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<?xml-stylesheet type="text/xsl" href="../gen_ii_pokedex_1.xslt"?>


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<pokedex>
  <general>
  	<number>085</number>
    <imageRB>rbspr085.gif</imageRB>
    <imageY>gby085.gif</imageY>
    <imageGN>poke85g.png</imageGN>
    <imageGS>poke85gs.png</imageGS>
    <imageSN>poke85s.png</imageSN>
    <imageSS>poke85ss.png</imageSS>
    <imageCN>poke85c.gif</imageCN>
    <imageCS>poke85cs.gif</imageCS>
    <englishName>Dodrio</englishName>
	  <japaneseName>ドードリオ (Dōdorio)</japaneseName>
	  <species>Triple Bird Pokémon</species>
	  <elementalTypes>Normal/Flying</elementalTypes>
	  <height>5′11″</height>
    <weight>187.8 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>doe-DREE-oh</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Uses its three brains to execute complex plans. While two heads sleep, one head is said to stay awake.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          One of Doduo's 2 heads splits to form a unique species. It runs close to 40 MPH in prairies.
        </entry>
      </y_version>
      <g_version>
        <entry>
          It collects data, and plans three times as wisely, but it may think too much, and become immobilized.
        </entry>
      </g_version>
      <s_version>
        <entry>
          If one of the heads gets to eat, the others will be satisfied, too, and they will stop squabbling.
        </entry>
      </s_version>
      <c_version>
        <entry>
          An enemy that takes its eyes off any of the three heads--even for a second--will get pecked severely.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>60</hp>
    <attack>110</attack>
    <defense>70</defense>
    <speed>100</speed>
    <special>60</special>
    <total>400</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>35</hp>
    <attack>85</attack>
    <defense>45</defense>
    <speed>75</speed>
    <specialAttack>35</specialAttack>
    <specialDefense>35</specialDefense>
    <total>460</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke84g.png</image>
      <name>Doduo</name>
      <type>Dodrio (Level 31)</type>
    </form>
    <form>
      <image>poke85g.png</image>
      <name>Dodrio</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Rock (2x), Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Fire (1x), Water (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Bug (½x), and Grass (½x)</resistant>
	<immune>Ground (0x), and Ghost (0x)</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Rock (2x), Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Steel (1x), Fire (1x), Water (1x), Psychic (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Bug (½x), and Grass (½x)</resistant>
	<immune>Ground (0x), and Ghost (0x)</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Rare</rarity>
        <area>
          Unknown Dungeon
        </area>
      </r_version>
      <b_version>
        <rarity>Rare</rarity>
        <area>
          Unknown Dungeon
        </area>
      </b_version>
      <y_version>
        <rarity>Rare</rarity>
        <area>
          Routes 17
        </area>
      </y_version>
      <g_version>
        <rarity>Rare</rarity>
        <area>
          Mt. Silver (Outside), Routes 22, 26, 27, and 28
        </area>
      </g_version>
      <s_version>
        <rarity>Rare</rarity>
        <area>
          Mt. Silver (Outside), Routes 22, 26, 27, and 28
        </area>
      </s_version>
      <c_version>
        <rarity>Rare</rarity>
        <area>
          Mt. Silver (Outside), Routes 22, 26, 27, and 28
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Bitter Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      Sharp Beak (8%)
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Flying</groupName>
      <breedingCompatibility>Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Zubat, Golbat, Farfetch’d, Doduo, Dodrio, Aerodactyl, Hoothoot, Noctowl, Crobat, Togetic, Natu, Xatu, Murkrow, and Skarmory</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Peck</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Flying</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is jabbed with a sharply pointed beak or horn.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>Start/20</levelRB>
      <levelY>Start/20</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Fury Attack</name>
      <levelRB>Start/24</levelRB>
      <levelY>Start/24</levelY>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is jabbed repeatedly with a horn or beak two to five times in a row.
      </description>
    </move>
    <move>
      <name>Drill Peck</name>
      <levelRB>Start/30</levelRB>
      <levelY>Start/30</levelY>
      <elementalType>Flying</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A corkscrewing attack with the sharp beak acting as a drill.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <levelRB>39</levelRB>
      <levelY>39</levelY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Tri Attack</name>
      <levelRB>45</levelRB>
      <levelY>45</levelY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelRB>51</levelRB>
      <levelY>51</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Peck</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is jabbed with a sharply pointed beak or horn.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Pursuit</name>
      <levelGS>9/Start</levelGS>
      <levelCrystal>9/Start</levelCrystal>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        An attack move that inflicts double damage if used on a foe that is switching out of battle.
