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<pokedex>
  <general>
    <number>022</number>
    <imageRB>rbspr022.gif</imageRB>
    <imageY>gby022.gif</imageY>
	  <englishName>Fearow</englishName>
	  <japaneseName>オニドリル Onidoriru</japaneseName>
	  <species>Beak Pokémon</species>
	  <elementalTypes>Normal/Flying</elementalTypes>
	  <pronunciation>FEER-oh</pronunciation>
	  <height>3'11"</height>
	  <weight>83 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
        With its huge, and magnificent wings, it can keep aloft without ever having to land for rest.
        </entry>
      </rb_version>
      <y_version>
        <entry>
        A Pokémon that dates back many years. If it senses danger, it flies high, and away, instantly.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby021.gif</image>
        <name>Spearow</name>
        <type>Fearow (Level 20)</type>
		</form>
	    <form>
        <image>gby022.gif</image>
        <name>Fearow</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>65</hp>
    <attack>90</attack>
    <defense>65</defense>
    <speed>100</speed>
    <special>61</special>
    <total>381</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Rock (2x), Electric (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Poison (1x), Fire (1x), Water (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Bug (½x), and Grass (½x)</resistant>
	<immune>Ground (0x), and Ghost (0x)</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Uncommon</rarity>
        <area>
        Routes 17, 18, and 23
        </area>
      </red>
      <blue>
        <rarity>Uncommon</rarity>
        <area>
        Routes 17, 18, and 23
        </area>
      </blue>
      <yellow>
        <rarity>Uncommon</rarity>
        <area>
        Routes 17, 18, and 23
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Peck</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Flying</elementalType>
      <power>35</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is jabbed with a sharply pointed beak or horn.
      </description>
    </move>
    <move>
	  <name>Growl</name>
	  <levelRB>Start</levelRB>
	  <levelY>Start</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>40 (max. 64)</powerPoints>
	  <description>
	  The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
	  </description>
    </move>
    <move>
	  <name>Leer</name>
	  <levelRB>9</levelRB>
	  <levelY>9</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>30 (max. 48)</powerPoints>
	  <description>
	  The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
	  </description>
    </move>
    <move>
      <name>Fury Attack</name>
      <levelRB>15</levelRB>
      <levelY>15</levelY>
      <elementalType>Normal</elementalType>
      <power>15</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is jabbed repeatedly with a horn or beak two to five times in a row.
      </description>
    </move>
    <move>
	  <name>Mirror Move</name>
	  <levelRB>25</levelRB>
	  <levelY>25</levelY>
	  <elementalType>Flying</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The user counters the foe by mimicking the move last used by the foe.
	  </description>
    </move>
    <move>
      <name>Drill Peck</name>
      <levelRB>34</levelRB>
      <levelY>34</levelY>
      <elementalType>Flying</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A corkscrewing attack with the sharp beak acting as a drill.
      </description>
    </move>
    <move>
      <name>Agility</name>
      <levelRB>43</levelRB>
      <levelY>43</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The user relaxes, and lightens its body to move faster. It sharply boosts the Speed stat.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	   <name>Razor Wind</name>
	   <noRB>TM02</noRB>
	   <noY>TM02</noY>
	   <elementalType>Normal</elementalType>
	   <power>80</power>
	   <accuracy>100%</accuracy>
	   <powerPoints>10 (max. 16)</powerPoints>
	   <description>
	   A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
	   </description>
    </move>
    <move>
	   <name>Whirlwind</name>
	   <noRB>TM04</noRB>
	   <noY>TM04</noY>
	   <elementalType>Normal</elementalType>
	   <power>-</power>
	   <accuracy>100%</accuracy>
	   <powerPoints>20 (max. 32)</powerPoints>
	   <description>
	   The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends
	   </description>
	</move>
	<move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
	</move>
	  <move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
	</move>
	<move>
	  <name>Double-Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
	<move>
	  <name>Hyper Beam</name>
	  <noRB>TM15</noRB>
	  <noY>TM15</noY>
	  <elementalType>Normal</elementalType>
	  <power>150</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
	  </description>
    </move>
    <move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
	</move>
	<move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
    </move>
    <move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
	</move>
	<move>
	  <name>Swift</name>
	  <noRB>TM39</noRB>
	  <noY>TM39</noY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  Star-shaped rays are shot at the foe. This attack never misses.
	  </description>
    </move>
    <move>
	  <name>Sky Attack</name>
	  <noRB>TM43</noRB>
	  <noY>TM43</noY>
	  <elementalType>Flying</elementalType>
	  <power>140</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
	  </description>
	</move>
	<move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
	</move>
	<move>
	  <name>Substitute</name>
	  <noRB>TM50</noRB>
	  <noY>TM50</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
	  </description>
    </move>
    <move>
	  <name>Fly</name>
	  <noRB>HM02</noRB>
	  <noY>HM02</noY>
	  <elementalType>Flying</elementalType>
	  <power>90</power>
	  <accuracy>95%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
	  </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Fearow is a large cormorant-like bird with a vulture-like neck. It has a large pointed beak, and a red crown like line of spikes upon its head.
	</physiology>
	<abilities>
	They have large, strong beaks, giving them strong attacks such as Drill Peck, and Fury Attack. It also can fly very quickly, and very elegantly when it senses danger.
	</abilities>
	<behavior>
	Fearow builds its nest on highly elevated areas; they are commonly seen on the peaks of rock spires near canyons. Very tall trees can make a useful substitute for their nests. They are highly territorial, and quick to anger, often attacking those who tread too near to their nests.
	</behavior>
	<habitat>
	Fearow naturally live in badlands consisting of rough terrain, such as desolate wastelands, and fields.
	</habitat>
	<diet>
	Fearow are vicious predators, and swoop down from above, grabbing their prey, and taking it to their nests. They generally eat bugs, and rodents, as they prefer to avoid any type of plant. Fearow also eat Pokémon food.
	</diet>
  </biology>
  <franchising>
    <design>
	Its appearance may be vaguely based off of the cormorant, or even more closely to that of an anhinga.
	</design>
	<origin>
	Fearow's name is a combination of the words "fear", and "sparrow."
	</origin>
  </franchising>
</pokedex>
