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<pokedex>
  <general>
    <number>087</number>
    <imageRB>rbspr087.gif</imageRB>
    <imageY>gby087.gif</imageY>
	  <englishName>Dewgong</englishName>
	  <japaneseName>ジュゴン (Jugon)</japaneseName>
	  <species>Sea Lion Pokémon</species>
	  <elementalTypes>Water/Ice</elementalTypes>
	  <pronunciation>DOO-gong</pronunciation>
	  <height>5'07"</height>
	  <weight>256 lbs.</weight>
    <pokedexEntries>
      <!-- Make as many copies of the <version> section as necessary -->
      <rb_version>
        <entry>
          Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters.
        </entry>
      </rb_version>
      <y_version>
        <entry>
          Its entire body is a snowy-white. Unharmed by even intense cold, it swims powerfully in icy waters.
        </entry>
      </y_version>
    </pokedexEntries>
    <evolutionFamily>
      <!-- Make as many copies of the <form> section as necessary -->
      <form>
        <image>gby086.gif</image>
        <name>Seel</name>
        <type>Dewgong (Level  34)</type>
		  </form>
	    <form>
        <image>gby087.gif</image>
        <name>Dewgong</name>
        <type>None</type>
      </form>
    </evolutionFamily>
  </general>
  <vitalStatistics>
    <hp>90</hp>
    <attack>70</attack>
    <defense>80</defense>
    <speed>70</speed>
    <special>95</special>
    <total>405</total>
  </vitalStatistics>
  <effectiveness>
  	<weak>Fighting (2x), Rock (2x), Grass (2x), and Electric (2x)</weak>
	<normal>Normal (1x), Flying (1x), Poison (1x), Ground (1x), Bug (1x), Ghost (1x), Fire (1x), Psychic (1x), and Dragon (1x)</normal>
	<resistant>Water (½x), and Ice (¼x)</resistant>
	<immune>None</immune>
  </effectiveness>
  <locations>
    <games>
      <!-- Make as many copies of the <version> section as necessary -->
      <red>
        <rarity>Rare</rarity>
        <area>
          Seafoam Islands
        </area>
      </red>
      <blue>
        <rarity>Rare</rarity>
        <area>
          Seafoam Islands
        </area>
      </blue>
      <yellow>
        <rarity>Rare</rarity>
        <area>
          Seafoam Islands, Trade for Growlithe in Cinnabar Island
        </area>
      </yellow>
    </games>
  </locations>
  <levelUpMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Headbutt</name>
      <levelRB>Start</levelRB>
      <levelY>Start</levelY>
      <elementalType>Normal</elementalType>
      <power>70</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user sticks its head out, and rams straight forward. It may make the foe flinch.
      </description>
    </move>
    <move>
      <name>Growl</name>
      <levelRB>30</levelRB>
      <levelY>30</levelY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>100%</accuracy>
      <powerPoints>40 (max. 64)</powerPoints>
      <description>
        The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
      </description>
    </move>
    <move>
      <name>Aurora Beam</name>
      <levelRB>35</levelRB>
      <levelY>35</levelY>
      <elementalType>Ice</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <levelRB>44</levelRB>
      <levelY>44</levelY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <levelRB>50</levelRB>
      <levelY>50</levelY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Ice Beam</name>
      <levelRB>56</levelRB>
      <levelY>56</levelY>
      <elementalType>Ice</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
      </description>
    </move>
  </levelUpMoves>
  <technicalMoves>
    <!-- Make as many copies of the <move> section as necessary -->
    <move>
      <name>Toxic</name>
      <noRB>TM06</noRB>
      <noY>TM06</noY>
      <elementalType>Poison</elementalType>
      <power>-</power>
      <accuracy>85%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        A move that leaves the target badly poisoned. Its poison damage worsens every turn.
      </description>
    </move>
    <move>
      <name>Horn Drill</name>
      <noRB>TM07</noRB>
      <noY>TM07</noY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>30%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
      </description>
    </move>
    <move>
      <name>Body Slam</name>
      <noRB>TM08</noRB>
      <noY>TM08</noY>
      <elementalType>Normal</elementalType>
      <power>85</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
      </description>
    </move>
    <move>
      <name>Take Down</name>
      <noRB>TM09</noRB>
      <noY>TM09</noY>
      <elementalType>Normal</elementalType>
      <power>90</power>
      <accuracy>85%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
      </description>
    </move>
    <move>
      <name>Double Edge</name>
      <noRB>TM10</noRB>
      <noY>TM10</noY>
      <elementalType>Normal</elementalType>
      <power>120</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
      </description>
    </move>
    <move>
      <name>Bubblebeam</name>
      <noRB>TM11</noRB>
      <noY>TM11</noY>
      <elementalType>Water</elementalType>
      <power>65</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
      </description>
    </move>
    <move>
      <name>Water Gun</name>
      <noRB>TM12</noRB>
      <noY>TM12</noY>
      <elementalType>Water</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>25 (max. 40)</powerPoints>
      <description>
        The foe is blasted with a forceful shot of water.
