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<pokedex>
  <general>
  	<number>251</number>
    <imageGN>poke251g.png</imageGN>
    <imageGS>poke251gs.png</imageGS>
    <imageSN>poke251s.png</imageSN>
    <imageSS>poke251ss.png</imageSS>
    <imageCN>poke251c.gif</imageCN>
    <imageCS>poke251cs.gif</imageCS>
    <englishName>Celebi</englishName>
	  <japaneseName>セレビィ (Serebī)</japaneseName>
	  <species>Time Travel Pokémon</species>
	  <elementalTypes>Grass/Psychic</elementalTypes>
	  <height>2'00"</height>
    <weight>11.0 lbs.</weight>
    <genderRatio>Genderless</genderRatio>
	<pronunciation>SEL-ih-bee</pronunciation>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <g_version>
        <entry>
          This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.
        </entry>
      </g_version>
      <s_version>
        <entry>
          When Celebi disappears deep in the forest, it is said to leave behind an egg it brought from the future.
        </entry>
      </s_version>
      <c_version>
        <entry>
          Revered as the guardian of the forest, Celebi appears wherever beautiful forests exist.
        </entry>
      </c_version>
    </pokedexEntries>
  </general>
  <vitalStatistics>
    <hp>100</hp>
    <attack>100</attack>
    <defense>100</defense>
    <speed>100</speed>
    <specialAttack>100</specialAttack>
    <specialDefense>100</specialDefense>
	<total>600</total>
  </vitalStatistics>
  <evolutionFamily>
    <!-- Make as many copies of the <form> section as necessary -->
    <form>
      <image>poke251g.png</image>
      <name>Celebi</name>
      <type>None</type>
    </form>
  </evolutionFamily>
  <typeEffectiveness>
    <weak></weak>
    <normal></normal>
    <resistant></resistant>
    <immune></immune>
  </typeEffectiveness>
  <location>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <g_version>
        <versionName>Gold</versionName>
        <rarity>None</rarity>
        <area>
          Must be given by Nintendo.
        </area>
      </g_version>
      <s_version>
        <versionName>Silver</versionName>
        <rarity>None</rarity>
        <area>
          Must be given by Nintendo.
        </area>
      </s_version>
      <c_version>
        <versionName>Crystal</versionName>
        <rarity>None</rarity>
        <area>
          Must be given by Nintendo.
        </area>
      </c_version>
    </games>
  </location>
  <heldItems>
      <!-- One section for each version- gold, silver and crystal -->
      <gsc_version>
	    None
	  </gsc_version>
  </heldItems>
  <eggGroups>
    <group>
      <groupName>None</groupName>
      <breedingCompatibility>Celebi cannot be bred.</breedingCompatibility>
    </group>
  </eggGroups>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Leech Seed</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
      </description>
    </move>
    <move>
      <name>Confusion</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit by a weak telekinetic force. It may also leave the foe confused.
      </description>
    </move>
    <move>
      <name>Heal Bell</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
      </description>
    </move>
    <move>
      <name>Recover</name>
      <levelGS>Start</levelGS>
      <levelCrystal>Start</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        self-healing move. The user restores its own HP by up to half of its max HP.
      </description>
    </move>
    <move>
      <name>Safeguard</name>
      <levelGS>10</levelGS>
      <levelCrystal>10</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user creates a protective field that prevents status problems for five turns.
      </description>
    </move>
    <move>
      <name>Ancientpower</name>
      <levelGS>20</levelGS>
      <levelCrystal>20</levelCrystal>
      <elementalType>Rock</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user attacks with a prehistoric power. It may also raise all the user's stats at once.
      </description>
    </move>
    <move>
      <name>Future Sight</name>
      <levelGS>30</levelGS>
      <levelCrystal>30</levelCrystal>
      <elementalType>Psychic</elementalType>
      <power>80</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
      </description>
    </move>
    <move>
      <name>Baton Pass</name>
      <levelGS>40</levelGS>
      <levelCrystal>40</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user switches places with a party Pokémon in waiting, passing along any stat changes.
      </description>
    </move>
    <move>
      <name>Perish Song</name>
      <levelGS>50</levelGS>
      <levelCrystal>50</levelCrystal>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        Any Pokémon that hears this song faints in three turns unless it switches out of battle.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Curse</name>
      <number>TM03</number>
      <elementalType>???</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that works differently for the Ghost type than for all the other types.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <number>TM06</number>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Psych Up</name>
      <number>TM09</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hypnotizes itself into copying any stat change made by the foe.
      </description>
    </move>
    <move>
      <name>Hidden Powder</name>
      <number>TM10</number>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A unique attack that varies in type and intensity depending on the Pokémon using it.
