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<pokedex>
  <general>
  	<number>092</number>
    <imageRB>rbspr092.gif</imageRB>
    <imageY>gby092.gif</imageY>
    <imageGN>poke92g.png</imageGN>
    <imageGS>poke92gs.png</imageGS>
    <imageSN>poke92s.png</imageSN>
    <imageSS>poke92ss.png</imageSS>
    <imageCN>poke92c.gif</imageCN>
    <imageCS>poke92cs.gif</imageCS>
    <englishName>Gastly</englishName>
	  <japaneseName>ゴース (Gōsu)</japaneseName>
	  <species>Gas Pokémon</species>
	  <elementalTypes>Ghost/Poison</elementalTypes>
	  <height>4'03"</height>
    <weight>0.2 lbs.</weight>
    <genderRatio>50% ♀/50% ♂</genderRatio>
    <pronunciation>GAST-lee</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Almost invisible, this gaseous Pokémon cloaks the target, and puts it to sleep without notice.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Said to appear in decrepit, deserted buildings. It has no real shape as it appears to be made of a gas.
        </entry>
      </y_version>
      <g_version>
        <entry>
          With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind.
        </entry>
      </g_version>
      <s_version>
        <entry>
          Its thin body is made of gas. It can envelop an opponent of any size, and cause suffocation.
        </entry>
      </s_version>
      <c_version>
        <entry>
          It wraps its opponent in its gas-like body, slowly weakening its prey by poisoning it through the skin.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatisticsRBY>
    <hp>30</hp>
    <attack>35</attack>
    <defense>30</defense>
    <speed>80</speed>
    <special>100</special>
    <total>275</total>
  </vitalStatisticsRBY>
  <vitalStatisticsGSC>
    <hp>30</hp>
    <attack>35</attack>
    <defense>30</defense>
    <speed>80</speed>
    <specialAttack>100</specialAttack>
    <specialDefense>35</specialDefense>
    <total>310</total>
  </vitalStatisticsGSC>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke92g.png</image>
      <name>Gastly</name>
      <type>Haunter (Level 25)</type>
    </form>
    <form>
      <image>poke93g.png</image>
      <name>Haunter</name>
      <type>Gengar (Trade)</type>
    </form>
    <form>
      <image>poke94g.png</image>
      <name>Gengar</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectivenessRBY>
    <weak>Ghost (2x), Psychic (2x), and Bug (2x)</weak>
	<normal>Flying (1x), Rock (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Poison (¼x), and Grass (½x)</resistant>
	<immune>Normal (0x), Fighting (0x), Ground (0x)</immune>
  </typeEffectivenessRBY>
  <typeEffectivenessGSC>
    <weak>Ghost (2x), Psychic (2x), and Dark (2x)</weak>
	<normal>Flying (1x), Rock (1x), Steel (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Poison (¼x), Bug (¼x), and Grass (½x)</resistant>
	<immune>Normal (0x), Fighting (0x), Ground (0x)</immune>
  </typeEffectivenessGSC>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <r_version>
        <rarity>Common</rarity>
        <area>
          Pokémon Tower
        </area>
      </r_version>
      <b_version>
        <rarity>Common</rarity>
        <area>
          Pokémon Tower
        </area>
      </b_version>
      <y_version>
        <rarity>Common</rarity>
        <area>
          Pokémon Tower
        </area>
      </y_version>
      <g_version>
        <rarity>Common</rarity>
        <area>
          Tin Tower, Sprout Tower
        </area>
      </g_version>
      <s_version>
        <rarity>Common</rarity>
        <area>
          Tin Tower, Sprout Tower
        </area>
      </s_version>
      <c_version>
        <rarity>Common</rarity>
        <area>
          Routes 31, 32, and 36, Tin Tower, Sprout Tower
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
    <rby_version>
      Berry (100%) (Trade from Pokémon Red, Blue, and Yellow Versions)
    </rby_version>
    <gsc_version>
      None
    </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>Amorphous</groupName>
      <breedingCompatibility>Grimer, Muk, Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Wobbuffet, Slugma, and Magcargo</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Lick</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Ghost</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is licked with a long tongue, causing damage. It may also paralyze the target.
      </description>
    </move>
    <move>
      <name>Confuse Ray</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is exposed to a sinister ray that triggers confusion.
      </description>
    </move>
    <move>
      <name>Night Shade</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Ghost</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user makes the foe see a mirage. It inflicts damage matching the user's level.
      </description>
    </move>
    <move>
      <name>Hypnosis</name>
      <levelRB>27</levelRB>
      <levelY>27</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>70%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user employs hypnotic suggestion to make the target fall into a deep sleep.
      </description>
    </move>
    <move>
      <name>Dream Eater</name>
      <levelRB>35</levelRB>
      <levelY>35</levelY>
      <elementalType>Psychic</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
      </description>
    </move>
  </levelUpMovesRBY>
  <levelUpMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Hypnosis</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>70%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user employs hypnotic suggestion to make the target fall into a deep sleep.
      </description>
    </move>
    <move>
      <name>Lick</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Ghost</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is licked with a long tongue, causing damage. It may also paralyze the target.
      </description>
    </move>
    <move>
      <name>Spite</name>
      <levelGS>8</levelGS>
      <levelCrystal>8</levelCrystal>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
      </description>
    </move>
    <move>
      <name>Mean Look</name>
      <levelGS>13</levelGS>
      <levelCrystal>13</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
      </description>
    </move>
    <move>
      <name>Curse</name>
      <levelGS>16</levelGS>
      <levelCrystal>16</levelCrystal>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Night Shade</name>
      <levelGS>21</levelGS>
      <levelCrystal>21</levelCrystal>
      <elementalType>Ghost</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user makes the foe see a mirage. It inflicts damage matching the user's level.
