<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../gen_i_pokedex.xslt"?>

<!-- This is a comment in the file -->
<pokedex>
  <general>
    <number>026</number>
    <imageRB>rbspr026.gif</imageRB>
    <imageY>gby026.gif</imageY>
	  <englishName>Raichu</englishName>
	  <japaneseName>ライチュウ (Raichū)</japaneseName>
	  <species>Mouse Pokémon</species>
	  <elementalTypes>Electric</elementalTypes>
	  <pronunciation>RYE-chew</pronunciation>
	  <height>2'07"</height>
	  <weight>66 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
        Its long tail serves as a ground to protect itself from its own high voltage power.
        </entry>
      </rb_version>
      <y_version>
        <entry>
        When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby025.gif</image>
        <name>Pikachu</name>
        <type>Raichu (Thunder Stone)</type>
		</form>
	    <form>
        <image>gby026.gif</image>
        <name>Raichu</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>60</hp>
    <attack>90</attack>
    <defense>55</defense>
    <speed>100</speed>
    <special>90</special>
    <total>395</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Ground (2x)</weak>
	<normal>Normal (1x), Fighting, (1x), Poison (1x), Rock (1x), Bug (1x), Ghost (1x), Grass (1x), Fire (1x), Water (1x), Psychic (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Flying (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Few</rarity>
        <area>
        Power Plant, and Unknown Dungeon
        </area>
      </red>
      <blue>
        <rarity>Few</rarity>
        <area>
        Power Plant, and Unknown Dungeon
        </area>
      </blue>
      <yellow>
        <rarity>None</rarity>
        <area>
        Trade
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Thundershock</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Electric</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
      The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Mega Punch</name>
	  <noRB>TM01</noRB>
	  <noY>TM01</noY>
	  <elementalType>Normal</elementalType>
	  <power>80</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The foe is slugged by a punch thrown with muscle-packed power.
	  </description>
    </move>
    <move>
	  <name>Mega Kick</name>
	  <noRB>TM05</noRB>
	  <noY>TM05</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>75%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The foe is attacked by a kick launched with muscle-packed power.
	  </description>
    </move>
    <move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
    </move>
    <move>
	  <name>Body Slam</name>
	  <noRB>TM08</noRB>
	  <noY>TM08</noY>
	  <elementalType>Normal</elementalType>
	  <power>85</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
	  </description>
    </move>
    <move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
    </move>
    <move>
	  <name>Double-Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
    <move>
	  <name>Hyper Beam</name>
	  <noRB>TM15</noRB>
	  <noY>TM15</noY>
	  <elementalType>Normal</elementalType>
	  <power>150</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
	  </description>
    </move>
    <move>
      <name>Pay Day</name>
      <noRB>TM16</noRB>
      <noY>TM16</noY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
      </description>
    </move>
    <move>
	  <name>Submission</name>
	  <noRB>TM17</noRB>
	  <noY>TM17</noY>
	  <elementalType>Fighting</elementalType>
	  <power>80</power>
	  <accuracy>80%</accuracy>
	  <powerPoints>25 (max. 40)</powerPoints>
	  <description>
	  The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
	  </description>
    </move>
    <move>
	  <name>Seismic Toss</name>
	  <noRB>TM19</noRB>
	  <noY>TM19</noY>
	  <elementalType>Fighting</elementalType>
	  <power>Varies</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
	  </description>
    </move>
    <move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
	  <name>Thunderbolt</name>
	  <noRB>TM24</noRB>
	  <noY>TM24</noY>
	  <elementalType>Electric</elementalType>
	  <power>95</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
	  </description>
    </move>
    <move>
	  <name>Thunder</name>
	  <noRB>TM25</noRB>
	  <noY>TM25</noY>
	  <elementalType>Electric</elementalType>
	  <power>120</power>
	  <accuracy>70%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
	  </description>
    </move>
    <move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
	</move>
	<move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
    </move>
    <move>
	  <name>Reflect</name>
	  <noRB>TM33</noRB>
	  <noY>TM33</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
	  </description>
	</move>
	<move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
    </move>
    <move>
	  <name>Swift</name>
	  <noRB>TM39</noRB>
	  <noY>TM39</noY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>-</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  Star-shaped rays are shot at the foe. This attack never misses.
	  </description>
    </move>
    <move>
	  <name>Skull Bash</name>
	  <noRB>TM40</noRB>
	  <noY>TM40</noY>
	  <elementalType>Normal</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
	  </description>
	</move>
	<move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <noRB>TM45</noRB>
      <noY>TM45</noY>
      <elementalType>Electric</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
	  <name>Substitute</name>
	  <noRB>TM50</noRB>
	  <noY>TM50</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
	  </description>
    </move>
    <move>
	  <name>Flash</name>
	  <noRB>HM05</noRB>
	  <noY>HM05</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
	  </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Raichu is a rather small bipedal rodent. It's able to run faster on all fours. Like Pikachu, from which it evolves, Raichu has long ears, and feet, and stubby arms. Also like Pikachu, Raichu has two horizontal brown stripes on its back. Its long, thin tail has a broad, lightning bolt-shaped end. Raichu is yellow-brownish in color, with a white belly. Its arms are halfway brown, as well as its feet. The soles of its feet are tan colored. Its bifurcated ears are brown on the outsides, and yellow on the insides, and end in a distinctive curl at their bottom-most point. Its cheek sacs are yellow.
	</physiology>
	<abilities>
	Although Raichu is quite small, it is capable of storing over 100,000 volts of electricity in its body. Raichu, and its evolution family, Pichu, and Pikachu, are the only known Pokémon that can learn Volt Tackle, a very powerful Electric-type move.
	</abilities>
	<behavior>
	Raichu is much more aggressive than Pikachu, especially if it has stored too much electricity in its body. It needs to discharge this electricity through its tail into the ground. However, Raichu can sometimes be timid Pokémon, using Dig to hide or zapping people from fear. It will constantly electrocute objects, people, and Pokémon until its electricity level is back to normal.
	</behavior>
	<habitat>
	Raichu are found in forests, and vibrant woodlands.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Raichu's legs, and long tail are like those of a kangaroo rat.
	</design>
	<origin>
	Raichu comes from the combination of "雷 rai," "thunder,", and "ちゅうちゅう chūchū," which is Japanese onomatopoeia for squeaking.
	</origin>
  </franchising>
</pokedex>
