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<pokedex>
  <general>
    <number>037</number>
    <imageRB>rbspr037.gif</imageRB>
    <imageY>gby037.gif</imageY>
	  <englishName>Vulpix</englishName>
	  <japaneseName>ロコン (Rokon)</japaneseName>
	  <species>Fox Pokémon</species>
	  <elementalTypes>Fire</elementalTypes>
	  <pronunciation>VULL-picks</pronunciation>
	  <height>2'00"</height>
	  <weight>22 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          At the time of birth, it has just one tail. The tail splits from its tip as it grows older.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Both its fur, and its tails are beautiful. As it grows, the tails split, and form more tails.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby037.gif</image>
        <name>Vulpix</name>
        <type>Ninetales (Fire Stone)</type>
		  </form>
	    <form>
        <image>gby038.gif</image>
        <name>Ninetales</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>38</hp>
    <attack>41</attack>
    <defense>40</defense>
    <speed>65</speed>
    <special>65</special>
    <total>249</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Ground (2x), Rock (2x), and Water (2x)</weak>
	<normal>Normal (1x), Ice (1x), Fighting (1x), Flying (1x), Poison (1x), Ghost (1x), Electric (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Bug (½x), Fire (½x), and Grass (½x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </red>
      <blue>
        <rarity>Few</rarity>
        <area>
          Routes 7, 8, and Pokémon Mansion
        </area>
      </blue>
      <yellow>
        <rarity>Rare</rarity>
        <area>
          Celadon Game Corner
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Ember</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Fire</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with small flames. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Tail Whip</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
      </description>
    </move>
    <move>
      <name>Quick Attack</name>
      <levelRB>16</levelRB>
      <levelY>16</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
      </description>
    </move>
    <move>
      <name>Roar</name>
      <levelRB>21</levelRB>
      <levelY>21</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
      </description>
    </move>
    <move>
      <name>Confuse Ray</name>
      <levelRB>28</levelRB>
      <levelY>28</levelY>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is exposed to a sinister ray that triggers confusion.
      </description>
    </move>
    <move>
      <name>Flamethrower</name>
      <levelRB>35</levelRB>
      <levelY>35</levelY>
      <elementalType>Fire</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is scorched with an intense blast of fire. The target may also be left with a burn.
      </description>
    </move>
    <move>
      <name>Fire Spin</name>
      <levelRB>42</levelRB>
      <levelY>42</levelY>
      <elementalType>Fire</elementalType>
      <power>15</power>
      <accuracy>70%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <noRB>TM28</noRB>
      <noY>TM28</noY>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <noRB>TM38</noRB>
      <noY>TM38</noY>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Vulpix is a small, fox-like Pokémon that has a red-brown pelt, brown, pupil-less eyes, and six orange tails (It gets more as it grows older). Vulpix also has what looks like orange bangs across its forehead as well as locks. At birth, Vulpix has only one white tail, which apparently splits, and grows more beautiful, and warmer as it grows older. Vulpix also has a flame inside its body that never goes out.
	</physiology>
	<abilities>
	Vulpix are able to wield Fire-type moves naturally, as well as learning a few Ghost-type moves such as Confuse Ray. They are one of very few species that undergo evolution with a Fire Stone.
	</abilities>
	<behavior>
	Vulpix usually have a friendly, if not spoiled, temperament. Because of the flame in their bodies, when the temperature outside increases, they let flames out of their mouths to prevent their body temperature from getting too hot. In the wild, Vulpix will feign injury to escape from more powerful predators.
	</behavior>
	<habitat>
	Vulpix can be found in grassy plains, near active volcanoes, or in mountainous areas with lots of shade. They are also found in urban areas such as parks, and in avenues, more commonly at night.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Vulpix, like Ninetales, are based on foxes. However, in Japan there are certain legends concerning foxes, or kitsune, as they are known there. One such legend which relates to Vulpix the most is how many-tailed foxes can breathe fire, create illusions, and have extremely long lifespans. After living a long time, these creatures take on spirit forms, which may be the reason why these two related Pokémon can learn Ghost-type moves.
	</design>
	<origin>
	Vulpix's name is a combination of "vulpes," Latin for fox, "vulcan,", and "six," referring to its six tails.
	</origin>
  </franchising>
</pokedex>
