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<pokedex>
  <general>
    <number>082</number>
    <imageRB>rbspr082.gif</imageRB>
    <imageY>gby082.gif</imageY>
	  <englishName>Magneton</englishName>
	  <japaneseName>レアコイル (Reakoiru)</japaneseName>
	  <species>Magnet Pokémon</species>
	  <elementalTypes>Electric</elementalTypes>
	  <pronunciation>MAG-nuh-tun</pronunciation>
	  <height>3'03"</height>
	  <weight>132 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby081.gif</image>
        <name>Magnemite</name>
        <type>Magneton (Level 30)</type>
		  </form>
	    <form>
        <image>gby082.gif</image>
        <name>Magneton</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>50</hp>
    <attack>60</attack>
    <defense>95</defense>
    <speed>70</speed>
    <special>120</special>
    <total>395</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Ground (2x)</weak>
	<normal>Normal (1x), Fighting, (1x), Poison (1x), Rock (1x), Bug (1x), Ghost (1x), Grass (1x), Fire (1x), Water (1x), Psychic (1x), Ice (1x), and Dragon (1x)</normal>
	<resistant>Flying (½x), and Electric (½x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Rare</rarity>
        <area>
          Power Plant, Unknown Dungeon
        </area>
      </red>
      <blue>
        <rarity>Rare</rarity>
        <area>
          Power Plant, Unknown Dungeon
        </area>
      </blue>
      <yellow>
        <rarity>Rare</rarity>
        <area>
          Power Plant
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Tackle</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>35</power>
      <accuracy>95%</accuracy>
      <powerPoints>35 (max. 56)</powerPoints>
      <description>
        A physical attack in which the user charges, and slams into the foe with its whole body.
      </description>
    </move>
    <move>
      <name>Sonic Boom</name>
      <levelRB>Start/21</levelRB>
      <levelY>Start/21</levelY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>90%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
      </description>
    </move>
    <move>
      <name>Thundershock</name>
      <levelRB>Start/25</levelRB>
      <levelY>Start/25</levelY>
      <elementalType>Electric</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>30 (max. 48)</powerPoints>
      <description>
        A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Supersonic</name>
      <levelRB>Start/29</levelRB>
      <levelY>Start/29</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>55%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user generates odd sound waves from its body. It may confuse the target.
      </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <levelRB>35</levelRB>
      <levelY>35</levelY>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <levelRB>46</levelRB>
      <levelY>46</levelY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Screech</name>
      <levelRB>47</levelRB>
      <levelY>47</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Thunderbolt</name>
      <noRB>TM24</noRB>
      <noY>TM24</noY>
      <elementalType>Electric</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Thunder</name>
      <noRB>TM25</noRB>
      <noY>TM25</noY>
      <elementalType>Electric</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
      </description>
    </move>
    <move>
      <name>Teleport</name>
      <noRB>TM30</noRB>
      <noY>TM30</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Reflect</name>
      <noRB>TM33</noRB>
      <noY>TM33</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Swift</name>
      <noRB>TM39</noRB>
      <noY>TM39</noY>
      <elementalType>Normal</elementalType>
      <power>60</power>
      <accuracy>-</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Star-shaped rays are shot at the foe. This attack never misses.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Thunder Wave</name>
      <noRB>TM45</noRB>
      <noY>TM45</noY>
      <elementalType>Electric</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A weak electric charge is launched at the foe. It causes paralysis if it hits.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Flash</name>
      <noRB>HM05</noRB>
      <noY>HM05</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
	Magneton is the result of three Magnemite being linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. There are several ways that the three Magnemite, that Magneton consists of, can be linked. Magneton is most commonly seen as one Magnemite on top, and two Magnemite linked via body on the bottom, forming a triangle. However, in some cases, the Magnemite will not be connected at all, but still remain in a triangular pattern. In the anime, the size of Magneton's magnets change in different episodes. This doesn't seem to be based on anything except possibly an oversight by the animators. Magneton was originally thought to be a pure Electric-type Pokémon. Even though Magneton, its pre-evolution is a mechanical creature, they still have emotions, can get hungry, and have a way of reproducing.
	</physiology>
	<abilities>
	Magneton can emit strange radio waves that can greatly damage various electronic equipment, raise air temperatures by 3.6 degrees Fahrenheit within a 3,300-foot radius, and cause earaches to anyone that gets too close to it. Magneton mostly learns attacks that Magnemite is capable of learning. However, unlike Magnemite, Magneton can learn Tri Attack. Even though Magneton is not yet fully evolved, it can learn Hyper Beam.
	</abilities>
	<behavior>
	Magneton behave similarly to their pre-evolution, Magnemite, in that they generally do not bother people, and keep to themselves unless provoked. If they are provoked however, they will resort to non-damaging moves, but, will not hesitate to use more powerful moves if not left alone. Unlike most other evolved Pokémon, in battle, Magneton are very easy to command, and rarely lose focus.
	</behavior>
	<habitat>
	Magneton usually live around power plants, and rough terrain where large deposits of metal can be found, but they're harder to find than Magnemite.
	</habitat>
	<diet>
	Magneton feed off of electrical charges.
	</diet>
  </biology>
  <franchising>
    <design>
	Magneton appears to be based on the concept of a living magnet.
	</design>
	<origin>
	Magneton's name may be a combination of "magnet", and "ton" — indicating that it is larger than Magnemite. A magneton is also a unit of magnetic movement, and a "magnetron" forms the core of a microwave oven.
	</origin>
  </franchising>
</pokedex>