      </description>
    </move>
    <move>
      <name>Ice Beam</name>
      <noRB>TM13</noRB>
      <noY>TM13</noY>
      <elementalType>Ice</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Blizzard</name>
      <noRB>TM14</noRB>
      <noY>TM14</noY>
      <elementalType>Ice</elementalType>
      <power>120</power>
      <accuracy>70%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
      </description>
    </move>
    <move>
      <name>Hyper Beam</name>
      <noRB>TM15</noRB>
      <noY>TM15</noY>
      <elementalType>Normal</elementalType>
      <power>150</power>
      <accuracy>90%</accuracy>
      <powerPoints>5 (max. 8)</powerPoints>
      <description>
        The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
      </description>
    </move>
    <move>
      <name>Pay Day</name>
      <noRB>TM16</noRB>
      <noY>TM16</noY>
      <elementalType>Normal</elementalType>
      <power>40</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
      </description>
    </move>
    <move>
      <name>Rage</name>
      <noRB>TM20</noRB>
      <noY>TM20</noY>
      <elementalType>Normal</elementalType>
      <power>20</power>
      <accuracy>100%</accuracy>
      <powerPoints>20 (max. 32)</powerPoints>
      <description>
        While this move is in use, it gains attack power each time the user is hit in battle.
      </description>
    </move>
    <move>
      <name>Mimic</name>
      <noRB>TM31</noRB>
      <noY>TM31</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user copies the move last used by the foe. The move can be used for the rest of the battle.
      </description>
    </move>
    <move>
      <name>Double Team</name>
      <noRB>TM32</noRB>
      <noY>TM32</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
      </description>
    </move>
    <move>
      <name>Bide</name>
      <noRB>TM34</noRB>
      <noY>TM34</noY>
      <elementalType>Normal</elementalType>
      <power>Varies</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user endures attacks for two turns, then strikes back to cause double the damage taken.
      </description>
    </move>
    <move>
      <name>Skull Bash</name>
      <noRB>TM40</noRB>
      <noY>TM40</noY>
      <elementalType>Normal</elementalType>
      <power>100</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
      </description>
    </move>
    <move>
      <name>Rest</name>
      <noRB>TM44</noRB>
      <noY>TM44</noY>
      <elementalType>Psychic</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user goes to sleep for two turns. It fully restores the user's HP, and heals any status problem.
      </description>
    </move>
    <move>
      <name>Substitute</name>
      <noRB>TM50</noRB>
      <noY>TM50</noY>
      <elementalType>Normal</elementalType>
      <power>-</power>
      <accuracy>-%</accuracy>
      <powerPoints>10 (max. 16)</powerPoints>
      <description>
        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
      </description>
    </move>
    <move>
      <name>Surf</name>
      <noRB>HM03</noRB>
      <noY>HM03</noY>
      <elementalType>Water</elementalType>
      <power>95</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
      </description>
    </move>
    <move>
      <name>Strength</name>
      <noRB>HM04</noRB>
      <noY>HM04</noY>
      <elementalType>Normal</elementalType>
      <power>80</power>
      <accuracy>100%</accuracy>
      <powerPoints>15 (max. 24)</powerPoints>
      <description>
        The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
      </description>
    </move>
  </technicalMoves>
  <biology>
    <physiology>
      It resembles a seal. Its body is extremely streamlined. Its streamlined shape allows Dewgong to swim up to 8 knots, even in bitterly cold waters. Its fins are larger, stronger, and more fish-like, and its tail also more fish-like, and developed than its pre-evolution's. Its long tail is able to change swimming direction quickly when needed. It is covered in pure white coat of fur that obscures it from view of predators, when in the snow. It also has a layer of thick fat, that allows it to store thermal energy, and protects it from intensely cold water, and air. Dewgong also has a small black nose, and fangs or small tusks protruding out of its upper jaw. 
    </physiology>
    <abilities>
      Dewgong's pure white fur allows it to camouflage with the snow. They are capable of turning with surprising precession. Dewgong are capable of learning many Ice-, and Water-type moves.
    </abilities>
    <behavior>
      Dewgong are very active in bitterly cold temperatures. At night, Dewgong go out hunting for food, after sleeping most of the day. It loves to sleep under shallow ocean waters or on ice floes.
    </behavior>
    <habitat>
     Dewgong usually live in frigid seas filled with ice floes. 
    </habitat>
    <diet>
      (Unconfirmed!)
    </diet>
  </biology>
  <franchising>
    <design>
	Dewgong is based on the aquatic dwelling tropical mammal, the dugong. Its is of the same Order as the manatee, which resides in the Western Hemisphere. The four known living members of the Order (Sirenia) all currently inhabit warm waters, and is a source of conflict with Dewgong's Ice-type affinity. However, an extinct closer evolutionary relative from the same Family (Dugongidae), the Steller's Sea Cow, once existed in the cold Arctic waters of the Bering Sea. While it is suggested that Dewgong was partially inspired by other water dwelling aquatic polar mammals; seals, sea lions, the Harp Seal, the Hooded Seal, the ringed seal, et al.; the Sirenian fossil record suggests the prominence of enlarged incisors that are absent in the modern variants of the dugong, a feature that is noticeable in Dewgong.
	</design>
	<origin>
	Dewgong's name is a portmanteau of "dew", and "dugong," as well as a corruption of the "dugong"; a relative of the manatee. The Dew may refer to the natural phenomenon of water vapor condensing in the presence of a cold surface. Dew formation at sufficiently low temperatures turns into frost; a perfect symbol of Dewgong's dual type affinity.
	</origin>
  </franchising>
</pokedex>
