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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>081</number>
    <imageRB>rbspr081.gif</imageRB>
    <imageY>gby081.gif</imageY>
    <imageGN>poke81g.png</imageGN>
    <imageGS>poke81gs.png</imageGS>
    <imageSN>poke81s.png</imageSN>
    <imageSS>poke81ss.png</imageSS>
    <imageCN>poke81c.gif</imageCN>
    <imageCS>poke81cs.gif</imageCS>
    <englishName>Magnemite</englishName>
	  <japaneseName>コイル (Koiru)</japaneseName>
	  <species>Magnet Pokémon</species>
	  <elementalTypes>Electric/Steel</elementalTypes>
	  <height>1'00"</height>
    <weight>13.2 lbs.</weight>
    <genderRatio>Genderless</genderRatio>
    <pronunciation>MAG-nuh-mite</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Uses antigravity to stay suspended. Appears without warning, and uses Thunder Wave, and similar moves.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
        </entry>
      </g_version>
      <s_version>
        <entry>
          The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
        </entry>
      </s_version>
      <c_version>
        <entry>
          The electricity emitted by the units on each side of its body cause it to become a strong magnet.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>25</hp>
    <attack>35</attack>
    <defense>70</defense>
    <speed>45</speed>
    <special>95</special>
    <total>270</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>25</hp>
    <attack>35</attack>
    <defense>70</defense>
    <speed>45</speed>
    <specialAttack>95</specialAttack>
    <specialDefense>55</specialDefense>
    <total>325</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke81g.png</image>
      <name>Magnemite</name>
      <type>Magneton (Level 30)</type>
    </form>
    <form>
      <image>poke82g.png</image>
      <name>Magneton</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Ground (2x)</weak>
	<normal>Normal (1x), Fighting, (1x), Poison (1x), Rock (1x), Bug (1x), Ghost (1x), Grass (1x), Fire (1x), Water (1x), Psychic (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Flying (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Fighting (2x), Ground (4x), and Fire (2x)</weak>
    <normal>Water (1x)</normal>
    <resistant>Normal (½x), Flying (¼x), Rock (½x), Bug (½x), Ghost (½x), Steel (¼x), Grass (½x), Electric (½x), Psychic (½x), Ice (½x), Dragon (½x), and Dark (½x)</resistant>
    <immune>Poison (0x)</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Common</rarity>
        <area>
          Power Plant
        </area>
      </r_version>
      <b_version>
        <rarity>Common</rarity>
        <area>
          Power Plant
        </area>
      </b_version>
      <y_version>
        <rarity>Common</rarity>
        <area>
          Power Plant, Route 10
        </area>
      </y_version>
      <g_version>
        <rarity>Common</rarity>
        <area>
          Routes 6, 7, 38, and 39
        </area>
      </g_version>
      <s_version>
        <rarity>Common</rarity>
        <area>
          Routes 6, 7, 38, and 39
        </area>
      </s_version>
      <c_version>
        <rarity>Common</rarity>
        <area>
          Routes 6, 7, 38, and 39
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Silver Leaf (100%) (Trade from Pokémon Red, Blue, and Yellow Version)
    </rby_version>
    <gsc_version>
      Metal Coat (8%)
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Gender Unknown</groupName>
      <breedingCompatibility>Magnemite, Magneton, Voltorb, Electrode, Staryu, Starmie, Porygon, and Porygon2</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Sonic Boom</name>
      <levelRB>21</levelRB>
      <levelY>21</levelY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>90%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
      </description>
    </move>
    <move>
      <name>Thundershock</name>
      <levelRB>25</levelRB>
      <levelY>25</levelY>
      <elementalType>Electric</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Supersonic</name>
      <levelRB>29</levelRB>
      <levelY>29</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user generates odd sound waves from its body. It may confuse the target.
      </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <levelRB>35</levelRB>
      <levelY>35</levelY>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <levelRB>46</levelRB>
      <levelY>46</levelY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <levelRB>47</levelRB>
      <levelY>47</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Thundershock</name>
      <levelGS>6</levelGS>
      <levelCrystal>6</levelCrystal>
      <elementalType>Electric</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Supersonic</name>
      <levelGS>11</levelGS>
      <levelCrystal>11</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user generates odd sound waves from its body. It may confuse the target.
      </description>
    </move>
    <move>
      <name>Sonic Boom</name>
      <levelGS>16</levelGS>
      <levelCrystal>16</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>90%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
      </description>
    </move>
    <move>
      <name>Thunderwave</name>
      <levelGS>21</levelGS>
      <levelCrystal>21</levelCrystal>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Lock-On</name>
      <levelGS>27</levelGS>
      <levelCrystal>27</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <levelGS>33</levelGS>
      <levelCrystal>33</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <levelGS>39</levelGS>
      <levelCrystal>39</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
    <move>
      <name>Zap Cannon</name>
      <levelGS>45</levelGS>
      <levelCrystal>45</levelCrystal>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user fires an electric blast like a cannon to inflict damage, and cause paralysis.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <noRB>TM24</noRB>
      <noY>TM24</noY>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <noRB>TM25</noRB>
      <noY>TM25</noY>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Teleport</name>
      <noRB>TM30</noRB>
      <noY>TM30</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <noRB>TM45</noRB>
      <noY>TM45</noY>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <noRB>HM05</noRB>
      <noY>HM05</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Rollout</name>
      <no>TM04</no>
      <elementalType>Rock</elementalType>
      <power>30</power>
      <accuracy>90%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Zap Cannon</name>
      <no>TM07</no>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user fires an electric blast like a cannon to inflict damage, and cause paralysis.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rain Dance</name>
      <no>TM18</no>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user summons a heavy rain that falls for five turns, powering up Water-type moves.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <no>TM25</no>
      <elementalType>Dark</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <no>HM05</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>10%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <availableGS></availableGS>
      <availableCrystal></availableCrystal>
      <father></father>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        A Magnemite cannot inherit any fathers' moves.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Thunderbolt</name>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
	Magnemite is a seemingly-robotic life form that has a gray, circular metal body with a single big eye, a horse shoe magnet on its left, and right sides, two Phillips head screws that serve no noticeable purpose, and another Phillips head screw on top of its head that looks similar to an antenna. Magnemite was originally thought to be a pure Electric-type. Even though Magnemite, and its evolved forms are mechanical creatures, they still have emotions, the need to eat, and a way of reproducing.
	</physiology>
	<abilities>
	The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity, and that can potentially disrupt various electrical equipment. Magnemite usually attack by using electrical attacks such as Thunder Wave.
	</abilities>
	<behavior>
	Magnemite generally keep to themselves. They are quiet, and do not bother people. However, if anyone gets near them with magnets or something that emits large amounts of electricity, they can be attracted to such an object. Magnemite are very neutral, but they are very eager to please their trainers, and will fight hard. If a wild Magnemite is approached, they will usually go away as they don't care for interaction, however, if attacked, they will retaliate with non-damaging moves such as Thunder Wave or Supersonic. If the attacker persists, they will start to use damaging attacks such as ThunderShock.
	</behavior>
	<habitat>
	Magnemite can usually be found around power plants or any rough terrain where there may be large amounts of metal nearby.
	</habitat>
	<diet>
	Magnemite feed off of electrical currents, which is why they are frequently found around power plants.
	</diet>
  </biology>
  <franchising>
    <design>
	Magnemite seems to be based on the concept of a living magnet.
	</design>
	<origin>
	Magnemite's name appears to be a combination of "magnet", and "mite," in the sense of small creature. Alternatively, it could be a play on "magnetite."
	</origin>
  </franchising>
</pokedex>
