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<pokedex>
  <general>
  	<number>088</number>
    <imageRB>rbspr088.gif</imageRB>
    <imageY>gby088.gif</imageY>
    <imageGN>poke88g.png</imageGN>
    <imageGS>poke88gs.png</imageGS>
    <imageSN>poke88s.png</imageSN>
    <imageSS>poke88ss.png</imageSS>
    <imageCN>poke88c.gif</imageCN>
    <imageCS>poke88cs.gif</imageCS>
    <englishName>Grimer</englishName>
	  <japaneseName>ベトベター (Betobetā)</japaneseName>
	  <species>Sludge Pokémon</species>
	  <elementalTypes>Poison</elementalTypes>
	  <height>2′11″</height>
    <weight>66.1 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>GRIME-er</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Appears in filthy areas. Thrives by sucking up polluted sludge that is pumped out of factories.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Made of hardened sludge. It smells too putrid to touch. Even weeds won't grow in its path.
        </entry>
      </y_version>
      <g_version>
        <entry>
          As it moves, it loses bits of its body from which new Grimer emerge. This worsens the stench around it.
        </entry>
      </g_version>
      <s_version>
        <entry>
          Wherever Grimer has passed, so many germs are left behind that no plants will ever grow again.
        </entry>
      </s_version>
      <c_version>
        <entry>
          When two of these Pokémon's bodies are combined together, new poisons are created.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>105</hp>
    <attack>105</attack>
    <defense>75</defense>
    <speed>50</speed>
    <special>65</special>
    <total>400</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>80</hp>
    <attack>80</attack>
    <defense>50</defense>
    <speed>25</speed>
    <specialAttack>40</specialAttack>
    <specialDefense>50</specialDefense>
    <total>325</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke88g.png</image>
      <name>Grimer</name>
      <type>Muk (Level 38)</type>
    </form>
    <form>
      <image>poke89g.png</image>
      <name>Muk</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Ground (2x), Bug (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Flying (1x), Rock (1x), Ghost (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Poison (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Ground (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Flying (1x), Rock (1x), Ghost (1x), Steel (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), Dragon (1x), and Dark (1x)</normal>
	<resistant>Fighting (½x), Poison (½x), Bug (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Rare</rarity>
        <area>
          Pokémon Mansion
        </area>
      </r_version>
      <b_version>
        <rarity>Common</rarity>
        <area>
          Pokémon Mansion
        </area>
      </b_version>
      <y_version>
        <rarity>Common</rarity>
        <area>
          Pokémon Mansion, and Power Plant
        </area>
      </y_version>
      <g_version>
        <rarity>Common</rarity>
        <area>
          Routes 16, 17, and 18, Celadon City
        </area>
      </g_version>
      <s_version>
        <rarity>Common</rarity>
        <area>
          Routes 16, 17, and 18, Celadon City
        </area>
      </s_version>
      <c_version>
        <rarity>Common</rarity>
        <area>
          Routes 16, 17, and 18, Celadon City
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      Nugget (8%)
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Amorphous</groupName>
      <breedingCompatibility>Grimer, Muk, Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Wobbuffet, Slugma, and Magcargo</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Pound</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is physically pounded with a long tail or a foreleg, etc.
      </description>
    </move>
    <move>
      <name>Disable</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        For several turns, this move prevents the foe from using the move it last used.
      </description>
    </move>
    <move>
      <name>Poison Gas</name>
      <levelRB>30</levelRB>
      <levelY>30</levelY>
      <elementalType>Poison Gas</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        A cloud of poison gas is sprayed in the foe's face. It may poison the target.
      </description>
    </move>
    <move>
      <name>Minimize</name>
      <levelRB>33</levelRB>
      <levelY>33</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
      </description>
    </move>
    <move>
      <name>Sludge</name>
      <levelRB>37</levelRB>
      <levelY>37</levelY>
      <elementalType>Poison</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Unsanitary sludge is hurled at the foe. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Harden</name>
      <levelRB>42</levelRB>
      <levelY>42</levelY>
      <elementalType>Bug</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30</powerPoints>
      <description>
        The user stiffens all the muscles in its body to raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <levelRB>48</levelRB>
      <levelY>48</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
    <move>
      <name>Acid Armor</name>
      <levelRB>55</levelRB>
      <levelY>55</levelY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Poison Gas</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <category>Phyiscal</category>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        A cloud of poison gas is sprayed in the foe's face. It may poison the target.