      </description>
    </move>
    <move>
      <name>Confuse Ray</name>
      <levelGS>28</levelGS>
      <levelCrystal>28</levelCrystal>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is exposed to a sinister ray that triggers confusion.
      </description>
    </move>
    <move>
      <name>Dream Eater</name>
      <levelGS>33</levelGS>
      <levelCrystal>33</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
      </description>
    </move>
    <move>
      <name>Destiny Bond</name>
      <levelGS>36</levelGS>
      <levelCrystal>36</levelCrystal>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        When this move is used, if the user faints, the foe that landed the knockout hit also faints.
      </description>
    </move>
  </levelUpMovesGSC>
  <technicalMovesRBY>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <noRB>TM24</noRB>
      <noY>TM24</noY>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <noRB>TM25</noRB>
      <noY>TM25</noY>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <noRB>TM29</noRB>
      <noY>TM29</noY>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Self Destruct</name>
      <noRB>TM36</noRB>
      <noY>TM36</noY>
      <elementalType>Normal</elementalType>
      <power>200</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
      </description>
    </move>
    <move>
      <name>Dream Eater</name>
      <noRB>TM42</noRB>
      <noY>TM42</noY>
      <elementalType>Psychic</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Psywave</name>
      <noRB>TM46</noRB>
      <noY>TM46</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
      </description>
    </move>
    <move>
      <name>Explosion</name>
      <noRB>TM47</noRB>
      <noY>TM47</noY>
      <elementalType>Normal</elementalType>
      <power>250</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
  </technicalMovesRBY>
  <technicalMovesGSC>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Curse</name>
      <no>TM03</no>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <no>TM06</no>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Zap Cannon</name>
      <no>TM07</no>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>50%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user fires an electric blast like a cannon to inflict damage, and cause paralysis.
      </description>
    </move>
    <move>
      <name>Psych Up</name>
      <no>TM09</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hypnotizes itself into copying any stat change made by the foe.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <no>TM10</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type, and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <no>TM11</no>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <no>TM13</no>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <no>TM17</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rain Dance</name>
      <no>TM18</no>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user summons a heavy rain that falls for five turns, powering up Water-type moves.
      </description>
    </move>
    <move>
      <name>Giga Drain</name>
      <no>TM19</no>
      <elementalType>Grass</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <no>TM20</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <no>TM21</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <no>TM25</no>
      <elementalType>Dark</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Return</name>
      <no>TM27</no>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <no>TM29</no>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Shadow Ball</name>
      <no>TM30</no>
      <elementalType>Ghost</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <no>TM32</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <no>TM34</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <no>TM35</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Dream Eater</name>
      <no>TM42</no>
      <elementalType>Psychic</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <no>TM44</no>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Attract</name>
      <no>TM45</no>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        If it is the opposite gender of the user, the foe becomes infatuated, and less likely to attack.
      </description>
    </move>
    <move>
      <name>Thief</name>
      <no>TM46</no>
      <elementalType>Dark</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user attacks, and steals the foe's held item simultaneously. It can't steal if the user holds an item.
      </description>
    </move>
    <move>
      <name>Nightmare</name>
      <no>TM50</no>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A sleeping foe is shown a nightmare that inflicts some damage every turn.
      </description>
    </move>
  </technicalMovesGSC>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Haze</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Koffing, and Weezing</father>
      <elementalType>Ice</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
      </description>
    </move>
    <move>
      <name>Perish Song</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Misdreavus</father>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        Any Pokémon that hears this song faints in three turns unless it switches out of battle.
      </description>
    </move>
    <move>
      <name>Psywave</name>
      <availableGS>Yes</availableGS>
      <availableCrystal>Yes</availableCrystal>
      <father>Misdreavus</father>
      <elementalType>Psychic</elementalType>
      <power>Varies</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Thunderbolt</name>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
  </tutorMoves>
  <!-- Biology -->
  <biology>
    <physiology>
      Gastly appears to be nothing more that a black ball of ghostly matter that is surrounded by a purple glow of smog. Gastly has big, white eyes, and a mouth with a pair of fangs in it. Gastly's face is similar to Cloyster's, but the two Pokémon aren't related.
    </physiology>
    <abilities>
      Due to having a body made of gas, Gastly can slip into any place it wants. However, Gastly's body will dwindle away when exposed to a strong wind (but it can probably regenerate itself later). A Gastly is capable of toppling an Indian Elephant within two seconds by enveloping it in poisonous gas.
Despite Gastly's evolutionary level, it is quite powerful at using special attacks such as Shadow Ball, and Thunderbolt. Gastly can learn quite a few moves with all sorts of disruptive effects such as Confuse Ray, and Hypnosis.
    </abilities>
    <behavior>
      As a Ghost-type Pokémon, Gastly tend to be pranksters that go scaring people just for the fun of it. They are also proficient at sneaking up on unsuspecting prey, and putting it to sleep or poisoning it through its skin. As Gastly's body is blown away by wind, groups of them shall gather under the eaves of houses to prevent being blown away.
    </behavior>
    <habitat>
      Gastly live in old, dilapidated buildings, and can also be found at cemeteries.
    </habitat>
    <diet>
      As the victims of Gastly's gas enveloping technique have been called prey, it can be presumed that it derives energy from them.
    </diet>
  </biology>
  <franchising>
    <design>
      It seems to be simply based on general cartoonish ghosts, or maybe a will o' the wisp. It may also have basis in the Japanese yōkai sōgen bi, the decapitated head of a monk whose head is doomed to wander the Earth, consumed by fire.
    </design>
    <origin>
      Gastly's name origin may be a combination of "gas", and "ghastly," dreadfully frightening or horrible.
    </origin>
  </franchising>
</pokedex>
