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<pokedex>
  <general>
    <number>043</number>
    <imageRB>rbspr043.gif</imageRB>
    <imageY>gby043.gif</imageY>
	  <englishName>Oddish</englishName>
	  <japaneseName>ナゾノクサ (Nazonokusa)</japaneseName>
	  <species>Weed Pokémon</species>
	  <elementalTypes>Grass/Poison</elementalTypes>
	  <pronunciation>ODD-ish</pronunciation>
	  <height>1'08"</height>
	  <weight>11 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby043.gif</image>
        <name>Oddish</name>
        <type>Gloom (Level 21)</type>
		  </form>
	    <form>
        <image>gby044.gif</image>
        <name>Gloom</name>
        <type>Vileplume (Leaf Stone)</type>
      </form>
      <form>
        <image>gby045.gif</image>
        <name>Vileplume</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>45</hp>
    <attack>50</attack>
    <defense>55</defense>
    <speed>30</speed>
    <special>75</special>
    <total>255</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Flying (2x), Fire (2x) Psychic (2x), Ice (2x), and Bug (4x)</weak>
	<normal>Normal (1x), Poison (1x), Ground (1x), Rock (1x), Ghost (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Water (½x), Grass (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Common</rarity>
        <area>
          Routes 5, 24, 25
        </area>
      </red>
      <blue>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </blue>
      <yellow>
        <rarity>Common</rarity>
        <area>
          Routes 12, 13, 14, 15, 24, 25
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Absorb</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Grass</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Poison Powder</name>
      <levelRB>15</levelRB>
      <levelY>15</levelY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A cloud of poisonous dust is scattered on the foe. It may poison the target.
      </description>
    </move>
    <move>
      <name>Stun Spore</name>
      <levelRB>17</levelRB>
      <levelY>17</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user scatters a cloud of paralyzing powder. It may paralyze the target.
      </description>
    </move>
    <move>
      <name>Sleep Powder</name>
      <levelRB>19</levelRB>
      <levelY>19</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user scatters a big cloud of sleep-inducing dust around the foe.
      </description>
    </move>
    <move>
      <name>Acid</name>
      <levelRB>24</levelRB>
      <levelY>24</levelY>
      <elementalType>40</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Petal Dance</name>
      <levelRB>33</levelRB>
      <levelY>33</levelY>
      <elementalType>Grass</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user attacks by scattering petals for two to three turns. The user then becomes confused.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <levelRB>46</levelRB>
      <levelY>46</levelY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Solarbeam</name>
      <noRB>TM22</noRB>
      <noY>TM22</noY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <noRB>HM01</noRB>
      <noY>HM01</noY>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>90%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Oddish looks like a blue plant bulb with feet, eyes, and five small leaves sprouting from its head.
	</physiology>
	<abilities>
	They scatter poisonous spores as they walk.
	</abilities>
	<behavior>
	They stay underground during the day, only to come out at night.
	</behavior>
	<habitat>
	Oddish live in grassy plains, and can also be found in tropical areas such as jungles, and swamps, where the ground is rich in nutrients. They are very common.
	</habitat>
	<diet>
	Oddish most likely absorb some nutrients from the ground when they are buried.
	</diet>
  </biology>
  <franchising>
    <design>
	Oddish is most likely based on a mandrake.
	</design>
	<origin>
	Oddish's name is a combination of the words "odd", and the vegetable known as "radish," although "oddish" is a word in itself, meaning somewhat odd.
	</origin>
  </franchising>
</pokedex>