      </description>
    </move>
    <move>
      <name>Pound</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is physically pounded with a long tail or a foreleg, etc.
      </description>
    </move>
    <move>
      <name>Harden</name>
      <levelGS>5</levelGS>
      <levelCrystal>5</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user stiffens all the muscles in its body to raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Disable</name>
      <levelGS>10</levelGS>
      <levelCrystal>10</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        For several turns, this move prevents the foe from using the move it last used.
      </description>
    </move>
    <move>
      <name>Sludge</name>
      <levelGS>16</levelGS>
      <levelCrystal>16</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Unsanitary sludge is hurled at the foe. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Minimize</name>
      <levelGS>23</levelGS>
      <levelCrystal>23</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <levelGS>31</levelGS>
      <levelCrystal>31</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
    <move>
      <name>Acid Armor</name>
      <levelGS>40</levelGS>
      <levelCrystal>40</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user alters its cellular structure to liquify itself, sharply raising its Defense stat.
      </description>
    </move>
    <move>
      <name>Sludge Bomb</name>
      <levelGS>50</levelGS>
      <levelCrystal>50</levelCrystal>
      <elementalType>Poison</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks by hurling filthy sludge at the foe. It may also poison the target.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <noRB>TM24</noRB>
      <noY>TM24</noY>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <noRB>TM25</noRB>
      <noY>TM25</noY>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Self Destruct</name>
      <noRB>TM36</noRB>
      <noY>TM36</noY>
      <elementalType>Normal</elementalType>
      <power>200</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <noRB>TM38</noRB>
      <noY>TM38</noY>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Explosion</name>
      <noRB>TM47</noRB>
      <noY>TM47</noY>
      <elementalType>Normal</elementalType>
      <power>250</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Dynamic Punch</name>
      <no>TM01</no>
      <elementalType>Fighting</elementalType>
      <power>100</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Zap Cannon</name>
      <no>TM07</no>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user fires an electric blast like a cannon to inflict damage, and cause paralysis.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Giga Drain</name>
      <no>TM19</no>
      <elementalType>Grass</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <no>TM25</no>
      <elementalType>Dark</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <no>TM31</no>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage, and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Ice Punch</name>
      <no>TM33</no>
      <elementalType>Ice</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an icy fist. It may leave the target frozen.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Sludge Bomb</name>
      <no>TM36</no>
      <elementalType>Poison</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks by hurling filthy sludge at the foe. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <no>TM38</no>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Thunderpunch</name>
      <no>TM41</no>
      <elementalType>Electric</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with an electrified fist. It may leave the target with paralysis.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Fire Punch</name>
      <no>TM48</no>
      <elementalType>Fire</elementalType>
      <power>75</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is punched with a fiery fist. It may leave the target with a burn.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Haze</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Koffing, and Weezing</father>
      <elementalType>Ice</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
      </description>
    </move>
    <move>
      <name>Lick</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Gastly, Haunter, and Gengar</father>
      <elementalType>Ghost</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is licked with a long tongue, causing damage. It may also paralyze the target.
      </description>
    </move>
    <move>
      <name>Mean Look</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Gastly, Haunter, Gengar, and Misdreavus</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Flamethrower</name>
      <elementalType>Fire</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is scorched with an intense blast of fire. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Grimer is a purple pile of poisonous sludge. It has saucer-like eyes, and a gray mouth. Grimer may be distantly related to Koffing, another Pokémon that is associated with pollution.
    </physiology>
    <abilities>
      Grimer emits a very pungent, noisome odor. Since Grimer's body lacks a solid form, it can slip through the smallest of openings. Grimer's germ-infested entrails cause the ground that it passes over to be unable to bear any plant life. As far as Grimer's skills in battle are concerned, Grimer mainly attacks by flinging poisonous Sludge (or mud) at its foes.
    </abilities>
    <behavior>
      As it moves, it loses bits of its body from which new Grimer emerge. This is said to worsen the stench around it.
    </behavior>
    <habitat>
      Grimer thrive anywhere there is pollution.
    </habitat>
    <diet>
      Grimer tend to feed on sludge, sewage, and other filthy things.
    </diet>
  </biology>
  <franchising>
    <design>
      Grimer appears to be a pile of living sludge.
    </design>
    <origin>
      Grimer's name seems to be a corruption of "grime," dirt.
    </origin>
  </franchising>
</pokedex>
