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<pokedex>
  <general>
    <number>042</number>
    <imageRB>rbspr042.gif</imageRB>
    <imageY>gby042.gif</imageY>
	  <englishName>Golbat</englishName>
	  <japaneseName>ゴルバット (Gorubatto)</japaneseName>
	  <species>Bat Pokémon</species>
	  <elementalTypes>Poison Flying</elementalTypes>
	  <pronunciation>GOAL-bat</pronunciation>
	  <height>5'03"</height>
	  <weight>121 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in its way.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby041.gif</image>
        <name>Zubat</name>
        <type>Golbat (Level 22)</type>
		  </form>
	    <form>
        <image>gby042.gif</image>
        <name>Golbat</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>75</hp>
    <attack>80</attack>
    <defense>70</defense>
    <speed>90</speed>
    <special>75</special>
    <total>390</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Rock (2x), Bug (2x), Electric (2x), Psychic (2x), and Ice (2x)</weak>
	<normal>Normal (1x), Flying (1x), Ghost (1x), Fire (1x), Water (1x), and Dragon (1x)</normal>
	<resistant>Fighting (¼x), Poison (½x), and Grass (¼x)</resistant>
	<immune>Ground (0x)</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Common</rarity>
        <area>
          Seafoam Island, Victory Road, Cerulean Cave, Route 23
        </area>
      </red>
      <blue>
        <rarity>Common</rarity>
        <area>
          Seafoam Island, Victory Road, Cerulean Cave, Route 23
        </area>
      </blue>
      <yellow>
        <rarity>Common</rarity>
        <area>
          Seafoam Island, Victory Road, Cerulean Cave
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Screech</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
    <move>
      <name>Leech Life</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Bug</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A blood-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Supersonic</name>
      <levelRB>10</levelRB>
      <levelY>10</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user generates odd sound waves from its body. It may confuse the target.
      </description>
    </move>
    <move>
      <name>Bite</name>
      <levelRB>15</levelRB>
      <levelY>15</levelY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is bitten with viciously sharp fangs. It may make the target flinch.
      </description>
    </move>
    <move>
      <name>Confuse Ray</name>
      <levelRB>21</levelRB>
      <levelY>21</levelY>
      <elementalType>Ghost</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is exposed to a sinister ray that triggers confusion.
      </description>
    </move>
    <move>
      <name>Wing Attack</name>
      <levelRB>32</levelRB>
      <levelY>32</levelY>
      <elementalType>Flying</elementalType>
      <power>60</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        The foe is struck with large, imposing wings spread wide to inflict damage.
      </description>
    </move>
    <move>
      <name>Haze</name>
      <levelRB>43</levelRB>
      <levelY>43</levelY>
      <elementalType>Ice</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Razor Wind</name>
      <noRB>TM02</noRB>
      <noY>TM02</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Whirlwind</name>
      <noRB>TM04</noRB>
      <noY>TM04</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Golbat has a large mouth with four fangs. It now has a small pair of white eyes. Golbat has short pair of legs, and the same coloring as Zubat.
	</physiology>
	<abilities>
	They have a nasty bite. They can also confuse foes with high-pitched screeches.
Golbat basically have the same abilities as Zubat, only stronger. Even though Golbat isn't a fully evolved Pokémon, it can use Hyper Beam.
	</abilities>
	<behavior>
	Golbat tend to be gluttonous, and are prone to drinking blood until they get too heavy to fly straight.
	</behavior>
	<habitat>
	Golbat can be found quite easily in caves, particularly in caverns with limestone, which enhances their ultrasonic radar.
	</habitat>
	<diet>
	It loves the blood, and energy of humans, and Pokémon, and at night it flies around looking for victims. But when it absorbs blood its blood type changes to the same blood type as its victims.
	</diet>
  </biology>
  <franchising>
    <design>
	Golbat is likely based on a vampire bat.
	</design>
	<origin>
	Golbat's name is derived from the words "gold", and "bat". It might be a shortening of golden-capped fruit bat, the largest bat species in existence. However, it may also be derived from the words "ghoul", and "bat".
	</origin>
  </franchising>
</pokedex>