      </description>
    </move>
    <move>
      <name>Fury Attack</name>
      <levelGS>13/Start</levelGS>
      <levelCrystal>13/Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is jabbed repeatedly with a horn or beak two to five times in a row.
      </description>
    </move>
    <move>
      <name>Tri Attack</name>
      <levelGS>21</levelGS>
      <levelCrystal>21</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <levelGS>25</levelGS>
      <levelCrystal>25</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Drill Peck</name>
      <levelGS>38</levelGS>
      <levelCrystal>38</levelCrystal>
      <elementalType>Flying</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A corkscrewing attack with the sharp beak acting as a drill.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelGS>47</levelGS>
      <levelCrystal>47</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Whirlwind</name>
      <noRB>TM04</noRB>
      <noY>TM04</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
      </description>
    </move>
    <move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
    </move>
    <move>
	  <name>Body Slam</name>
	  <noRB>TM08</noRB>
	  <noY>TM08</noY>
	  <elementalType>Normal</elementalType>
	  <power>85</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	    The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
	  </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Sky Attack</name>
      <noRB>TM43</noRB>
      <noY>TM43</noY>
      <elementalType>Flying</elementalType>
      <power>140</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Tri Attack</name>
      <noRB>TM49</noRB>
      <noY>TM49</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Fly</name>
      <noRB>HM02</noRB>
      <noY>HM02</noY>
      <elementalType>Flying</elementalType>
      <power>90</power>
      <accuracy>95%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM05</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM06</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <no>TM15</no>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <no>TM39</no>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Steel Wing</name>
      <no>TM47</no>
      <elementalType>Steel</elementalType>
      <power>70</power>
      <accuracy>90%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit with wings of steel. It may also raise the user's Defense stat.
      </description>
    </move>
    <move>
      <name>Fly</name>
      <no>HM02</no>
      <elementalType>Flying</elementalType>
      <power>90</power>
      <accuracy>95%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Faint Attack</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Murkrow</father>
      <elementalType>Dark</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
      </description>
    </move>
    <move>
      <name>Flail</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Farfetch'd</father>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
      </description>
    </move>
    <move>
      <name>Haze</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Zubat, Golbat Crobat, and Murkrow</father>
      <elementalType>Ice</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Pidgey, Pidgeotto, and Pidgeot</father>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Supersonic</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Zubat, Golbat, Crobat, and Aerodactyl</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user generates odd sound waves from its body. It may confuse the target.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        A Doduo cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Dodrio are bird-like Pokémon with three heads, and a ‘V’-shaped black crest on each one. They have very small wings hidden under the fluffy brown feathers that cover their black underside. Because their wings are so small, they have little to no flying ability, but can jump incredibly high. Dodrio's long legs allow it to deal devastating kicks, but only frontward. However, to protect its back, one of the necks can turn around, and fiercely peck the opponent with its long, thin beak. Dodrio also have three pink tail feathers.
    </physiology>
    <abilities>
      Dodrio have long legs which allow it to jump incredibly high, which makes up for its lack of flight. These legs also allow it to run incredibly fast, and for long distances without rest, as well as to deal massively powerful kicks to its opponents. Another feature that contributes to its running ability are its three sets of hearts, and lungs, which enable it to run long distances without rest. It can deliver devastating blows with its sharp beaks.
    </abilities>
    <behavior>
      Dodrio love to wake up early, and call their cries every morning, and also love to run. They are usually very crotchety, arguing with themselves on a constant basis. However, if one if them gets to eat, the others will be satisfied, too, and stop squabbling. A Dodrio is especially wary if all three of its heads are looking in different directions.
    </behavior>
    <habitat>
      Dodrio can be found living in deserts, and plains.
    </habitat>
    <diet>
      (Unconfirmed!)
    </diet>
  </biology>
  <franchising>
    <design>
      Despite its name, it seems like it has more in common with ostriches, Kiwi birds, emus, cassowaries or Chocobos than dodos.
    </design>
    <origin>
      Dodrio's name seems to be a combination of "dodo," an extinct, flightless bird, and "trio," meaning a group of three.
    </origin>
  </franchising>
</pokedex>
