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<pokedex>
  <general>
    <number>030</number>
    <imageRB>rbspr030.gif</imageRB>
    <imageY>gby030.gif</imageY>
	  <englishName>Nidorina</englishName>
	  <japaneseName>ニドリーナ (Nidorina)</japaneseName>
	  <species>Poison Pin Pokmon</species>
	  <elementalTypes>Poison</elementalTypes>
	  <pronunciation>nee-door-EE-nuh</pronunciation>
	  <height>2'07"</height>
	  <weight>44 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
        The female's horn develops slowly. Prefers physical attacks such as clawing, and biting.
        </entry>
      </rb_version>
      <y_version>
        <entry>
        When resting deep in its burrow, its thorns always retract. This is proof that it is relaxed.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby029.gif</image>
        <name>Nidoran♀</name>
        <type>Nidorina (Level 16)</type>
		</form>
	    <form>
        <image>gby030.gif</image>
        <name>Nidorina</name>
        <type>Nidoqueen (Moon Stone)</type>
      </form>
	    <form>
        <image>gby031.gif</image>
        <name>Nidoqueen</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>70</hp>
    <attack>62</attack>
    <defense>67</defense>
    <speed>56</speed>
    <special>55</special>
    <total>310</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Ground (2x), Bug (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Flying (1x), Rock (1x), Ghost (1x), Fire (1x), Water (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Poison (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Few</rarity>
        <area>
        Rocket Game Corner (1200 coins), and Safari Zone
        </area>
      </red>
      <blue>
        <rarity>Few</rarity>
        <area>
        Rocket Game Corner (1200 coins), and Safari Zone
        </area>
      </blue>
      <yellow>
        <rarity>Few</rarity>
        <area>
        Safari Zone, and Routes 9, and 23
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Growl</name>
	  <levelRB>Start</levelRB>
	  <levelY>Start</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>40 (max. 64)</powerPoints>
	  <description>
	  The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
	  </description>
    </move>
    <move>
	  <name>Tackle</name>
	  <levelRB>Start</levelRB>
	  <levelY>Start</levelY>
	  <elementalType>Normal</elementalType>
	  <power>35</power>
	  <accuracy>95%</accuracy>
	  <powerPoints>35 (max. 56)</powerPoints>
	  <description>
	  A physical attack in which the user charges, and slams into the foe with its whole body.
	  </description>
    </move>
    <move>
	  <name>Scratch</name>
	  <levelRB>8</levelRB>
	  <levelY>8</levelY>
	  <elementalType>Normal</elementalType>
	  <power>40</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>35 (max. 56)</powerPoints>
	  <description>
	  Hard, pointed, and sharp claws rake the foe to inflict damage.
	  </description>
    </move>
    <move>
      <name>Double Kick</name>
      <levelRB>50</levelRB>
      <levelY>12</levelY>
      <elementalType>Fighting</elementalType>
      <power>30</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The foe is quickly kicked twice in succession using both feet.
      </description>
    </move>
    <move>
      <name>Poison Sting</name>
      <levelRB>14</levelRB>
      <levelY>19</levelY>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
	  <name>Tail Whip</name>
	  <levelRB>23</levelRB>
	  <levelY>27</levelY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>30 (max. 48)</powerPoints>
	  <description>
	  The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
	  </description>
    </move>
    <move>
	  <name>Bite</name>
	  <levelRB>32</levelRB>
	  <levelY>36</levelY>
	  <elementalType>Normal</elementalType>
	  <power>60</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>25 (max. 40)</powerPoints>
	  <description>
	  The foe is bitten with viciously sharp fangs. It may make the target flinch.
	  </description>
    </move>
    <move>
	  <name>Fury Swipes</name>
	  <levelRB>41</levelRB>
	  <levelY>46</levelY>
	  <elementalType>Normal</elementalType>
	  <power>18</power>
	  <accuracy>80%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The foe is raked with sharp claws or scythes for two to five times in quick succession.
	  </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
	  <name>Toxic</name>
	  <noRB>TM06</noRB>
	  <noY>TM06</noY>
	  <elementalType>Poison</elementalType>
	  <power>-</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A move that leaves the target badly poisoned. Its poison damage worsens every turn.
	  </description>
	</move>
	<move>
	  <name>Horn Drill</name>
	  <noRB>TM07</noRB>
	  <noY>TM07</noY>
	  <elementalType>Normal</elementalType>
	  <power>Varies</power>
	  <accuracy>30%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
	  </description>
	</move>
	<move>
	  <name>Body Slam</name>
	  <noRB>TM08</noRB>
	  <noY>TM08</noY>
	  <elementalType>Normal</elementalType>
	  <power>85</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
	  </description>
	</move>
	<move>
	  <name>Take Down</name>
	  <noRB>TM09</noRB>
	  <noY>TM09</noY>
	  <elementalType>Normal</elementalType>
	  <power>90</power>
	  <accuracy>85%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
	  </description>
	</move>
	<move>
	  <name>Double Edge</name>
	  <noRB>TM10</noRB>
	  <noY>TM10</noY>
	  <elementalType>Normal</elementalType>
	  <power>120</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
	  </description>
    </move>
    <move>
	  <name>Bubblebeam</name>
	  <noRB>TM11</noRB>
	  <noY>TM11</noY>
	  <elementalType>Water</elementalType>
	  <power>65</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
	  </description>
    </move>
    <move>
	  <name>Water Gun</name>
	  <noRB>TM12</noRB>
	  <noY>TM12</noY>
	  <elementalType>Water</elementalType>
	  <power>40</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>25 (max. 40)</powerPoints>
	  <description>
	  The foe is blasted with a forceful shot of water.
