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<pokedex>
  <general>
    <number>057</number>
    <imageRB>rbspr057.gif</imageRB>
    <imageY>gby057.gif</imageY>
	  <englishName>Primeape</englishName>
	  <japaneseName>オコリザル (Okorizaru)</japaneseName>
	  <species>Pig Monkey Pokémon</species>
	  <elementalTypes>Fighting</elementalTypes>
	  <pronunciation>PRIME-ape</pronunciation>
	  <height>3'03"</height>
	  <weight>71 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Always furious, and tenacious to boot. It will not abandon chasing its quarry until it is caught.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          It stops being angry only when nobody else is around. To view this moment is very difficult.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby056.gif</image>
        <name>Mankey</name>
        <type>Primeape (Level 28)</type>
		  </form>
	    <form>
        <image>gby057.gif</image>
        <name>Primeape</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>65</hp>
    <attack>105</attack>
    <defense>60</defense>
    <speed>95</speed>
    <special>60</special>
    <total>385</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Flying (2x), and Psychic (2x)</weak>
	<normal>Normal (1x), Fighting (1x), Poison (1x), Ground (1x), Ghost (1x), Fire (1x), Water (1x), Grass (1x), Electric (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Rock (½x), and Bug (½x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>None</rarity>
        <area>
          Evolve from Mankey
        </area>
      </red>
      <blue>
        <rarity>None</rarity>
        <area>
          Trade
        </area>
      </blue>
      <yellow>
        <rarity>Rare</rarity>
        <area>
          Route 23
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Scratch</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        Hard, pointed, and sharp claws rake the foe to inflict damage.
      </description>
    </move>
    <move>
      <name>Leer</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
      </description>
    </move>
    <move>
      <name>Low Kick</name>
      <levelRB>-</levelRB>
      <levelY>9</levelY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
      </description>
    </move>
    <move>
      <name>Karate Chop</name>
      <levelRB>15</levelRB>
      <levelY>15</levelY>
      <elementalType>Fighting</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is attacked with a sharp chop. It has a high critical-hit ratio.
      </description>
    </move>
    <move>
      <name>Fury Swipes</name>
      <levelRB>21</levelRB>
      <levelY>21</levelY>
      <elementalType>Normal</elementalType>
      <power>18</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is raked with sharp claws or scythes for two to five times in quick succession.
      </description>
    </move>
    <move>
      <name>Focus Energy</name>
      <levelRB>27</levelRB>
      <levelY>27</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <levelRB>(Not Used)</levelRB>
      <levelY>28</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        The user takes a deep breath, and focuses to raise the critical-hit ratio of its attacks.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <levelRB>37</levelRB>
      <levelY>37</levelY>
      <elementalType>Fighting</elementalType>
      <power>Varies</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <levelRB>(Not Used)</levelRB>
      <levelY>45</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
    <move>
      <name>Thrash</name>
      <levelRB>46</levelRB>
      <levelY>46</levelY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user rampages, and attacks for two to three turns. It then becomes confused, however.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Mega Punch</name>
      <noRB>TM01</noRB>
      <noY>TM01</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is slugged by a punch thrown with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Mega Kick</name>
      <noRB>TM05</noRB>
      <noY>TM05</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>75%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked by a kick launched with muscle-packed power.
      </description>
    </move>
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Pay Day</name>
      <noRB>TM16</noRB>
      <noY>TM16</noY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
      </description>
    </move>
    <move>
      <name>Submission</name>
      <noRB>TM17</noRB>
      <noY>TM17</noY>
      <elementalType>Fighting</elementalType>
      <power>80</power>
      <accuracy>80%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The user grabs the foe, and recklessly dives for the ground. It also hurts the user slightly.
      </description>
    </move>
    <move>
      <name>Counter</name>
      <noRB>TM18</noRB>
      <noY>TM18</noY>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A retaliation move that counters any physical attack, inflicting double the damage taken.
      </description>
    </move>
    <move>
      <name>Seismic Toss</name>
      <noRB>TM19</noRB>
      <noY>TM19</noY>
      <elementalType>Fighting</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <noRB>TM24</noRB>
      <noY>TM24</noY>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <noRB>TM25</noRB>
      <noY>TM25</noY>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <noRB>TM28</noRB>
      <noY>TM28</noY>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Metronome</name>
      <noRB>TM35</noRB>
      <noY>TM35</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user waggles a finger, and stimulates the brain into randomly using nearly any move.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Rock Slide</name>
      <noRB>TM48</noRB>
      <noY>TM48</noY>
      <elementalType>Rock</elementalType>
      <power>75</power>
      <accuracy>90%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <noRB>HM04</noRB>
      <noY>HM04</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Primeape has a round body covered in whitish, messy fur. Primeape's arms, and legs are colored brown. Primeape has metal shackles on its wrists, and ankles; this is probably indicative of a method of training with weights. The forepaws seem to resemble boxing gloves, alluding to its nature as a Fighting-type Pokémon.
	</physiology>
	<abilities>
	Primeape's abilities are similar to those of its pre-evolution, Mankey, only stronger. Since Primeape is a fully evolved Pokémon, it is capable of using Hyper Beam.
	</abilities>
	<behavior>
	Primeape are easily angered. Even the slightest glance of eye contact will make it furious. A Primeape will chase anyone that makes it upset, and won't give up until it catches it quarry.
	</behavior>
	<habitat>
	Primeape can be found in vibrant forests or in mountains.
	</habitat>
	<diet>
	They seem to have an affinity with the Payapa Berry, since they are sometimes found with it.
	</diet>
  </biology>
  <franchising>
    <design>
	Considering its pig-like nose, its coloring, and tendency to fly into a rage if eye contact is made, Primeape has much in common with baboons.
	</design>
	<origin>
	Primeape's name may be a combination of "prime", and "ape." It is also likely that its name is a play on the word "primate."
	</origin>
  </franchising>
</pokedex>