      </description>
    </move>
    <move>
      <name>Sunny Day</name>
      <number>TM11</number>
      <elementalType>Fire</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user intensifies the sun for five turns, powering up Fire-type moves.
      </description>
    </move>
    <move>
      <name>Sweet Scent</name>
      <number>TM12</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
      </description>
    </move>
    <move>
      <name>Snore</name>
      <number>TM13</number>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <number>TM15</number>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Protect</name>
      <number>TM17</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rain Dance</name>
      <number>TM18</number>
      <elementalType>Water</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user summons a heavy rain that falls for five turns, powering up Water-type moves.
      </description>
    </move>
    <move>
      <name>Giga Drain</name>
      <number>TM19</number>
      <elementalType>Grass</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Endure</name>
      <number>TM20</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Frustration</name>
      <number>TM21</number>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the less the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <number>TM22</number>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Return</name>
      <number>TM27</number>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A full-power attack that grows more powerful the more the user likes its Trainer.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <number>TM29</number>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Shadow Ball</name>
      <number>TM30</number>
      <elementalType>Ghost</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Mud-Slap</name>
      <number>TM31</number>
      <elementalType>Ground</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user hurls mud in the foe's face to inflict damage and lower its accuracy.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <number>TM32</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Swagger</name>
      <number>TM34</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>90%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
      </description>
    </move>
    <move>
      <name>Sleep Talk</name>
      <number>TM35</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        While it is asleep, the user randomly uses one of the moves it knows.
      </description>
    </move>
    <move>
      <name>Sandstorm</name>
      <number>TM37</number>
      <elementalType>Rock</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <number>TM39</number>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Defense Curl</name>
      <number>TM40</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user curls up to conceal weak spots and raise its Defense stat.
      </description>
    </move>
    <move>
      <name>Dream Eater</name>
      <number>TM42</number>
      <elementalType>Psychic</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
      </description>
    </move>
    <move>
      <name>Detect</name>
      <number>TM43</number>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <number>TM44</number>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
      </description>
    </move>
    <move>
      <name>Nightmare</name>
      <number>TM50</number>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A sleeping foe is shown a nightmare that inflicts some damage every turn.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <number>HM05</number>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>10%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMoves>
  <eggMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <availableGS></availableGS>
      <availableCrystal></availableCrystal>
	  <father></father>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Celebi cannot inherit its fathers' moves.
      </description>
    </move>
  </eggMoves>
  <tutorMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name></name>
      <category></category>
      <elementalType></elementalType>
      <power></power>
      <accuracy></accuracy>
      <powerPoints></powerPoints>
      <description>
        Celebi cannot learn tutor moves.
      </description>
    </move>
  </tutorMoves>
  <biology>
    <physiology>
      Celebi is a green fairy-like creature. Celebi has round toe-less feet, three-fingered hands, and clear wings on its back. Celebi has a round head that comes to a point and sticks upward in the back, large baby-blue eyes, similar to that of Mew, with deep black rings around them, and a pair of green antennae that are tipped blue.
	</physiology>
	<abilities>
	Celebi's main ability is the power to travel through time. Celebi also can restore plants to perfect health (an ability that is also accredited to Meganium). Celebi mainly attacks with surprisingly powerful Grass and Psychic attacks.
	</abilities>
	<behavior>
	Celebi, like Mew, is a very playful species in general. Celebi are extremely powerful despite their small size, another trait they have in common with Mew. Celebi also can be very timid, not wanting to show themselves despite their power. Although multiple Celebi have been seen at one time, it is unknown if they are different individuals or the same Celebi from different time periods. Therefore, it is virtually impossible to determine exactly how many Celebi exist. Celebi also is very protective of itself, others and its home. For this reason, it has been referred to by some as a guardian of the forest.
	</behavior>
	<habitat>
	Because Celebi travels through time, it may inhabit many places. However, Celebi is generally associated with forests. Because of this, it is known as the spirit and voice of the forest.
	</habitat>
	<diet>
	Celebi feed on berries.
	</diet>
  </biology>
  <franchising>
    <design>
	It may be based on a fairy or dryad.
	</design>
    <origin>
      Celebi's name may be a combination of "celestial" and "being." Celebi's Japanese name may be taken to be a combination of the English serenity and the Japanese "bii," which translates to "beautiful." It may also come from "celery," due to the fact that Celebi is a Grass-type. It is interesting to note the similarity between "Celebi" and "telebi," the Japanese word for "television." Its name may have even originated from disco artist "Celi Bee," and quite possibly, the Spanish word for onion, "cebollo," since Celebi's head is shaped and looks slightly like an onion.
    </origin>
  </franchising>
</pokedex>
