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<pokedex>
  <general>
    <number>046</number>
    <imageRB>rbspr046.gif</imageRB>
    <imageY>gby046.gif</imageY>
	  <englishName>Paras</englishName>
	  <japaneseName>パラス (Parasu)</japaneseName>
	  <species>Mushroom Pokémon</species>
	  <elementalTypes>Bug/Grass</elementalTypes>
	  <pronunciation>PAR-iss</pronunciation>
	  <height>1'00"</height>
	  <weight>12 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Burrows to suck tree roots. The mushrooms on its back grow by drawing nutrients from the bug host.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby046.gif</image>
        <name>Paras</name>
        <type>Parasect (Level 24)</type>
		  </form>
	    <form>
        <image>gby047.gif</image>
        <name>Parasect</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>35</hp>
    <attack>70</attack>
    <defense>55</defense>
    <speed>25</speed>
    <special>55</special>
    <total>240</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Flying (4x), Poison (4x), Rock (2x), Bug (2x), Fire (4x), and Ice (2x)</weak>
	<normal>Normal (1x), Ghost (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Ground (¼x), Water (½x), Grass (¼x), and Electric (½x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Few</rarity>
        <area>
          Mt. Moon, Safari Zone
        </area>
      </red>
      <blue>
        <rarity>Few</rarity>
        <area>
          Mt. Moon, Safari Zone
        </area>
      </blue>
      <yellow>
        <rarity>Few</rarity>
        <area>
          Mt. Moon, Safari Zone
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Scratch</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        Hard, pointed, and sharp claws rake the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Stun Spore</name>
      <levelRB>13</levelRB>
      <levelY>13</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>75%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user scatters a cloud of paralyzing powder. It may paralyze the target.
      </description>
    </move>
    <move>
      <name>Leech Life</name>
      <levelRB>20</levelRB>
      <levelY>20</levelY>
      <elementalType>Bug</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A blood-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Spore</name>
      <levelRB>27</levelRB>
      <levelY>27</levelY>
      <elementalType>Grass</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user scatters bursts of spores that induce sleep.
      </description>
    </move>
    <move>
      <name>Slash</name>
      <levelRB>34</levelRB>
      <levelY>34</levelY>
      <elementalType>Nomrmal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Growth</name>
      <levelRB>41</levelRB>
      <levelY>41</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user's body is forced to grow all at once. It raises the Sp. Atk stat.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Swords Dance</name>
      <noRB>TM03</noRB>
      <noY>TM03</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mega Drain</name>
      <noRB>TM21</noRB>
      <noY>TM21</noY>
      <elementalType>Grass</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
      </description>
    </move>
    <move>
      <name>Solar Beam</name>
      <noRB>TM22</noRB>
      <noY>TM22</noY>
      <elementalType>Grass</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <noRB>TM28</noRB>
      <noY>TM28</noY>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Cut</name>
      <noRB>HM01</noRB>
      <noY>HM01</noY>
      <elementalType>Normal</elementalType>
      <power>50</power>
      <accuracy>95%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Paras is an insectoid creature, with the unique feature of having mushrooms known as tochukaso growing from its back. They grow from spores that are doused on this Pokémon's back at birth by the mushroom on its parent's back. Though tochukaso are parasitic in nature, Paras manages to make use of the mushrooms by creating a semi-symbiotic relationship; the mushrooms draw their nutrients from the host Paras's body in order to grow, and Paras is able to use the mushrooms spores along with its own pincers for self-defense. Paras may have fairly long life spans, because the tochukaso is known for having properties that are beneficial for longevity.
	</physiology>
	<abilities>
	The mushrooms growing out of its back will release irritating spores that can paralyze, or put to sleep.
	</abilities>
	<behavior>
	The mushrooms on its back have a very commanding influence over Paras, and order it to extract juice from tree trunks. It is also very timid when it runs away from a battle with Charmeleon.
	</behavior>
	<habitat>
	Paras can often be found in caves, since sunlight, and dry air hurt their skin. They can also thrive in dank forests with lots of humidity where conditions are ideal for fungi. 
	</habitat>
	<diet>
	It is unknown if Paras eats regular food in the wild or if it gets all of its nutrients from the roots that it sucks, though most of the food is absorbed by the mushrooms on its back.
	</diet>
  </biology>
  <franchising>
    <design>
	There are many forms of fungus that grow on insects, any one of which could have inspired Paras's design, like the entomophthora muscae, which grows on the back of the common housefly. As for the insect itself, it bears a resemblance to a cicada larva, more so than Nincada.
	</design>
	<origin>
	Paras's name is a shortening of the word "parasite," referring to the parasitic mushroom growing on its back.
	</origin>
  </franchising>
</pokedex>