      </description>
    </move>
    <move>
	  <name>Ice Beam</name>
	  <noRB>TM13</noRB>
	  <noY>TM13</noY>
	  <elementalType>Ice</elementalType>
	  <power>95</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
	  </description>
    </move>
    <move>
	  <name>Blizzard</name>
	  <noRB>TM14</noRB>
	  <noY>TM14</noY>
	  <elementalType>Ice</elementalType>
	  <power>120</power>
	  <accuracy>70%</accuracy>
	  <powerPoints>5 (max. 8)</powerPoints>
	  <description>
	  A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
	  </description>
    </move>
    <move>
	  <name>Rage</name>
	  <noRB>TM20</noRB>
	  <noY>TM20</noY>
	  <elementalType>Normal</elementalType>
	  <power>20</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  While this move is in use, it gains attack power each time the user is hit in battle.
	  </description>
    </move>
    <move>
	  <name>Thunderbolt</name>
	  <noRB>TM24</noRB>
	  <noY>TM24</noY>
	  <elementalType>Electric</elementalType>
	  <power>95</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
	  </description>
	</move>
	<move>
	  <name>Thunder</name>
	  <noRB>TM25</noRB>
	  <noY>TM25</noY>
	  <elementalType>Electric</elementalType>
	  <power>120</power>
	  <accuracy>70%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
	  </description>
    </move>
    <move>
	  <name>Mimic</name>
	  <noRB>TM31</noRB>
	  <noY>TM31</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user copies the move last used by the foe. The move can be used for the rest of the battle.
	  </description>
	</move>
	<move>
	  <name>Double Team</name>
	  <noRB>TM32</noRB>
	  <noY>TM32</noY>
	  <elementalType>Normal</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
	  </description>
	</move>
	<move>
	  <name>Reflect</name>
	  <noRB>TM33</noRB>
	  <noY>TM33</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>20 (max. 32)</powerPoints>
	  <description>
	  A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
	  </description>
	</move>
	<move>
	  <name>Bide</name>
	  <noRB>TM34</noRB>
	  <noY>TM34</noY>
	  <elementalType>Normal</elementalType>
	  <power>Varies</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user endures attacks for two turns, then strikes back to cause double the damage taken.
	  </description>
    </move>
    <move>
	  <name>Skull Bash</name>
	  <noRB>TM40</noRB>
	  <noY>TM40</noY>
	  <elementalType>Normal</elementalType>
	  <power>100</power>
	  <accuracy>100%</accuracy>
	  <powerPoints>15 (max. 24)</powerPoints>
	  <description>
	  The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
	  </description>
    </move>
    <move>
	  <name>Rest</name>
	  <noRB>TM44</noRB>
	  <noY>TM44</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
	  </description>
    </move>
    <move>
	  <name>Substitute</name>
	  <noRB>TM50</noRB>
	  <noY>TM50</noY>
	  <elementalType>Psychic</elementalType>
	  <power>-</power>
	  <accuracy>-%</accuracy>
	  <powerPoints>10 (max. 16)</powerPoints>
	  <description>
	  The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
	  </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Nidorina is comparatively larger than its pre-evolution, though she loses the forehead horn. Nidorina's poison spikes are larger, and probably more potent; she has also gained the ability to stand on her hind legs.
	</physiology>
	<abilities>
	Nidorina's abilities are stronger than Nidoran♀'s, but are otherwise the same.
	</abilities>
	<behavior>
	Nidorina is a gentle Pokémon like its pre-evolution, Nidoran♀. She is a caring mother, chewing food for her young. Although she would rather not attack at all, she prefers attacks like clawing, and biting. She seems to display close family bonds with others of her own kind, and becomes nervous when separated. However, when angered, a Nidorina can become a formidable foe.
	</behavior>
	<habitat>
	Nidorina live in expansive hot savannas, and plains.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Nidorina appears to be based on a rabbit or mouse.
	</design>
	<origin>
	Nidorina's name may be based on the word "needle", and "rhinoceros." It may also be based on cnidocyte, a type of venomous cell responsible for the stings delivered by stinging animals, most notably, by jellyfish. Alternatively, it may be based on "二 ni," two, or "二度 nido," two times/two degrees, referring to there being two distinct evolutionary lines using the name with similar names, and traits. The rina in its name most likely alludes to its female gender- in many languages, such as Spanish, names, and words ending in a are said to be feminine.
	</origin>
  </franchising>
</pokedex>
