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<pokedex>
  <general>
    <number>027</number>
    <imageRB>rbspr027.gif</imageRB>
    <imageY>gby027.gif</imageY>
	  <englishName>Sandshrew</englishName>
	  <japaneseName>サンド (Sando)</japaneseName>
	  <species>Mouse Pokmon</species>
	  <elementalTypes>Ground</elementalTypes>
	  <pronunciation>SAND-shroo</pronunciation>
	  <height>2'00"</height>
	  <weight>26 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
        Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
        </entry>
      </rb_version>
      <y_version>
        <entry>
        Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby027.gif</image>
        <name>Sandshrew</name>
        <type>Sandslash (Level 22)</type>
		</form>
	    <form>
        <image>gby028.gif</image>
        <name>Sandslash</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>50</hp>
    <attack>75</attack>
    <defense>85</defense>
    <speed>40</speed>
    <special>30</special>
    <total>280</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Water (2x), Grass (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Flying (1x), Ground (1x), Bug (1x), Ghost (1x), Fire (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Poison (½x), and Rock (½x)</resistant>
	<immune>Electric (0x)</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>None</rarity>
        <area>
        Trade
        </area>
      </red>
      <blue>
        <rarity>Few</rarity>
        <area>
        Routes 4, 11, and 23
        </area>
      </blue>
      <yellow>
        <rarity>Uncommon</rarity>
        <area>
        Routes 3, and 4, Mt. Moon
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Scratch</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      Hard, pointed, and sharp claws rake the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Sand-Attack</name>
      <levelRB>10</levelRB>
      <levelY>10</levelY>
      <elementalType>Ground</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
	    Sand is hurled in the foe's face, reducing its accuracy.
      </description>
    </move>
    <move>
      <name>Slash</name>
      <levelRB>17</levelRB>
      <levelY>17</levelY>
      <elementalType>Nomrmal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Poison Sting</name>
      <levelRB>24</levelRB>
      <levelY>24</levelY>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <levelRB>31</levelRB>
      <levelY>31</levelY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Fury Swipes</name>
      <levelRB>38</levelRB>
      <levelY>38</levelY>
      <elementalType>Normal</elementalType>
      <power>18</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The foe is raked with sharp claws or scythes for two to five times in quick succession.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Mega Punch</name>
      <noRB>TM01</noRB>
      <noY>TM01</noY>
      <elementalType>Nomrmal</elementalType>
      <power>80</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is slugged by a punch thrown with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Nomrmal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
	</move>
	<move>
	  <name>Body Slam</name>
	  <noRB>TM08</noRB>
	  <noY>TM08</noY>
	  <elementalType>Normal</elementalType>
	  <power>85</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
	  </description>
	</move>
	<move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
	</move>
	<move>
	  <name>Double Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
    <move>
	  <name>Submission</name>
	  <noRB>TM17</noRB>
	  <noY>TM17</noY>
	  <elementalType>Fighting</elementalType>
	  <power>80</power>
	  <accuracy>80%</accuracy>
	  <powerPoints>25 (max. 40)</powerPoints>
	  <description>
	  The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
	  </description>
    </move>
    <move>
	  <name>Seismic Toss</name>
	  <noRB>TM19</noRB>
	  <noY>TM19</noY>
	  <elementalType>Fighting</elementalType>
	  <power>Varies</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
	  </description>
	</move>
	<move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
	  <name>Earthquake</name>
	  <noRB>TM26</noRB>
	  <noY>TM26</noY>
	  <elementalType>Ground</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user sets off an earthquake that hits all the Pokémon in the battle.
	  </description>
	</move>
	<move>
	  <name>Fissure</name>
	  <noRB>TM27</noRB>
	  <noY>TM27</noY>
	  <elementalType>Ground</elementalType>
	  <power>Varies</power>
	  <accuracy>30%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The user opens up a fissure in the ground, and drops the foe in. The target instantly faints if it hits.
	  </description>
	</move>
	<move>
	  <name>Dig</name>
	  <noRB>TM28</noRB>
	  <noY>TM28</noY>
	  <elementalType>Ground</elementalType>
	  <power>80</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
	  </description>
	</move>
	<move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
	</move>
	<move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
    </move>
    <move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
    </move>
    <move>
	  <name>Swift</name>
	  <noRB>TM39</noRB>
	  <noY>TM39</noY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  Star-shaped rays are shot at the foe. This attack never misses.
	  </description>
	</move>
	<move>
	  <name>Skull Bash</name>
	  <noRB>TM40</noRB>
	  <noY>TM40</noY>
	  <elementalType>Normal</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
	  </description>
    </move>
    <move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
    </move>
    <move>
	  <name>Rock Slide</name>
	  <noRB>TM48</noRB>
	  <noY>TM48</noY>
	  <elementalType>Rock</elementalType>
	  <power>75</power>
	  <accuracy>90%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
	  </description>
	</move>
	<move>
	  <name>Substitute</name>
	  <noRB>TM50</noRB>
	  <noY>TM50</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
	  </description>
    </move>
    <move>
	  <name>Cut</name>
	  <noRB>HM01</noRB>
	  <noY>HM01</noY>
	  <elementalType>Normal</elementalType>
	  <power>50</power>
	  <accuracy>95%</accuracy>
	  <powerPoints>30 (max. 48)</powerPoints>
	  <description>
	  The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
	  </description>
    </move>
    <move>
	  <name>Strength</name>
	  <noRB>HM04</noRB>
	  <noY>HM04</noY>
	  <elementalType>Normal</elementalType>
	  <power>80</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
	  </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	A Sandshrew is a ground-dwelling rodent notable for its defensive capabilities. Its body is mostly covered in a dry, tough hide which is colored to blend in with the sands of the desert. It can curl into a tight ball about the same size as a basketball to protect its soft underbelly. Its primary weapon is the small but sharp claws on its paws, which are also useful for burrowing, and can sometimes be poisoned.
	</physiology>
	<abilities>
	Sandshrew's special abilities are extremely limited compared to other Pokémon. It has a greater control over the ground, and sand than the average Pokémon, mostly derived from adaptation to its habitat.
	</abilities>
	<behavior>
	In the wild, Sandshrew are mostly defensive by nature. They spend much of their time hidden underground in their burrows, and will kick up sand or curl into a ball to escape predators. They may venture out to hunt, taking advantage of the desert sands to hide themselves. However, with the help of a trainer, a Sandshrew can become bolder, and much more daring, and can even be trained to swim despite the fact that they are weakened by the water. They are still fond of curling up, though, even if not for defense.
	</behavior>
	<habitat>
	They are adapted to dry, arid areas. Thus, they can be commonly found in deserts, and grasslands, and sometimes in river valleys or the upper levels of caves as well. Wherever they are, they live underground in burrows.
	</habitat>
	<diet>
	Sandshrew do not require a lot of water, due to a very efficient system of staying hydrated with minimal moisture. They hunt for prey in the wild.
	</diet>
  </biology>
  <franchising>
    <design>
	Though its design appears to be inspired by armadillos, its actual inspiration was the pangolin, which is a scaly-anteater by another name. It curls up into a ball, has sharp claws, and lives in desert regions.
	</design>
	<origin>
	Sandshrew's name is a combination of sand, and shrew, a small rodent-like mammal. Its Japanese name simply refers to sand.
	</origin>
  </franchising>
</pokedex>
