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<pokedex>
  <general>
    <number>015</number>
    <imageRB>rbspr015.gif</imageRB>
    <imageY>gby015.gif</imageY>
	  <englishName>Beedrill</englishName>
	  <japaneseName>スピアー Supiâ</japaneseName>
	  <species>Poison Bee Pokémon</species>
	  <elementalTypes>Bug/Poison</elementalTypes>
	  <pronunciation>BEE-dril</pronunciation>
	  <height>3'03"</height>
	  <weight>65 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
        Flies at high speed, and attacks using its large venomous stingers on its forelegs, and tail.
        </entry>
      </rb_version>
      <y_version>
        <entry>
        It has 3 poisonous stingers on its forelegs, and its tail. They are used to jab its enemy repeatedly.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby013.gif</image>
        <name>Weedle</name>
        <type>Kakuna (Level 7)</type>
		</form>
	    <form>
        <image>gby014.gif</image>
        <name>Kakuna</name>
        <type>Beedrill (Level 10)</type>
      </form>
	    <form>
        <image>gby015.gif</image>
        <name>Beedrill</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>65</hp>
    <attack>80</attack>
    <defense>40</defense>
    <speed>75</speed>
    <special>45</special>
    <total>305</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Bug (2x), Flying (2x), Rock (2x), Fire (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Poison (1x), Ground (1x), Ghost (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Fighting (¼x), and Grass (¼x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>None</rarity>
        <area>
        Evolve Kakuna
        </area>
      </red>
      <blue>
        <rarity>None</rarity>
        <area>
        Evolve Kakuna
        </area>
      </blue>
      <yellow>
        <rarity>None</rarity>
        <area>
        Evolve Kakuna
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Fury Attack</name>
      <levelRB>12</levelRB>
      <levelY>12</levelY>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is jabbed repeatedly with a horn or beak two to five times in a row.
      </description>
    </move>
    <move>
      <name>Focus Energy</name>
      <levelRB>16</levelRB>
      <levelY>16</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Twineedle</name>
      <levelRB>20</levelRB>
      <levelY>20</levelY>
      <elementalType>Bug</elementalType>
      <power>25</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is stabbed twice by a pair of stingers. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <levelRB>25</levelRB>
      <levelY>25</levelY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Pin Missile</name>
      <levelRB>30</levelRB>
      <levelY>30</levelY>
      <elementalType>Bug</elementalType>
      <power>14</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelRB>35</levelRB>
      <levelY>35</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <noRB>HM01</noRB>
      <noY>HM01</noY>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Beedrill resembles an wasp, but only has four legs. The first two are tipped with long stingers. It has veined wings, and another stinger on its abdomen.
	</physiology>
	<abilities>
	They have incredibly painful stings, and fly extremely fast. They chase after intruders relentlessly in a swarm.
Beedrill is the only known Pokémon that learns Twineedle.
	</abilities>
	<behavior>
	It is highly territorial. The way it behaves makes it often appear in the anime, and quite a few fanfictions, making for tense runaway scenes: Beedrill is quick, so it's extremely hard to avoid its beatings after approaching its nest.
	</behavior>
	<habitat>
	Most Beedrill nest in forests, and misty wooded areas.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Its design appears to simply be a stylized bee or wasp. However, it has a much closer resemblance to an Asian giant hornet. Its shiny variation is similar to blue hornets.
	</design>
	<origin>
	Beedrill's name is a combination of "bee", and "drill," indicating the needle-like arms it wields.
	</origin>
  </franchising>
</pokedex>
