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<pokedex>
  <general>
    <number>079</number>
    <imageRB>rbspr079.gif</imageRB>
    <imageY>gby079.gif</imageY>
	  <englishName>Slowpoke</englishName>
	  <japaneseName>ヤドン (Yadon)</japaneseName>
	  <species>Dopey Pokémon</species>
	  <elementalTypes>Water/Psychic</elementalTypes>
	  <pronunciation>SLOW-poke</pronunciation>
	  <height>3'11"</height>
	  <weight>79 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Incredibly slow, and dopey. It takes 5 seconds for it to feel pain when under attack.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Incredibly slow, and sluggish. It is quite content to loll about without worrying about the time.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby079.gif</image>
        <name>Slowpoke</name>
        <type>Slowbro (Level 37)</type>
		  </form>
	    <form>
        <image>gby080.gif</image>
        <name>Slowbro</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>90</hp>
    <attack>65</attack>
    <defense>65</defense>
    <speed>15</speed>
    <special>40</special>
    <total>275</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Bug (2x), Grass (2x), and Electric (2x)</weak>
	<normal>Normal (1x), Flying (1x), Poison (1x), Ground (1x), Rock (1x), and Dragon (1x)</normal>
	<resistant>Fighting (½x), Fire (½x), Water (½x), Psychic (½x), and Ice (½x)</resistant>
	<immune>Ghost (0x)</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Common</rarity>
        <area>
          Routes 9, 10, Celadon City, Safari Zone
        </area>
      </red>
      <blue>
        <rarity>Common</rarity>
        <area>
          Routes 9, 10, Celadon City, Safari Zone
        </area>
      </blue>
      <yellow>
        <rarity>Common</rarity>
        <area>
          Routes 12, 13, Seaform Island
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Confusion</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Psychic</elementalType>
      <power>50</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is hit by a weak telekinetic force. It may also leave the foe confused.
      </description>
    </move>
    <move>
      <name>Disable</name>
      <levelRB>18</levelRB>
      <levelY>18</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        For several turns, this move prevents the foe from using the move it last used.
      </description>
    </move>
    <move>
      <name>Headbutt</name>
      <levelRB>22</levelRB>
      <levelY>22</levelY>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>27</levelRB>
      <levelY>27</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Water Gun</name>
      <levelRB>33</levelRB>
      <levelY>33</levelY>
      <elementalType>Water</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is blasted with a forceful shot of water.
      </description>
    </move>
    <move>
      <name>Amnesia</name>
      <levelRB>40</levelRB>
      <levelY>40</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <levelRB>48</levelRB>
      <levelY>48</levelY>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Double-Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Bubblebeam</name>
      <noRB>TM11</noRB>
      <noY>TM11</noY>
      <elementalType>Water</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
      </description>
    </move>
    <move>
      <name>Water Gun</name>
      <noRB>TM12</noRB>
      <noY>TM12</noY>
      <elementalType>Water</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is blasted with a forceful shot of water.
      </description>
    </move>
    <move>
      <name>Ice Beam</name>
      <noRB>TM13</noRB>
      <noY>TM13</noY>
      <elementalType>Ice</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Blizzard</name>
      <noRB>TM14</noRB>
      <noY>TM14</noY>
      <elementalType>Ice</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Pay Day</name>
      <noRB>TM16</noRB>
      <noY>TM16</noY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Earthquake</name>
      <noRB>TM26</noRB>
      <noY>TM26</noY>
      <elementalType>Ground</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user sets off an earthquake that hits all the Pokémon in the battle.
      </description>
    </move>
    <move>
      <name>Fissure</name>
      <noRB>TM27</noRB>
      <noY>TM27</noY>
      <elementalType>Ground</elementalType>
      <power>Varies</power>
      <accuracy>30%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The user opens up a fissure in the ground, and drops the foe in. The target instantly faints if it hits.
      </description>
    </move>
    <move>
      <name>Dig</name>
      <noRB>TM28</noRB>
      <noY>TM28</noY>
      <elementalType>Ground</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
      </description>
    </move>
    <move>
      <name>Psychic</name>
      <noRB>TM29</noRB>
      <noY>TM29</noY>
      <elementalType>Psychic</elementalType>
      <power>90</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
      </description>
    </move>
    <move>
      <name>Teleport</name>
      <noRB>TM30</noRB>
      <noY>TM30</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Fire Blast</name>
      <noRB>TM38</noRB>
      <noY>TM38</noY>
      <elementalType>Fire</elementalType>
      <power>120</power>
      <accuracy>85%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Dream Eater</name>
      <noRB>TM42</noRB>
      <noY>TM42</noY>
      <elementalType>Psychic</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <noRB>TM45</noRB>
      <noY>TM45</noY>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Psywave</name>
      <noRB>TM46</noRB>
      <noY>TM46</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>80%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
      </description>
    </move>
    <move>
      <name>Tri Attack</name>
      <noRB>TM49</noRB>
      <noY>TM49</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Surf</name>
      <noRB>HM03</noRB>
      <noY>HM03</noY>
      <elementalType>Water</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <noRB>HM04</noRB>
      <noY>HM04</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <noRB>HM05</noRB>
      <noY>HM05</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Slowpoke are large pink creatures which resemble a cross between a salamander, and a hippopotamus. Their tails grow lighter towards the tip, and they have tan muzzles.
	</physiology>
	<abilities>
	Slowpoke have unusual tails which drip a sweet-tasting sappy substance. This substance is attractive to many species of fish, and can be used as a lure. Unfortunately, Slowpoke are extremely stupid, and tend to forget what they are doing.
Unlike most Water-type Pokémon, Slowpoke are capable of using Fire-type attacks, like Flamethrower.
	</abilities>
	<behavior>
	Slowpoke are amphibious creatures of notoriously dim intellect. They take a long time to respond to outside stimuli, it takes as much as five seconds for it to process pain. Its tail is particularly numb to pain, it takes more than a day for it to feel when it has been bitten on its tail. Although they are generally seen as being extraordinarily stupid, they are very gentle, and caring, as well as skilled fishermen. Unfortunately, they are easily distracted, and forget what they were doing. Although many view Slowpoke as largely useless creatures, many folktales surround Slowpoke, including the belief that their yawns cause rain.
	</behavior>
	<habitat>
	Slowpoke are commonly found at the water's edge.
	</habitat>
	<diet>
	(Unconfirmed!)
	</diet>
  </biology>
  <franchising>
    <design>
	Slowpoke vaguely resembles a hippopotamus.
	</design>
	<origin>
	A slowpoke is simply a term for someone who is slow.
	</origin>
  </franchising>
</pokedex>
