routes 22, 26, 27, and 28
        </area>
      </s_version>
      <c_version>
        <rarity>Common</rarity>
        <area>
          Silver Cave Area, Routes 22, 26, 27, and 28
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Ground</groupName>
      <breedingCompatibility>Rattata, Raticate, Ekans, Arbok, Pikachu, Raichu, Sandshrew, Sandslash, Nidoran♀, Nidoran♂, Nidorino, Nidoking, Vulpix, Ninetales, Diglett, Dugtrio, Meowth, Persian, Psyduck, Golduck, Mankey, Primeape, Growlithe, Arcanine, Ponyta, Rapidash, Farfetch’d, Seel, Dewgong, Rhyhorn, Rhydon, Tauros, Eevee, Vaporeon, Jolteon, Flareon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, Mareep, Flaaffy, Ampharos, Aipom, Wooper, Quagsire, Espeon, Umbreon, Girafarig, Dunsparce, Snubbull, Granbull, Sneasel, Teddiursa, Ursaring, Swinub, Piloswine, Delibird, Houndour, Houndoom, Phanpy, Donphan, Stantler, Smeargle, and Miltank</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Ember</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Fire</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with small flames. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Tail Whip</name>
      <levelRB>30</levelRB>
      <levelY>30</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
      </description>
    </move>
    <move>
      <name>Stomp</name>
      <levelRB>32</levelRB>
      <levelY>32</levelY>
      <elementalType>Normal</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is stomped with a big foot. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>35</levelRB>
      <levelY>35</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Fire Spin</name>
      <levelRB>39</levelRB>
      <levelY>39</levelY>
      <elementalType>Fire</elementalType>
      <power>15</power>
      <accuracy>70%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <levelRB>43</levelRB>
      <levelY>43</levelY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelRB>48</levelRB>
      <levelY>48</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelGS>4</levelGS>
      <levelCrystal>4</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Tail Whip</name>
      <levelGS>8</levelGS>
      <levelCrystal>8</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
      </description>
    </move>
    <move>
      <name>Ember</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Fire</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with small flames. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Stomp</name>
      <levelGS>19</levelGS>
      <levelCrystal>19</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is stomped with a big foot. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Fire Spin</name>
      <levelGS>26</levelGS>
      <levelCrystal>26</levelCrystal>
      <elementalType>Fire</elementalType>
      <power>60</power>
      <accuracy>70%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <levelGS>34</levelGS>
      <levelCrystal>34</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelGS>43</levelGS>
      <levelCrystal>43</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <levelGS>53</levelGS>
      <levelCrystal>53</levelCrystal>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Horn Drill</name>
      <noRB>TM07</noRB>
      <noY>TM07</noY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>30%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <noRB>TM38</noRB>
      <noY>TM38</noY>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Headbutt</name>
      <no>TM02</no>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Iron Tail</name>
      <no>TM23</no>
      <elementalType>Steel</elementalType>
      <power>100</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <no>TM38</no>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Charm</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Snubbull, and Granbull</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
      </description>
    </move>
    <move>
      <name>Double Kick</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Nidoran♂, Nidorino, Nidoking, and Jolteon</father>
      <elementalType>Fighting</elementalType>
      <power>30</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is quickly kicked twice in succession using both feet.
      </description>
    </move>
    <move>
      <name>Flame Wheel</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Growlithe, Arcanine, Cyndaquil, Quilava, and Typhlosion</father>
      <elementalType>Fire</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user cloaks itself in fire, and charges at the foe. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Hypnosis</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Stantler</father>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>70%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user employs hypnotic suggestion to make the target fall into a deep sleep.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Rattata, Raticate, Pikachu, Raichu, Vulpix, Ninetales, Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, and Sneasel</father>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Thrash</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Nidoking, Mankey, Primeape, Tauros, Teddiursa, and Ursaring</father>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user rampages, and attacks for two to three turns. It then becomes confused, however.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Flamethrower</name>
      <elementalType>Fire</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is scorched with an intense blast of fire. The target may also be left with a burn.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
	Ponyta's physiology is similar to that of a horse. However, its mane, and tail are made of flame rather than the usual hair. Its fur is cream all over. It is capable of leaping tall buildings in a single bound. In order to withstand the force of landing, its hooves are ten times harder than diamond.
	</physiology>
	<abilities>
	Ponyta's ability, Flash Fire, causes it to power up if it is hit by a Fire-type move, and causes the move to have no effect.
	</abilities>
	<behavior>
	Ponyta is generally a docile Pokémon, that allows humans to ride on its back occasionally. However, if angered, it may choose to burn its rider. A newborn Ponyta is a weak runner, and is actually barely able to stand, but its legs gradually become stronger, and faster by chasing after its parents. An hour after its hatching, its fiery mane, and tail grow out, which is said to give it an impressive appearance. Ponyta is capable of jumping extremely high, training by jumping over grass that grows longer every day. Its hooves, and sturdy legs absorb the impact of a hard landing. Ponyta runs in fields, and mountains all day, and it kicks back with its hind legs at any presence it senses behind it. 
	</behavior>
	<habitat>
	Ponyta live in grasslands, and on plains; anywhere that they can find plenty of grass to eat, and run freely.
	</habitat>
	<diet>
	Ponyta is an herbivore, mainly eating grasses, small shrubs, berries, etc.
	</diet>
  </biology>
  <franchising>
    <design>
	It would seem that Ponyta, along with its evolution Rapidash, are based on Pyrios, Aeos, Aethon, and Phlegon, the "fiery steeds" that carried the Greek God Helios's Chariot of the Sun around the world each day.
	</design>
	<origin>
	Ponyta's name is derived from "pony." It may also be partly based on the Spanish word "bonita", meaning "beautiful". It could also be a shortened form of the word "ponytail."
	</origin>
  </franchising>
</pokedex>
