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<pokedex>
  <general>
    <number>034</number>
    <imageRB>rbspr034.gif</imageRB>
    <imageY>gby034.gif</imageY>
	  <englishName>Nidoking</englishName>
	  <japaneseName>ニドキング (Nidokingu)</japaneseName>
	  <species>Drill Pokémon</species>
	  <elementalTypes>Poison</elementalTypes>
	  <pronunciation>nee-doe-KING</pronunciation>
	  <height>4'07"</height>
	  <weight>136 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          It uses its powerful tail in battle to smash, constrict, then break the prey's bones.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Its steel-like hide adds to its powerful tackle. Its horns are so hard, they can pierce a diamond.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby032.gif</image>
        <name>Nidoran♂</name>
        <type>Nidorino (Level 16)</type>
		</form>
	    <form>
        <image>gby033.gif</image>
        <name>Nidorino</name>
        <type>Nidoking (Moon Stone)</type>
      </form>
	    <form>
        <image>gby034.gif</image>
        <name>Nidoking</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>81</hp>
    <attack>92</attack>
    <defense>77</defense>
    <speed>85</speed>
    <special>75</special>
    <total>410</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Ground (2x), Bug (2x), Water (2x), Psychic (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Flying (1x), Ghost (1x), Fire (1x), Grass (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Poison (¼x), and Rock (½x)</resistant>
	<immune>Electric (0x)</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>None</rarity>
        <area>
        Evolve from Nidorino
        </area>
      </red>
      <blue>
        <rarity>None</rarity>
        <area>
        Evolve from Nidorino
        </area>
      </blue>
      <yellow>
        <rarity>None</rarity>
        <area>
        Evolve from Nidorino
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Poison Sting</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Poison</elementalType>
      <power>15</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
      </description>
    </move>
    <move>
      <name>Tackle</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
      A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Horn Attack</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
      The foe is jabbed with a sharply pointed horn to inflict damage.
      </description>
    </move>
    <move>
      <name>Double Kick</name>
      <levelRB>(Not Used)</levelRB>
      <levelY>Start</levelY>
      <elementalType>Fighting</elementalType>
      <power>30</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
      The foe is quickly kicked twice in succession using both feet.
      </description>
    </move>
    <move>
      <name>Thrash</name>
      <levelRB>23</levelRB>
      <levelY>23</levelY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The user rampages, and attacks for two to three turns. It then becomes confused, however.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Mega Punch</name>
      <noRB>TM01</noRB>
      <noY>TM01</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is slugged by a punch thrown with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Mega Kick</name>
      <noRB>TM05</noRB>
      <noY>TM05</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>75%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is attacked by a kick launched with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Horn Drill</name>
      <noRB>TM07</noRB>
      <noY>TM07</noY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>30%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Bubblebeam</name>
      <noRB>TM11</noRB>
      <noY>TM11</noY>
      <elementalType>Water</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
      </description>
    </move>
    <move>
      <name>Water Gun</name>
      <noRB>TM12</noRB>
      <noY>TM12</noY>
      <elementalType>Water</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
      The foe is blasted with a forceful shot of water.
      </description>
    </move>
    <move>
      <name>Ice Beam</name>
      <noRB>TM13</noRB>
      <noY>TM13</noY>
      <elementalType>Ice</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Blizzard</name>
      <noRB>TM14</noRB>
      <noY>TM14</noY>
      <elementalType>Ice</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Pay Day</name>
      <noRB>TM16</noRB>
      <noY>TM16</noY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <noRB>TM17</noRB>
      <noY>TM17</noY>
      <elementalType>Fighting</elementalType>
      <power>80</power>
      <accuracy>80%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
      The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
      </description>
    </move>
    <move>
      <name>Counter</name>
      <noRB>TM18</noRB>
      <noY>TM18</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <noRB>TM19</noRB>
      <noY>TM19</noY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <noRB>TM24</noRB>
      <noY>TM24</noY>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <noRB>TM25</noRB>
      <noY>TM25</noY>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Earthquake</name>
      <noRB>TM26</noRB>
      <noY>TM26</noY>
      <elementalType>Ground</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user sets off an earthquake that hits all the Pokémon in the battle.
      </description>
    </move>
    <move>
      <name>Fissure</name>
      <noRB>TM27</noRB>
      <noY>TM27</noY>
      <elementalType>Ground</elementalType>
      <power>Varies</power>
      <accuracy>30%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The user opens up a fissure in the ground, and drops the foe in. The target instantly faints if it hits.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
      A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <noRB>TM38</noRB>
      <noY>TM38</noY>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
      The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Rock Slide</name>
      <noRB>TM48</noRB>
      <noY>TM48</noY>
      <elementalType>Rock</elementalType>
      <power>75</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
      Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Surf</name>
      <noRB>HM03</noRB>
      <noY>HM03</noY>
      <elementalType>Water</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
      It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <noRB>HM04</noRB>
      <noY>HM04</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Much larger than their previous evolutions, Nidoking now have the ability to stand on their hind legs. The spines growing down their back have become extremely large, as well. They have large tails, and are muscled all over.
	</physiology>
	<abilities>
	Nidoking have strong physical attacks with their strong tails, large horn, and their ability to poison the foe on contact. They also have excellent potential when owned by a Trainer. They can also cause large tremors by slamming the ground.
	</abilities>
	<behavior>
	Nidoking are angered easily, and can be very violent when provoked. They can use their powerful tail to thrash, and crush the bones of their prey. Nidoking will often go on rampages for little or no apparent reason.
	</behavior>
	<habitat>
	Nidoking tend to live in grasslands, rough terrain, and forests. Despite their ability to live in various habitats, Nidoking are rare Pokémon, especially in the wild.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Nidoking is based on the concept of a rabbit that has evolved dinosaur-like characteristics, and stature. It's also based on a kaiju, Baragon
	</design>
	<origin>
	Nidoking's name may be based on the word "needle." It may also be based on "cnidocyte," a type of venomous cell responsible for the stings delivered by stinging animals, most notably, by jellyfish. Alternatively, it may be based on "二 ni," two, or "二度 nido," two times/two degrees, referring to there being two distinct evolutionary lines using the name with similar names, and traits. The second part of its name is simply "king," referring to its male gender.
	</origin>
  </franchising>
</pokedex>
